Gunsmith

SCT

Released
May 25, 2018
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    The Minmax Update

    Hello Gunsmiths! We hope you're well! We have been working on a pretty major change to Gunsmith over the last few months. But we are excited to get this latest update out in time for the new year! Today we're putting the MINMAX update onto a testing branch! We've been doing a lot

  2. Developer post

    Fixes for Factory Management Update

    Pushed a small fix for the game fixing an issue where some players were forced to do tutorial.

  3. Developer post

    Factory Management Update is live!

    Factory Management Overhaul & More! Gunsmiths! Thank you for your patience as we continue to shape and improve Gunsmith. Your support means the world to us, and we're working hard to deliver the experience you deserve. More updates are on the way! We’ve made several key chang

  4. Developer post

    Factory Management Update!

    Hello everyone Rich here, today i'm happy to announce that we are finishing up on the games next update which will be centred around factory management. We will likely be finishing this update for next week and testing it. We're aiming to push this update in the next 10 days or s

  5. Developer post

    Gunsmith Developer Update 2025

    Hello everyone. Rich here. It's been a tough year for the studio. I have made a video explaining whats gone on. Why updates slowed down and what we are doing in the future. I have tried to cover all the topics that have caused issues this year and moving on into 2025 we hope to r

  6. Developer post

    Gunsmith Dev Update

    Hello everyone! For those who haven’t seen my post on Junkpunk, my name is Russell and I’m the newest member at SCT tasked to work on Gunsmith and Junkpunk. The YouTube video is a general discussion between Rich and I about the company as well as Gunsmith and where we're headed i

  7. Developer post

    Gunsmith 1.0 news update

    Hello everyone, i've put up an update for Gunsmith in a video, its fairly lengthy but it also addresses a few things about the game, it's future and generally a chit chat about game development. I have been really busy for the last few months and my update consistency has dropped

  8. Developer post

    Leaving Early Access!

    Today we are announcing a provisional date for Gunsmith to leave Early Access, we will be announcing a precise date closer to the time however we are happy to announce we are aiming to release Gunsmith 1.0 at the end of September or early October this year! I have made a video wi

  9. Developer post

    Smol patch

    0.7.beta patch changelog - Fixed a bug where decorations didn't properly load their effects on resting objects. - Fixed a bug with boxes not moving properly after you move the racks. - Fixed a bug with the Assembly Workshop and its collision resulting with issues regarding large

  10. Developer post

    It is time.

    Massive news! We will be revealing the final road map to our 1.0 release and launch out of Early Access for Gunsmith. Yes that's right we will be 🙌 CONFIRMING A LAUNCH DATE NEXT WEEK! 🙌 This means that we are going to be getting our final ideas, improvements, features list toge

  11. Developer post

    Why not both? - Physics and Snapping Belts now available in Gunsmith!

    Dual Belts are here! Hey everyone Rich here hope you're well. Today we are super happy to announce that Gunsmith now supports 2 different types of belt. Releasing tonight at 6PM UK - London Time. As you all know, we are constantly listening to the community and improving the game

  12. Developer post

    Dual Belts Update

    Hey everyone Rich here hope you're well, i've made a pretty long 25 mins-ish video taking a look at the physics belts in their new form and whats going to be happening with them, you can see that goodness here; We've added alot more to the old physics system and we will be retrof

  13. Developer post

    Physics belts are returning!

    Hey everyone Rich here and today im dropping some news on the next update for Gunsmith, this will be a pretty awesome feature and i've done a 10 minute video explaining exactly what the plan is and why are we bringing the old belts back! We've listened to a tonne of feedback and

  14. Developer post

    Gunsmith BETA!!!!!

    Hey everyone, Rich here, today is a pretty huge day for us. Beta for Gunsmith is finally upon us. We will go live with this version around 8pm LONDON UK time or ( GMT ) I’ll drop the trailer here; it is on the Steam page anyway but here as well if you want to see it. If anyone mi

  15. Developer post

    Beta Preview! New Research System!

    Hey everyone Rich here, so today im putting out some news about another huge change coming in the Beta, a new research system! So we have been working for ages on this new system. As per usual I have made a nice video showing all the new system integrations and improvements that

  16. Developer post

    Gunsmith Beta! 9th December 2022!!!

    Hello everyone Rich here, massive news coming for Gunsmith, were happy to announce a major update coming 9th December 2022. Gunsmith Beta update is coming! This will mark a massive milestone in the games development! I've made a short video with some insight with current dev prog

  17. Developer post

    Massive UX improvements coming to Gunsmith!

    Hey everyone RIch here, i've made a 10 minute video showing off the new UX improvements we have in the works. I think you're all going to like this a tonne! Let me know your thoughts as we continue to work and improve the game. Huge changes and improvements coming as per usual. E

  18. Developer post

    Major game improvements coming soon!

    Hello everyone Rich here, i'm dropping an update on the development of Gunsmith! We've got some super exciting stuff in the works that we are really happy with. The progress is going well and next week or very soon after i'm sure we will have something tangible to show to the com

  19. Developer post

    Merger Update and UI Overhauls!

    Hey everyone, Rich here, over the last week we have been taking a tonne of feedback from players and tonight were showing off some new stuff to come for the end of the week. Thanks for all the feedback and i've made another video showing our progress and what we are working on! H

  20. Developer post

    fixed save not loading issue.

    Belt Links update now picks up save's sorry about that! Wasn't actually a bug I just put up wrong build type as i was tired!