Announcement time! 🎉
Spirit of the North is heading to Steam on the 7th May! 🦊 To celebrate, the developers are streaming the game over on the game's Steam Page! Don't forget to add Spirit of the North to your wishlist.

Ian AthertonBen Rog-Wilhelm · Merge Publishing

Spirit of the North is heading to Steam on the 7th May! 🦊 To celebrate, the developers are streaming the game over on the game's Steam Page! Don't forget to add Spirit of the North to your wishlist.

Hello Dungeon Crawlers, We've been getting some great feedback and the developers have been working hard on improvements. Whilst a lot of the work is ongoing, we've got some much requested changes to share. Included below is a list of the new features and fixes you can get right

Thank you for your feedback, we really appreciate the support you've shown us as a community. We're working closely with the devs to implement some of the changes you've recommended and will post more updates as they become available. Thanks again for your feedback and your patie

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Today's the day brave adventurers! Crimson Keep is out today on PC and Nintendo Switch! Explore the ever-changing labyrinth and try to make it out alive…

Hello Everyone! With less than 24 hours to go we're excited for you to get your hands on Crimson Keep!! There's tonnes to discover in this game and we look forward to hearing what you think. Be sure to join our Discord channel for the latest info and chat with more of the Crimson

Hello Everyone! We’re almost there! Crimson Keep is finally launching and it’s coming this week. From us here at Merge Games and the dev guys at Team Crimson, we want to say a massive thanks to you, our community. This was a labour of love and your support was a massive part of t

Steel yourselves, brave adventurers. The time to enter the Crimson Keep draws near! Explore, scavenge, and fight for survival. Will you find the mysterious Crimson Keep? Will you escape this terrible place? Or will you be food for the innumerable beasts and horrors that lurk belo

Hey everyone, check out this new Dev Log where I talk about random, new, and interesting improvements to the game as we continue to add content and refine the experience before release. -Ian

Hey everyone, check out this new Dev Log where I talk about random, new, and interesting improvements to the game as we continue to add content and refine the experience before release. -Ian

Hey, let’s take another look at some of the features in Crimson Keep and what inspired them! Hunger Hunger has been a staple in roguelikes since, well, rogue. I feel it helps sell the immersion of being in a terrible place that is easy to get lost in, full of enemies, traps, and

Hey, let’s take another look at some of the features in Crimson Keep and what inspired them! Hunger Hunger has been a staple in roguelikes since, well, rogue. I feel it helps sell the immersion of being in a terrible place that is easy to get lost in, full of enemies, traps, and

Hey everyone, today I wanted to speak a little bit about our achievement system. I think achievements are tragically mishandled in a lot of games. I would say eighty percent of games, probably more, don’t offer in game rewards for completing them. And why shouldn’t they? If you r

Hey everyone, today I wanted to speak a little bit about our achievement system. I think achievements are tragically mishandled in a lot of games. I would say eighty percent of games, probably more, don’t offer in game rewards for completing them. And why shouldn’t they? If you r

Crimson Keep is a game that emerged out of large number of influences, and I think an interesting way to look at those is by feature. So let’s take a look at the features in Crimson Keep, and where they came from. Random Level Generation - This obviously comes from roguelikes, ro

Crimson Keep is a game that emerged out of large number of influences, and I think an interesting way to look at those is by feature. So let’s take a look at the features in Crimson Keep, and where they came from. Random Level Generation - This obviously comes from roguelikes, ro

"Hey everyone, I’m Ian Atherton. I’m the artist and lead designer on Crimson Keep. If you haven’t heard of our game before (that’s pretty likely) I’ll sum it up for you. It’s a first person action RPG with randomly generated areas and permanent death. You could call it a roguelik

"Hey everyone, I’m Ian Atherton. I’m the artist and lead designer on Crimson Keep. If you haven’t heard of our game before (that’s pretty likely) I’ll sum it up for you. It’s a first person action RPG with randomly generated areas and permanent death. You could call it a roguelik