Dungeon Escape VR

Silver Machine Studios

Released
Apr 7, 2017
Platforms
Windows
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Dungeon Escape VR goes free

    Hi all, I haven't given this game enough attention in the last few years and I don't see that changing so I feel like I shouldn't charge money for it. It will be made free along with my other games. Dungeon Escape VR, Spacescape, Temple of Aluxes will soon be free to play. I aske

  2. Developer post

    General news and survey

    Hi everyone. Sorry for a long time with no updates to my games. I have been very busy with my day job but plan to try and at least fix the most common issues with the games as soon as possible. I also have a survey I would like you to fill out if you have some spare time. It's so

  3. Developer post

    Update v1.2.1

    This patch adds the following feature: Updated how the books works. Now you can change hand when gripping with the second hand. Buzzwire is changed how it interacts with the wand to make it less jittery. Changed friction on ballmaze to make it smoother. Fixed bug with new puzzle.

  4. Developer post

    Update v1.2

    This patch adds new gameplay elements. New puzzles in hard room Two new puzzles in the hard room. This is so you don't have to solve the physically based puzzles like the ball maze and the buzzwire. Since I know people sometimes find these frustrating you can know to solve more b

  5. Developer post

    Update v1.1.2

    This patch adds the following feature: The reset button now also resets the ball maze. For example, if the ball is outside of the maze.

  6. Developer post

    Update v1.1.1

    This patch contains a fix for the performance problems some players where having. This was due to a faulty number set to the resolution multiplier found in the options panel. This update should remove all faulty values and set it to default at 1.0. If you still having issues chec

  7. Developer post

    Performance issues

    I have received reports of performance issues from a few players but it doesn't seem to affect everyone. If you are affected by this I just wanted to let you know I'm working on it.

  8. Developer post

    Update (v1.1)

    This patch contains the following changes. Oculus support There is now official Oculus support for Dungeon Escape VR. Tested by myself on a rift setup. If there are any issues please let me know. Engine update The game has been updated to the latest engine version and now uses th

  9. Developer post
  10. Developer post
  11. Developer post

    Update (v1.0.2)

    This patch contains the following changes. Added an option that when enabled scales up the buzz wire wand every time you hit the wire. This is to compensate for jittery controllers due to tracking issues. This setting might also be used if you think it's just too hard to complete

  12. Developer post

    Update (v1.0.2)

    This patch contains the following changes. Added an option that when enabled scales up the buzz wire wand every time you hit the wire. This is to compensate for jittery controllers due to tracking issues. This setting might also be used if you think it's just too hard to complete

  13. Developer post

    Update (v1.0.1)

    Thank you for all your feedback. This update contains the following fixes: Fix bug that made the buzzwire create infinite sparks. Fix motion controller touchpad rotation when teleporting. Fix quality slider behavior to get better feeling when adjusting it. Fix tumbler movement di

  14. Developer post

    Update (v1.0.1)

    Thank you for all your feedback. This update contains the following fixes: Fix bug that made the buzzwire create infinite sparks. Fix motion controller touchpad rotation when teleporting. Fix quality slider behavior to get better feeling when adjusting it. Fix tumbler movement di