I have re-coded the project from scratch to add online play to Wizard Bros. So you can now play the game with friends Online as well as locally as before.
I have re-coded the project from scratch to add online play to Wizard Bros. So you can now play the game with friends Online as well as locally as before.
Improvement Tutorial can now be play be played with multiple players Added a section for power ups in the tutorial level When in snow man mode player was only destroyed is fire was thrown at them. Now all fire destroys it to balance things out. Bugs fixes Fixed - Player would go
Improvement
Tutorial can now be play be played with multiple players
Added a section for power ups in the tutorial level
When in snow man mode player was only destroyed is fire was thrown at them. Now all fire destroys it to balance things out.
Bugs fixes
Fixed - Player would go to next level with holding animation while holding nothing. Issue is fixed.
Adding a Brand New Level to the Dungeon environment. Also now you can play as the Snow Man by picking up the ice power up that spawns in the level. The snow man can throw snow balls and is not affected by traps but can be destroyed if fire is thrown at it.
Adding a Brand New Level to the Dungeon environment.
Also now you can play as the Snow Man by picking up the ice power up that spawns in the level. The snow man can throw snow balls and is not affected by traps but can be destroyed if fire is thrown at it.
Improvements: A new trap which send out a homing magical projectile towards the players. Adding spikes to the rotating trap. Changes to the layout of the newly added levels. Reducing Rotating trap speed and minor other adjustments Bug fixes: Fixed - Trap rotation speed was depend
Improvements:
A new trap which send out a homing magical projectile towards the players.
Adding spikes to the rotating trap.
Changes to the layout of the newly added levels.
Reducing Rotating trap speed and minor other adjustments
Bug fixes:
Fixed - Trap rotation speed was dependent on computer frame rate. Now they are frame independent.
Fixed - Traps would continue to go after the players after round was finished. Now they stop.
Watch Wizard Bros lead dev and his six year old son go head to head in a 1 vs 1 match. Does the old man got what it takes to win or will he get his behind kicked by the younger champ?
Watch Wizard Bros lead dev and his six year old son go head to head in a 1 vs 1 match. Does the old man got what it takes to win or will he get his behind kicked by the younger champ?
Introducing a new environment with new traps to the game. The new environment has two levels at the moment. More levels will be added to the new environment in the coming updates. There are also a bunch of minor changes and bug fixes: New Features - Updated player select menu - P
Introducing a new environment with new traps to the game. The new environment has two levels at the moment. More levels will be added to the new environment in the coming updates.
There are also a bunch of minor changes and bug fixes:
New Features - Updated player select menu - Player fire won't block projectiles anymore
Bugs Fixed - Player getting stuck in the floor on respawn Fixed - Key getting destroyed when hit by projectile
Improvement Reduced getup time from ragdoll Bugs fixes Fixed - If the player was hit just before the start of victory dance, the dance was not triggered correctly Fixed - Key getting stuck in the environment Fixed - Key was not returned into ice on retry Fixed - Issue with key be
Improvement
Reduced getup time from ragdoll
Bugs fixes
Fixed - If the player was hit just before the start of victory dance, the dance was not triggered correctly
Fixed - Key getting stuck in the environment
Fixed - Key was not returned into ice on retry
Fixed - Issue with key becoming occasionally un-grabbable
Bug fixes Fixed - Removed middle mouse button triggering victory dance. This was something that I was using to test the dance moves during development and had forgotten to take out but now it is gone ːsteamhappyː
Bug fixes Fixed - Removed middle mouse button triggering victory dance. This was something that I was using to test the dance moves during development and had forgotten to take out but now it is gone ːsteamhappyː
We're playing some Wizard Bros to showcase the gameplay when two people are playing a 1v1 match. One with controller and the other one with a mouse & keyboard. And the two people is our very own Community Manager Kim and his fiance, how will this impact their relationship?
We're playing some Wizard Bros to showcase the gameplay when two people are playing a 1v1 match. One with controller and the other one with a mouse & keyboard.
And the two people is our very own Community Manager Kim and his fiance, how will this impact their relationship?
