Crash fix!
Hi all! I'm still here, the game is not dead. Fix for a crash relating to push notifications. Cheers, Steve.
Hi all!
I'm still here, the game is not dead.
Fix for a crash relating to push notifications.
Cheers,
Steve.

Hi all! I'm still here, the game is not dead. Fix for a crash relating to push notifications. Cheers, Steve.
Hi all!
I'm still here, the game is not dead.
Fix for a crash relating to push notifications.
Cheers,
Steve.
- Bug fixes
- Bug fixes
Nothing very exciting.
Nothing very exciting.
Hi all! It's been a long time! This update is to bring all the AWS (Amazon) API calls up to date. I also need to do this to the mobile versions. So since I've had to dust all the code off and give it some love, I'm thinking of adding some small content updates. Let me know if you
Hi all!
It's been a long time!
This update is to bring all the AWS (Amazon) API calls up to date. I also need to do this to the mobile versions.
So since I've had to dust all the code off and give it some love, I'm thinking of adding some small content updates. Let me know if you have any ideas.
Cheers,
Steve
Wow, it's been a long time! I've ported over a monitor res fix from Beat Hazard. I've also updated the exit ad. Cheers, Steve.
Wow, it's been a long time!
I've ported over a monitor res fix from Beat Hazard.
I've also updated the exit ad.
Cheers,
Steve.
Fancy a fight with no IAPs?? Martial Arts Brutality Premium is now available on Steam. 20% launch discount. "Boards don't hit back!"
Fancy a fight with no IAPs??
Martial Arts Brutality Premium is now available on Steam. 20% launch discount.
"Boards don't hit back!"
https://store.steampowered.com/app/1275490/Martial_Arts_Brutality_Premium/
Chi Master fight style is now available! Full mastery of the dark arts of Chi. An expert practitioner will have their foes falling at their feet! Pros: Strong, Chi infused, organs, bones and joints. Easy access to Dim Mak and other advanced Chi attacks. Cons: Very slower reflexes

Chi Master fight style is now available!
Full mastery of the dark arts of Chi. An expert practitioner will have their foes falling at their feet!
Pros: Strong, Chi infused, organs, bones and joints. Easy access to Dim Mak and other advanced Chi attacks.
Cons: Very slower reflexes. Poor physical attacks.
It's been a while! This update has the following changes: - Single player quests can now be played offline - Taken the sting out of counter attacks, they cause a but less damage - Only 1 Iron Shirt or Chi Protect can be active at one time - Joints now have a bit more HP I'm also
It's been a while!
This update has the following changes:
- Single player quests can now be played offline
- Taken the sting out of counter attacks, they cause a but less damage
- Only 1 Iron Shirt or Chi Protect can be active at one time
- Joints now have a bit more HP
I'm also preparing to release a new fight style 'Chi Master' in the next few weeks.
Have fun!
Cheers,
Steve
Hi all, Just wanted to let you guys know that the Beat Hazard 2 store page is now live: You can add it to your wishlist! Looking good for Early Access in October. Cheers, Steve
Hi all,
Just wanted to let you guys know that the Beat Hazard 2 store page is now live:
https://store.steampowered.com/app/618740/Beat_Hazard_2/
You can add it to your wishlist!
Looking good for Early Access in October.
Cheers,
Steve
- Fixed counter dim mak from always targeting the heart - Friend and global leader boards now combined - Some GDPR changes that affect the mobile versions
- Fixed counter dim mak from always targeting the heart
- Friend and global leader boards now combined
- Some GDPR changes that affect the mobile versions
Fixed a rather bad UI input bug. Sorry about that!
Fixed a rather bad UI input bug.
Sorry about that!
Fixed a rather bad UI input bug. Sorry about that!
Fixed a rather bad UI input bug.
Sorry about that!
- Fix for block passing through block line during defending. - Tweaks to uppercuts and spine attacks
- Fix for block passing through block line during defending.
- Tweaks to uppercuts and spine attacks
- Fix for block passing through block line during defending. - Tweaks to uppercuts and spine attacks
- Fix for block passing through block line during defending.
- Tweaks to uppercuts and spine attacks
Nothing too exciting! Bug fixes and stability tweaks.
Nothing too exciting!
Bug fixes and stability tweaks.
Nothing too exciting! Bug fixes and stability tweaks.
Nothing too exciting!
Bug fixes and stability tweaks.
- Added player ID to start screen. - Added save point after opening a chest. - Can now press 'esc' on start screen to reset your screen rez if you're having a problem. - Other fixes and tweaks.
- Added player ID to start screen.
- Added save point after opening a chest.
- Can now press 'esc' on start screen to reset your screen rez if you're having a problem.
- Other fixes and tweaks.
- Added player ID to start screen. - Added save point after opening a chest. - Can now press 'esc' on start screen to reset your screen rez if you're having a problem. - Other fixes and tweaks.
- Added player ID to start screen.
- Added save point after opening a chest.
- Can now press 'esc' on start screen to reset your screen rez if you're having a problem.
- Other fixes and tweaks.
Hi all, A lot of higher level players want more details on how the game models the body, so I've written a blog post explaining it all. It's pretty complex, but I hope it make sense. Feel free to ask any questions.
Hi all,
A lot of higher level players want more details on how the game models the body, so I've written a blog post explaining it all.
It's pretty complex, but I hope it make sense.
http://www.coldbeamgames.com/blog/how-mab-models-the-body-and-damage
Feel free to ask any questions.
Hi all, A lot of higher level players want more details on how the game models the body, so I've written a blog post explaining it all. It's pretty complex, but I hope it make sense. Feel free to ask any questions.
Hi all,
A lot of higher level players want more details on how the game models the body, so I've written a blog post explaining it all.
It's pretty complex, but I hope it make sense.
http://www.coldbeamgames.com/blog/how-mab-models-the-body-and-damage
Feel free to ask any questions.