Released
May 4, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Tactical Squad Creations bundle!

    Hi Commanders, it has certainly been a while! We just wanted to break the radio silence to say that we are honoured to announce a recent collaboration with our friends over at 16 Bit Nights, makers of the wonderful Chromosome Evil, who approached us to create a squad-based RTS bu

  2. Developer post

    Xmas Drop!

    Seasons Greetings, Commanders! Drone purchase terminals -Thanks for your suggestions! After some consideration, I've decided to allow for Commanders that have completed HeartBreaker access to brand new Drone purchasing terminals at the Special Warfare Center itself on top of the

  3. Developer post

    Moar bug killing and functionality updates!

    List Scroll functionality -Scrolling now implemented for multipage lists, thanks for the suggestion! Mission Complete tag -Mission completion status now displayed on the 'proceed to briefing' mini window. Static Popup dummy at range -Static Popup target dummies at the walled rang

  4. Developer post

    Moar bug killing and functionality updates!

    List Scroll functionality -Scrolling now implemented for multipage lists, thanks for the suggestion! Mission Complete tag -Mission completion status now displayed on the 'proceed to briefing' mini window. Static Popup dummy at range -Static Popup target dummies at the walled rang

  5. Developer post

    A new restart to the year :)

    Restart Mission functionality -Included Restart Mission button in the ingame Menu

  6. Developer post

    A new restart to the year :)

    Restart Mission functionality -Included Restart Mission button in the ingame Menu

  7. Developer post

    Happy New Year, Commanders!

    *UN2 wishes its commanders a fruitful new year filled with successful drops and safe returns, and thanks them for their continued support against Strain contamination!* Bugfixes -Blue target dummy parts renamed for stats page -Some Dispensers should no longer show a blank extra p

  8. Developer post

    Happy New Year, Commanders!

    *UN2 wishes its commanders a fruitful new year filled with successful drops and safe returns, and thanks them for their continued support against Strain contamination!* Bugfixes -Blue target dummy parts renamed for stats page -Some Dispensers should no longer show a blank extra p

  9. Developer post

    Bug fixes

    Thanks for the bug reports! We hope you're enjoying the new achievements in any case :) Fixes -Achievement fixes and tweaks (NOPE, Pentakill, No Shots Fired) -Map briefing typo fix

  10. Developer post

    Bug fixes

    Thanks for the bug reports! We hope you're enjoying the new achievements in any case :) Fixes -Achievement fixes and tweaks (NOPE, Pentakill, No Shots Fired) -Map briefing typo fix

  11. Developer post

    Achievements Unlocked / Bugfixes

    Prepare to drop...again For all our over-achievers out there, heres a little something something from us to you! Thanks to everyone for weighing in with your fun suggestions on our forum thread, you know who you are! oTL Bugfixes -fixed collider shapes for geometry on some ruin s

  12. Developer post

    Achievements Unlocked / Bugfixes

    Prepare to drop...again For all our over-achievers out there, heres a little something something from us to you! Thanks to everyone for weighing in with your fun suggestions on our forum thread, you know who you are! oTL Bugfixes -fixed collider shapes for geometry on some ruin s

  13. Developer post

    Hostile human factions 'diamond' bugfix

    Hostile human factions 'diamond' bugfix -Non-strain hostiles no longer ignore friendly fire rules on Veteran difficulty and above.

  14. Developer post

    Hostile human factions 'diamond' bugfix

    Hostile human factions 'diamond' bugfix -Non-strain hostiles no longer ignore friendly fire rules on Veteran difficulty and above.

  15. Developer post

    Consumable Item bugfixes / Item edits / UI edits

    Consumable Item bugfixes -All multi-charge consumables' stats should stack properly now Item edits -Seeker eye utility, lore and fx edited :) UI edits -Right-Click no longer procs unit commands 'through' map selection screen -Noncritical portions of the righthand menu/tactical pa

  16. Developer post

    Consumable Item bugfixes / Item edits / UI edits

    Consumable Item bugfixes -All multi-charge consumables' stats should stack properly now Item edits -Seeker eye utility, lore and fx edited :) UI edits -Right-Click no longer procs unit commands 'through' map selection screen -Noncritical portions of the righthand menu/tactical pa

  17. Developer post

    Ruin Site generator spawnfixes / Scenario description edits / Invasion pathing tweaks

    Ruin Site generator spawnfixes -Garage modules should no longer spawn loot crates/weapon drops under a large roof rubble piece Scenario description edits -Reference made to 'ruins' -"Mirage sector" title case fix Other notes -Invasion pathing tweaks, should facilitate more rapid

  18. Developer post

    Ruin Site generator spawnfixes / Scenario description edits / Invasion pathing tweaks

    Ruin Site generator spawnfixes -Garage modules should no longer spawn loot crates/weapon drops under a large roof rubble piece Scenario description edits -Reference made to 'ruins' -"Mirage sector" title case fix Other notes -Invasion pathing tweaks, should facilitate more rapid

  19. Developer post

    VSYNC added! / Item tweaks

    VSYNC support -Toggle is now available in the Settings page. :re-tweaked to allow tolerances for 'close to 60fps' support for those machines that do not meet requirements for 60fps vsync. Item tweaks -Medical Suite carry size changed to Small -Increased "thrown weight" of Portabl

  20. Developer post

    VSYNC added! / Item tweaks

    VSYNC support -Toggle is now available in the Settings page. :re-tweaked to allow tolerances for 'close to 60fps' support for those machines that do not meet requirements for 60fps vsync. Item tweaks -Medical Suite carry size changed to Small -Increased "thrown weight" of Portabl