I wanted to add something funny players could do at the end of each round. After playing around with different ideas I decided to add a victory cam at the end of each round and the winner gets to pull off some sweet dance moves after winning the level ːsteamhappyː There is a bug
I wanted to add something funny players could do at the end of each round. After playing around with different ideas I decided to add a victory cam at the end of each round and the winner gets to pull off some sweet dance moves after winning the level ːsteamhappyː
There is a bug fix with the second player controller in this update as well as listed below.
New features
Victory cam
Bug fixes
Fixed - Issue with second game pad not working after opening main menu from within the game
Here comes the next update adding some new mechanics to the game, namely air kicks and double jumps ːsteamhappyː I started first by experimenting with air kicks. It was pretty fun to be able to kick people mid air but soon I realized it makes it pretty hard to escape if you are c
Here comes the next update adding some new mechanics to the game, namely air kicks and double jumps ːsteamhappyː
I started first by experimenting with air kicks. It was pretty fun to be able to kick people mid air but soon I realized it makes it pretty hard to escape if you are carrying the key. So I added the double jump as way for the key bearer to be able to defend against air kicks. But double jumping opens up a lot of other interesting possibilities as well.
Improvements Reduce ragdoll get up time from 0.5 sec to 0.1 sec Added retry button to the pause menu Modified level 1 (removed the barrier or the right) Modified level 1 (added a third shrine) Bug fixes Fixed - Issue with crown staying in player after level reset or going to new
Improvements
Reduce ragdoll get up time from 0.5 sec to 0.1 sec
Added retry button to the pause menu
Modified level 1 (removed the barrier or the right)
Modified level 1 (added a third shrine)
Bug fixes
Fixed - Issue with crown staying in player after level reset or going to new level.
Fixed - issue where player could not use controller in tutorial if they had played with keyboard in main game
Fixed - issue where players 3 and 4 keys not reset on level end
Fixing up some more of them pesky bugs: Fixed - issue with physics object fall through on kick Fixed - issue with physics objects go through back to the level Fixed - issue with players garbing the key out each others hands Fixed - issue where player would score but another playe
Fixing up some more of them pesky bugs:
Fixed - issue with physics object fall through on kick Fixed - issue with physics objects go through back to the level Fixed - issue with players garbing the key out each others hands Fixed - issue where player would score but another player would get a point
Here comes our first major update. Wizard Bros now supports up to 4 players local co op gameplay. This feature has just been implemented so there might be bugs despite my best efforts to make sure everything works. So please drop a message in the discussions or email me at so I c
Here comes our first major update. Wizard Bros now supports up to 4 players local co op gameplay.
This feature has just been implemented so there might be bugs despite my best efforts to make sure everything works. So please drop a message in the discussions or email me at so I can fix them. Last note on the 4 player feature when playing online using "remote play together" is that all players in to select the player 1 uses controller option when starting the game
There are also a bunch of minor changes and bug fixes:
New Features - Removed slow motion effect on hit - Added screen shake when breaking ice - Ability for the first player to play with the keyboard and mouse - Key will not turn to ice if lost
Bugs Fixed - Loser player keys where not reset when a new level was started. Now all players keys are reset to 0 at the start of each level. Fixed - Key dropping down through the floor in endless loop.
Here is the second patch that addresses some more pesky bugs. Feel free to tell me about any bugs or features you would like to see in the game and you will give you credit for it the upcoming announcements :) Fixed - Issue with audio settings where music would not stop even thou
Here is the second patch that addresses some more pesky bugs. Feel free to tell me about any bugs or features you would like to see in the game and you will give you credit for it the upcoming announcements :)
Fixed - Issue with audio settings where music would not stop even though the volume was set to 0 (Reported by RevengeFromMars)
Fixed - Issue in tutorial mode where the key could be thrown out of level and never recovered. Now keys that are thrown out should respawn.
Fixed - Issue in tutorial mode where player carrying their fire through portals.
Here comes the first ever patch for Wizard Bros to fix some reported bugs. Fixed - Player falling down in the beginning of the level. Fixed - Players jumping over level with number keys. This was a feature that I was using during development that I had forgotten to take. But it i
Here comes the first ever patch for Wizard Bros to fix some reported bugs.
Fixed - Player falling down in the beginning of the level.
Fixed - Players jumping over level with number keys. This was a feature that I was using during development that I had forgotten to take. But it is out now.