A Skyrim VR streamer who spent $15,000 on a VR setup just for the Bethesda game has added a new element into the mix: actual pain. You ever feel like video games don't feel real enough to you? Sure, you can put on a headset and experience games in first-person thanks to VR tech,
A Skyrim VR streamer who spent $15,000 on a VR setup just for the Bethesda game has added a new element into the mix: actual pain.
You ever feel like video games don't feel real enough to you? Sure, you can put on a headset and experience games in first-person thanks to VR tech, but you can't feel anything exactly. There's always putting on a haptic feedback suit, but even then, something's missing… The true way to experience a game is to feel the very pain your character is feeling, something that Skyrim VR and Fallout VR streamer Gingas has decided to put themselves through for the sake of entertainment (thanks, GamesRadar).
GingasVR has already done a bit of work to make Skyrim VR a bit more of an immersive experience, which she put around $15,000 into, alongside some mods for things like physics and more accurate body movements via three Vive trackers. She also uses a fan to simulate wind and weather, and she does have a haptic vest to feel all sorts of things. Now, as she shared in a video earlier this week, she's added another vest on top of that - one that electrocutes her anytime she feels pain.
The Twitch streamer who conquered Elden Ring using their brain earlier this year is now using similar tech to take one a modded mage playthrough of Skyrim VR. For those who haven’t had the pleasure of stumbling across a clip from one of Perrikaryal ’s streams before, they’ve beco
The Twitch streamer who conquered Elden Ring using their brain earlier this year is now using similar tech to take one a modded mage playthrough of Skyrim VR.
For those who haven’t had the pleasure of stumbling across a clip from one of Perrikaryal’s streams before, they’ve become known for taking on a whole host of games using a brain imaging device called an EEG. This handy gadget allows them to control the action using the electrical activity in their brain, which the EEG’s sensors pick up and allow to be used in a similar manner to the traditional controller inputs.
As alluded to, they’ve already beaten Elden Ring in this fashion, but the latest challenge they’ve decided to take on is arguably even more difficult and definitely more soul destroying. They’re taking on a modded mage playthrough of Skyrim while using VR in addition to the brain tech.
Skyrim is often joked about by many due to Bethesda's re-releases of the RPG game on various platforms throughout the years. It is undoubtedly one of The Elder Scrolls series' best entries, considering everything from its expansive world to its immersive questlines. You can sink
Skyrim is often joked about by many due to Bethesda's re-releases of the RPG game on various platforms throughout the years. It is undoubtedly one of The Elder Scrolls series' best entries, considering everything from its expansive world to its immersive questlines. You can sink thousands of hours into Skyrim, and you can do so on any platform imaginable. Sure, you have it on Amazon's Alexa device and your PC, but really, everything can run Skyrim. One Las Vegas hotel is here to prove just that.
Spend enough time in any RPG and you'll eventually run out of things to talk about with its characters. But what if they had a never-ending supply of dynamically generated anecdotes? What if you could ask them questions that weren't listed on a menu in front of you? What if they
Spend enough time in any RPG and you'll eventually run out of things to talk about with its characters. But what if they had a never-ending supply of dynamically generated anecdotes? What if you could ask them questions that weren't listed on a menu in front of you? What if they could even remember the experiences they've had with you in the game, and could talk about them at length? Those are the questions modder Art From The Machine is trying to answer in Skyrim VR... Read more.
I have, once again, taken the bait. Along with the launch of Skyrim Anniversary Edition, Skyrim Special Edition received an update recently to celebrate the game's 10th birthday, and it introduced something rather important: Skyrim's first official fishing minigame. It's a Creati
I have, once again, taken the bait. Along with the launch of Skyrim Anniversary Edition, Skyrim Special Edition received an update recently to celebrate the game's 10th birthday, and it introduced something rather important: Skyrim's first official fishing minigame. It's a Creation Club add-on complete with fishing mechanics, quests and special rewards. And so, with the promise of fantastical fish in mind, last weekend I found myself trundling down a mountain in the back of a familiar cart.
The reason I was so excited for this addition - beyond the mere appeal of something new being added to Skyrim - is that I'm an amateur angler myself. Ever since I was a tiddler I've been float fishing for pollock and bass: I've tried my hand at coarse fishing, spinning for trout in Scottish lochs, and even fly fishing (with varying degrees of success). Over the past year I had great success as a mackerel angler in Brighton, bringing in table fare for my extremely appreciative flatmates. All of which meant I was eager to see what Skyrim's mystical waters had to offer.
A vast number of games boast fishing minigames, of course, and there are equally myriad ways to implement the act of fishing. Some games opt for a more "arcadey", intense version of fishing - Animal Crossing: New Horizons makes little attempt to emulate real fishing techniques, but provides challenge through float placement and tricky timing windows for bites. Other games take a more peaceful approach, encouraging anglers to admire their surroundings. Red Dead Redemption 2 is a great example of this, as while its fishing minigame provides a fair bit of depth (including bait selection and reeling techniques), it's also not afraid to make the player wait and soak up the game's atmosphere.
