Released
Sep 4, 2017
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    So We May Have Removed The Buy Button

    Hey everyone! It's been a while. Knightfall has been in early access for just over 3 years. In our opinion (as well as the opinions of many others), this is way too long for a game like this to be "stuck". There are currently zero employees working on Knightfall and we do not kno

  2. Developer post

    The Current Future of Knightfall

    Hey everyone! So, as you know, Knightfall went through a complete recode and re imagine of the first level, systems, and combat. Knightfall's development is currently on-hold, much to my chagrin. Unfortunately, we forgot to post about it here on Steam. Here's the reasons why: - K

  3. Developer post

    Mega Content Remake and Release!

    Knightfall is back from the shadows with a brand new content release and update! Look down at the update notes for all new gameplay, new mechanics, less bugs, and an overall great time! New Gameplay! - Explore Eora's most perilous dungeon yet, with traps, enemies, tricks, and SPI

  4. Developer post

    Weekly Patch Released - 0.6.3.0!

    Hey there guys! Patch notes incoming! PATCH NOTES BUGFIXES Floor 3's quests fixed. Artifacts can now be placed on altars. Chests can now be opened (again, oops). Fixed a bug that caused all of the mind puzzle on Floor 2 to disappear. Fixed a bug that stopped Boris from being able

  5. Developer post

    Weekly Patch Released - 0.6.2.0 - The Non-Blurry Patch!

    Hey everyone! Time for a really really exciting patch! We're excited to finally phase out any old Text objects and give you an enhanced (and expected) clearness! PATCH NOTES CHANGES All text in the game has been replaced with a sweeter, cleaner-edged, non-blurry text. ----> Th

  6. Developer post

    Hotfix Released - 0.6.1.1!

    Hey guys, quick hotfix to adjust some things that were found during playtesting today! We couldn't wait another week to patch them so here they are! PATCH NOTES BUGFIXES - Fixed a bug where two instances of the background music where playing at the same time. - Fixed a bug where

  7. Developer post

    Weekly Patch Released - 0.6.1.0 - Dashing!

    Hey everyone! Time for some of those wonderful weekly patch notes! PATCH NOTES Additions - Areas in the game now have "Point of Reference" location names. - You can now Dash with the Left Shift key!! ----> Evade enemies! ----> Re-position! ----> There's a 1.5 second cool

  8. Developer post

    Mega Patch Released - 0.6.0.0!

    Hey there everyone! Sorry for being in the dark for a bit, I was super sick for the last month and a half. All better now, here's a new patch! PATCH NOTES BUGFIXES Fixed a bug where sometimes swapping a weapon would leave a transparent "Weapon" on the ground. Fixed a bug where el

  9. Developer post

    Weekly Patch Released - 0.5.3.0!

    Hey there guys! Patch notes incoming! PATCH NOTES (Do I Lie?) BUG FIXES - Fixed the shield next to the fountain. - Fixed a bug where spikes from the boss on Floor 2 where double-hitting. - Fixed a bug where the shop was showing zero items. - Fixed a bug where chests no longer spa

  10. Developer post

    Weekly Patch Released - 0.5.2.2!

    Hey there everyone! Good news! Patch notes below. PATCH NOTES BUGFIXES : - Status Effects (poison, bleed, burn, etc) now show in game. - Fixed a bug where sometimes arrows would not damage you. - Spiders no longer skate as fast. (Movement Speed reduced from 3.5 -> 2). - Torch

  11. Developer post

    Weekly Patch Released - 0.5.2.1!

    Patch Day Patch Day Woop Woop! Hey guys, whole bunch of fixes this week, check it out below! PATCH NOTES BUGFIX: When the journal opens on quest activation, it now pauses the game as intended. BUGFIX: Fixed a bug where sometimes the stat screens would show when new game is starte

  12. Developer post

    Patch Released - 0.5.1.0!

    Good day fellow Knights! Feast your eyes upon a new patch with fixes and other interesting things! PATCH NOTES Bugfixes: BUGFIX: Arrows no longer can be heard from across the level. BUGFIX: All audio has been optimized. BUGFIX: Breakable Walls now break as intended. BUGFIX: Closi

  13. Developer post

    Hotfix Released - 0.5.0.2!

    Hey! Super quick hotfix released! Optimization here, optimization there! Optimization everywhere! -------- PATCH NOTES BUGFIX: Fixed FPS issues when near walls. - Removed the mage unit from the start area. --------

  14. Developer post

    Hotfix Released - 0.5.0.1!

    Hey everyone! It's been a long while but we're back full force and working at our best to deliver you a pleasing and wonderful experience in the dungeons of Knightfall! Quick hotfix that has been reported numerous times and been an overall nuisance for people who keep dying in th

  15. Developer post

    Patch Released v 0.5.0.0 - The Story Patch!

    Hey there everyone! New patch means new things! Details below! //PATCH NOTES// BUGFIX: Main menu music is now not being flooded by many sounds. BUGFIX: UI no longer shows up on loading screens between levels. - Floor 2 Boss now has a locked door. No more runnin' past! - Floor 2 B

  16. Developer post

    Patch Released v 0.4.5.0! - The Mimic Patch

    Hey guys! Hope everything is going well and you're still having a blast playing Knightfall. Patch notes are as follows: ///PATCH NOTES/// BUGFIX: Floor 2 puzzle's solution was not showing the correct solution. - Added more area to Floor 2 and Floor 4. - Some chests are now mimics

  17. Developer post

    Patch Released v 0.4.4.0!

    Hey everyone! Time for the weekly patch for Knightfall! PATCH NOTES ----------------------- BUGFIX: XP Bar now updates properly at level 1. BUGFIX: Locked door on second floor now properly unlocks when needed to. BUGFIX: Fixed a bug that ignored any pause menu inputs. BUGFIX: Fix

  18. Developer post

    Patch Released v 0.4.4.0!

    Hey everyone! Time for the weekly patch for Knightfall! PATCH NOTES ----------------------- BUGFIX: XP Bar now updates properly at level 1. BUGFIX: Locked door on second floor now properly unlocks when needed to. BUGFIX: Fixed a bug that ignored any pause menu inputs. BUGFIX: Fix

  19. Developer post

    Hotfix Released v 0.4.3.1

    Hey guys! Just a quick patch today to fix some things in the first two floors of the game! BUGFIX: Fixed a bug where the first boss doesn't descend after killing its minions on phase 1. BUGFIX: Fixed a bug where dying would make your continue show a black screen. BUGFIX: Fixed a

  20. Developer post

    Hotfix Released v 0.4.3.1

    Hey guys! Just a quick patch today to fix some things in the first two floors of the game! BUGFIX: Fixed a bug where the first boss doesn't descend after killing its minions on phase 1. BUGFIX: Fixed a bug where dying would make your continue show a black screen. BUGFIX: Fixed a