Multiplayer FPS Demo

Vitor Pêgas · Oryzhon Studios

Released
Jul 6, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Big Update now Live!

    Hey everyone!! New update is now live! Change log: - New Map (not too pretty, but ... it's something :P ) - Steam Matchmaking - Auto-Portforward (UPnP) - New weapons - New weapon sounds This is still far away from being called a "game" but I have very little time to work on this

  2. Developer post

    Big Update now Live!

    Hey everyone!! New update is now live! Change log: - New Map (not too pretty, but ... it's something :P ) - Steam Matchmaking - Auto-Portforward (UPnP) - New weapons - New weapon sounds This is still far away from being called a "game" but I have very little time to work on this

  3. Developer post

    Devlog Update

    Hey, today I had some free time again and I added new weapon sounds for all new weapons, change the recoil a little bit and implemented the NAT punchthrough system that will auto-portforward routers so that everyone can play with everyone. Only thing left is the map which I have

  4. Developer post

    Devlog Update

    Hey, today I had some free time again and I added new weapon sounds for all new weapons, change the recoil a little bit and implemented the NAT punchthrough system that will auto-portforward routers so that everyone can play with everyone. Only thing left is the map which I have

  5. Developer post

    Devlog Update

    Hey everyone. Sorry for the huge stop of updates in the last days but I've got a lot going on at the moment and the free time is kind of short. Anyway, today I managed to put 1 hour into the development and finally added new weapons to the game: - MP5K - Glock - G3A3 - Short Barr

  6. Developer post

    Devlog Update

    Hey everyone. Sorry for the huge stop of updates in the last days but I've got a lot going on at the moment and the free time is kind of short. Anyway, today I managed to put 1 hour into the development and finally added new weapons to the game: - MP5K - Glock - G3A3 - Short Barr

  7. Developer post

    Next Update

    The next update is going nicely. I've got the weapons ready to be added, and I've added the outside player model as you can see in the screenshot below. Now I just have to improve the map and the round based game mode. Finally I'll look into Steam Matchmaking for lobby creation.

  8. Developer post

    Next Update

    The next update is going nicely. I've got the weapons ready to be added, and I've added the outside player model as you can see in the screenshot below. Now I just have to improve the map and the round based game mode. Finally I'll look into Steam Matchmaking for lobby creation.

  9. Developer post

    September 1st Update Live

    Hi everyone. I didn't have much time today to work on the game so I fixed some bugs and pushed what's done. In this update round system is fully implemented. FPS Arms are implemented as well, but TPS full body isn't yet, that has to come later. Also, weapon and health buying / po

  10. Developer post

    September 1st Update Live

    Hi everyone. I didn't have much time today to work on the game so I fixed some bugs and pushed what's done. In this update round system is fully implemented. FPS Arms are implemented as well, but TPS full body isn't yet, that has to come later. Also, weapon and health buying / po

  11. Developer post

    September 1st Update

    Hi everyone, I finally got some free time late yesterday and this morning and made some changes to the game. For this update some major changes will be a point system, that is now used to buy pickups (weapons and health). 3D Models for FPS and TPS views. I'll keep on working on t

  12. Developer post

    September 1st Update

    Hi everyone, I finally got some free time late yesterday and this morning and made some changes to the game. For this update some major changes will be a point system, that is now used to buy pickups (weapons and health). 3D Models for FPS and TPS views. I'll keep on working on t

  13. Developer post

    Future of the Game and Release date

    Hello everyone :) The game will have a future :) Steam P2P networking system failed, you can see my testing here: As you can see... Steam P2P is not made for real time (it never was, I just decided to try it out since it was free). Now what? Well I will continue to work on the ga

  14. Developer post

    Future of the Game and Release date

    Hello everyone :) The game will have a future :) Steam P2P networking system failed, you can see my testing here: As you can see... Steam P2P is not made for real time (it never was, I just decided to try it out since it was free). Now what? Well I will continue to work on the ga

  15. Developer post

    Bad news about Networking

    It was with some discontent that today I checked the results after testing the Steam P2P networking approach. For those who don't know what this was, it's basically how the game would play out in terms of networking, all data (player movements, shootings, etc) would be exchanged

  16. Developer post

    Bad news about Networking

    It was with some discontent that today I checked the results after testing the Steam P2P networking approach. For those who don't know what this was, it's basically how the game would play out in terms of networking, all data (player movements, shootings, etc) would be exchanged

  17. Developer post

    Release Date Update and no good news...yet

    Hi everyone. Sorry for the clickbait announcement, but I haven't made progress in the Networking system. Don't worry, this doesn't mean it didn't work, I just had no time to do what I planned and so I still don't know how it will play out. Just wanted to tell you that I haven't f

  18. Developer post

    Release Date Update and no good news...yet

    Hi everyone. Sorry for the clickbait announcement, but I haven't made progress in the Networking system. Don't worry, this doesn't mean it didn't work, I just had no time to do what I planned and so I still don't know how it will play out. Just wanted to tell you that I haven't f

  19. Developer post

    Devlog Update - Networking

    Today I don't bring good news. Valve enabled the creation of lobbies and I spent all afternoon finishing up the structure to send information between players. When tested this system didn't work very well, with some intense lag. But, I won't stop here, and will do more testing wi

  20. Developer post

    Devlog Update - Networking

    Today I don't bring good news. Valve enabled the creation of lobbies and I spent all afternoon finishing up the structure to send information between players. When tested this system didn't work very well, with some intense lag. But, I won't stop here, and will do more testing wi