Hailstorm VR

SlimeQ

Released
Sep 15, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 1.2.0.9 - A few bugfixes

    This update fixes a few bugs that were brought to my attention by a user on the Discord server . Here is the changelog: Setting match time or respawn time from your tablet will now actually affect the game mode instead of silently failing Fixed a bug where setting health to 0% ef

  2. Developer post

    Update 1.2.0 - New content, proper Oculus Touch support, full button mapping, a menu overhaul, and more

    New Training Content The old tutorial has been replaced by 2 new levels, "Combat Training" and "Flight School". Not only do they contain updated learning materials for noobs, they also contain minigames. In combat training, you'll be defending a flag from increasingly difficult w

  3. Developer post

    Update 1.1.5 - Death log, bullet flyby sounds, controller support, and a spectator mode

    Death Log There is now a little death logger which displays recent deaths for about 5 seconds in the bottom left corner of your vision. As an added bonus, the death log plays a little ding sound when you get a kill. Bullet Flyby Sounds Bullets now make a distinct and spatialized

  4. Developer post

    Update 1.1.5 - Death log, bullet flyby sounds, controller support, and a spectator mode

    Death Log There is now a little death logger which displays recent deaths for about 5 seconds in the bottom left corner of your vision. As an added bonus, the death log plays a little ding sound when you get a kill. Bullet Flyby Sounds Bullets now make a distinct and spatialized

  5. Developer post

    Update 1.1.4 - Blood splatters, bullet holes, scorch marks, and a bunch of bugfixes

    Decals The main new feature in this update is decal support, which for the layman means that I can add fun visual effects like blood splatters, bullet holes, and scorch marks. So now, all bullet weapons leave bullet holes on things: Explosions leave scorch marks on things: Blood

  6. Developer post

    Update 1.1.4 - Blood splatters, bullet holes, scorch marks, and a bunch of bugfixes

    Decals The main new feature in this update is decal support, which for the layman means that I can add fun visual effects like blood splatters, bullet holes, and scorch marks. So now, all bullet weapons leave bullet holes on things: Explosions leave scorch marks on things: Blood

  7. Developer post

    Update 1.1.3 - Active Camo and better lighting

    The primary change in this update is the inclusion of an Active Camo powerup: The way it works is pretty simple. When touched, it'll make a player look like this for 45 seconds: For now I've only placed active camo spawns on Symmetry and Longing, but if you'd like to place it on

  8. Developer post

    Update 1.1.3 - Active Camo and better lighting

    The primary change in this update is the inclusion of an Active Camo powerup: The way it works is pretty simple. When touched, it'll make a player look like this for 45 seconds: For now I've only placed active camo spawns on Symmetry and Longing, but if you'd like to place it on

  9. Developer post

    Update 1.1.2 - Melee sounds, shield glow, and more

    This stuff was technically rolled out silently across 2-3 updates over the past week, but you would have only heard about them if you've been following the #devcorner channel on Discord. So without further ado, here is the official 1.1.2 changelog. Melee Sound Effects An impact s

  10. Developer post

    Update 1.1.2 - Melee sounds, shield glow, and more

    This stuff was technically rolled out silently across 2-3 updates over the past week, but you would have only heard about them if you've been following the #devcorner channel on Discord. So without further ado, here is the official 1.1.2 changelog. Melee Sound Effects An impact s

  11. Developer post

    Update 1.1.1 - Thruster Netcode Fix and Snap Turning

    This is a rather small update but it includes a fix for a major issue that mainly affected super high latency games. Basically during a bad lag your acceleration would multiply based on latency resulting in artificially high acceleration which would launch you across the map in e

  12. Developer post

    Update 1.1.1 - Thruster Netcode Fix and Snap Turning

    This is a rather small update but it includes a fix for a major issue that mainly affected super high latency games. Basically during a bad lag your acceleration would multiply based on latency resulting in artificially high acceleration which would launch you across the map in e

  13. Developer post

    Update 1.1.0 - New Map, Melee, Death Spectators, Custom Maps, and More

    This is perhaps the largest single update I've done so far. The major technical change (and the reason this took nearly 2 months to get out) is the upgrade from Unreal Engine 4.17 to 4.18. While this shouldn't be too noticeable in-game, it does clear up a few crazy technical bugs

  14. Developer post

    Update 1.1.0 - New Map, Melee, Death Spectators, Custom Maps, and More

    This is perhaps the largest single update I've done so far. The major technical change (and the reason this took nearly 2 months to get out) is the upgrade from Unreal Engine 4.17 to 4.18. While this shouldn't be too noticeable in-game, it does clear up a few crazy technical bugs

  15. Developer post

    Update 12/4/17 - Weighted spawn system and respawn time option

    This update replaces the old spawn system with a more intelligent one. In the past, spawn points were chosen as follows: Rule out any points touching other players Rule out any points within line of sight of enemies Choose from remaining points at random This was okay but often r

  16. Developer post

    Update 12/4/17 - Weighted spawn system and respawn time option

    This update replaces the old spawn system with a more intelligent one. In the past, spawn points were chosen as follows: Rule out any points touching other players Rule out any points within line of sight of enemies Choose from remaining points at random This was okay but often r

  17. Developer post

    Demo Update - Offline Bot Matches

    The latest version of the demo allows custom offline multiplayer matches. The only available map is the lobby, but all of the game variant options are present. With a little tweaking you should be able to get a decent bot match going. It also includes a few changes that will be i

  18. Developer post

    Demo Update - Offline Bot Matches

    The latest version of the demo allows custom offline multiplayer matches. The only available map is the lobby, but all of the game variant options are present. With a little tweaking you should be able to get a decent bot match going. It also includes a few changes that will be i

  19. Developer post

    Update 11/28/17 - Stacking Grenade Slots

    This update builds on yesterdays chest mounted grenades by adding dedicated slots for both grenade types. There is now a frag slot on the left and a sticky slot on the right. Both slots can hold up to 4 grenades at a time, meaning you can now hold on to 8 grenades instead of 4. G

  20. Developer post

    Update 11/28/17 - Stacking Grenade Slots

    This update builds on yesterdays chest mounted grenades by adding dedicated slots for both grenade types. There is now a frag slot on the left and a sticky slot on the right. Both slots can hold up to 4 grenades at a time, meaning you can now hold on to 8 grenades instead of 4. G