Serment - Contract with a Devil

Nkt Studio · Sekai Project

Released
Feb 1, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Summer sale discount & plan for second content update

    As some of you might have noticed, Serment will be available at a 35% discount throughout the Summer Sale. Do grab a copy during this period if you can! In other news, a second content update is currently being worked on, and we estimate it will be ready in around two months time

  2. Developer post

    New events, 5 new CGs, a boss rush challenge, and more

    The content update is finally here! Here's the complete changelog: New features/QoL changes: Added a music room and CG gallery (Under "Extra" option in the main menu) Added an indicator in the map for locations that currently have an event Summoned party members can now be dismis

  3. Developer post

    Upcoming content update

    It's been a while, but we're still alive and kicking! Back in February, we mentioned we were working on a content update for Serment. It's now almost ready, and will go live on Monday, May 13 . The update will include several new events and gameplay features. Some important QoL f

  4. Developer post

    February 10 update

    Added hotkeys explanations in the Codex dungeon manual (Instant battle and big map view) Dungeon movements keyboard controls can now be remapped in the Config menu (Only letter and number keys are accepted) Relocated floor 6's East waypoint Added 2 new waypoints to floor 6 Edit:

  5. Developer post

    February 7 update & plan for additional contents

    Changelog Fixed a rare crash on floor 8 Fixed Orochi's battle AI not working Fixed battle SFX sometimes not being played Fixed a few typos Increased EXP given by floor 7 enemies Greatly increased EXP given by floor 8 bosses We're developing a decently sized content update (estima

  6. Developer post

    February 5 update

    Fixed a potential crash in "all items" tab in the status screen Reduced lag in the status screen when having too many items in the inventory Fixed a crash in battles when "Auto-hide mouse" option is disabled Fixed a potential framedrop when previewing armor stats in the shopping

  7. Developer post

    February 4 update

    Increased movement speed inside the dungeon Added an option to disable walking animations in the dungeon (Can be found in the Gameplay tab in the Config menu) Fixed a bug with AOE skills sometimes not dealing damage to secondary targets Some minor tooltips edit Known issue: Dunge

  8. Developer post

    February 2 update #2

    A few more balance changes and QoL features. Changelog Increased amount of EXP received from battles Party members now recover MP after battles (2 for Mage and Maria, 1 for others). MP will recover even after escaped or lost battles Added item rewards for winning the pub's specia

  9. Developer post

    Rebalance update

    We've just released a small update to address some of the concerns players have raised. Changelog Reduced travel time in town Reduced random encounter rate in the dungeon Reduced money lost when losing or escaping a battle Increased money gained from battles Rebalanced stats upgr

  10. Developer post

    Serment has been released, 20% launch discount!

    It's been a bumpy ride, but Serment is now finally available for purchase, with a week-long 20% launch discount! Serment was our first attempt at making a game, and the inexperience really led to a lot of delays. For that, we apologize. At the same time, we are very grateful for

  11. Developer post

    Release date

    After a lengthy wait, the full version of Serment is finally ready to be released! Unfortunately, the Steam's Winter Sale is coming very soon. Clashing the initial release window with such a big sale is very worrying, thus, following our publisher's recommendations, the game will

  12. Developer post

    Demo update and some news about the full release

    It's been a while since the last one, but the demo has received another update! Aside from 2 new events, this update also includes several QoL and gameplay features, as well as some balance and UI improvements. The complete changelog would be too long so it won't be posted here t

  13. Developer post

    Clarifications on the late release

    As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process. It's an honor to know there're this much interest in our game, and believe me

  14. Developer post

    Clarifications on the late release

    As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process. It's an honor to know there're this much interest in our game, and believe me

  15. Developer post

    Demo update 2.07 + news regarding beta testing

    It's been a while, but the next demo update is finally here! Complete changelog: Added a new event in the pub. Slightly improved dungeon movements when using a controller. Added default commands in battle if the player's mouse is inactive. Added remappable keyboard controls - Can

  16. Developer post

    Demo update 2.07 + news regarding beta testing

    It's been a while, but the next demo update is finally here! Complete changelog: Added a new event in the pub. Slightly improved dungeon movements when using a controller. Added default commands in battle if the player's mouse is inactive. Added remappable keyboard controls - Can

  17. Developer post

    Partial controller support has been added!

    We have just added several missing functions for controllers (backtracking in battle menus, adjusting config values, etc) in the latest demo build. Aside from a few instances (for example, when entering the main character's name), the game should now be fully playable with a cont

  18. Developer post

    Partial controller support has been added!

    We have just added several missing functions for controllers (backtracking in battle menus, adjusting config values, etc) in the latest demo build. Aside from a few instances (for example, when entering the main character's name), the game should now be fully playable with a cont

  19. Developer post

    Demo update 2.06

    Remember when we said there won't be many more changes to the demo unless it's a patch with new contents? Haha, gotcha! Complete changelog: Dungeon minibosses will now only appear after winning a certain number of battles on the same floor (For example, Land Turtles can only be e

  20. Developer post

    Demo update 2.06

    Remember when we said there won't be many more changes to the demo unless it's a patch with new contents? Haha, gotcha! Complete changelog: Dungeon minibosses will now only appear after winning a certain number of battles on the same floor (For example, Land Turtles can only be e