A modder has created a "real virtual magic" mod for Skyrim VR. The mod uses a brain computer interface that measures your concentration. The more you focus, the higher your magicka bar becomes. Fill it up and you'll do double damage; let it drop and you'll do less. Read more
A modder has created a "real virtual magic" mod for Skyrim VR.
The mod uses a brain computer interface that measures your concentration.
The more you focus, the higher your magicka bar becomes. Fill it up and you'll do double damage; let it drop and you'll do less.
Making games, we are often reminded, is hard, with development frequently being derailed by the most preposterously unpredictable things. Behold, for instance, the newly revealed story of Skyrim's iconic cart ride, and how it was, for a time before release, routinely thwarted by
Making games, we are often reminded, is hard, with development frequently being derailed by the most preposterously unpredictable things. Behold, for instance, the newly revealed story of Skyrim's iconic cart ride, and how it was, for a time before release, routinely thwarted by a particularly stubborn bee.
The full tale was recently recounted on Twitter by 14-year Bethesda veteran - and now solo indie developer - Nate Purkeypile, who served as senior world and lighting artist during the creation of Skyrim. "That intro is famous now," Purkeypile wrote, "but back then, it was just that one thing that we had to keep working and working on forever."
According to Purkeypile, the cart ride was particularly prone to mishaps during development because its bumps and bounces toward Helgen were physically simulated ("Why you ask?," he adds, "Good question.") - meaning environmental objects carelessly strewn about the place had a tendency to make the vehicle behave unpredictably, sometimes causing it to fly off the road. As the developer puts it, "The cart had a path it wanted to follow, but that doesn't mean it was a path it COULD follow."
Half-Life: Alyx 's gravity gloves ruined a lot of other virtual reality games for me, because being able to point and flip objects into my hands solved a lot of awkward manoeuvring problems common in other games. It's hard, after the elegance of Half-Life's system, to go back to
Half-Life: Alyx's gravity gloves ruined a lot of other virtual reality games for me, because being able to point and flip objects into my hands solved a lot of awkward manoeuvring problems common in other games. It's hard, after the elegance of Half-Life's system, to go back to bending, sidestepping, and grasping at the air to pick up items - or worse, having your hands lack any and all collision with the world around you.
Enter the modders. Specifically, enter modder FlyingParticle, who has released HIGGS VR for Skyrim VR. It's a mod that adds gravity glove-style interaction to Skyrim, and it looks like it works beautifully.
Half-Life: Alyx ‘s gravity gloves ruined a lot of other virtual reality games for me, because being able to point and flip objects into my hands solved a lot of awkward manoeuvring problems common in other games. It’s hard, after the elegance of Half-Life’s system, to go back to
‘s gravity gloves ruined a lot of other virtual reality games for me, because being able to point and flip objects into my hands solved a lot of awkward manoeuvring problems common in other games. It’s hard, after the elegance of Half-Life’s system, to go back to bending, sidestepping, and grasping at the air to pick up items – or worse, having your hands lack any and all collision with the world around you.
Enter the modders. Specifically, enter modder FlyingParticle, who has released HIGGS VR for Skyrim VR. It’s a mod that adds gravity glove-style interaction to Skyrim, and it looks like it works beautifully.
Half-Life: Alyx ‘s gravity gloves ruined a lot of other virtual reality games for me, because being able to point and flip objects into my hands solved a lot of awkward manoeuvring problems common in other games. It’s hard, after the elegance of Half-Life’s system, to go back to
‘s gravity gloves ruined a lot of other virtual reality games for me, because being able to point and flip objects into my hands solved a lot of awkward manoeuvring problems common in other games. It’s hard, after the elegance of Half-Life’s system, to go back to bending, sidestepping, and grasping at the air to pick up items – or worse, having your hands lack any and all collision with the world around you.
Enter the modders. Specifically, enter modder FlyingParticle, who has released HIGGS VR for Skyrim VR. It’s a mod that adds gravity glove-style interaction to Skyrim, and it looks like it works beautifully.
When you want to marry an NPC in Skyrim , you propose using an Amulet of Mara. In real life, you can now buy an official 10-karat gold ring based on the amulet's design. For $1000, you can make your proposal hella Skyrim. I have previously heard of at least one person proposing w
When you want to marry an NPC in Skyrim, you propose using an Amulet of Mara. In real life, you can now buy an official 10-karat gold ring based on the amulet's design. For $1000, you can make your proposal hella Skyrim. I have previously heard of at least one person proposing with a custom ring based on the amulet, and one who proposed with an actual replica amulet.
When you want to marry an NPC in Skyrim , you propose using an Amulet of Mara. In real life, you can now buy an official 10-karat gold ring based on the amulet’s design. For $1000, you can make your proposal hella Skyrim. I have previously heard of at least one person proposing w
When you want to marry an NPC in Skyrim, you propose using an Amulet of Mara. In real life, you can now buy an official 10-karat gold ring based on the amulet’s design. For $1000, you can make your proposal hella Skyrim. I have previously heard of at least one person proposing with a custom ring based on the amulet, and one who proposed with an actual replica amulet.
When you want to marry an NPC in Skyrim , you propose using an Amulet of Mara. In real life, you can now buy an official 10-karat gold ring based on the amulet’s design. For $1000, you can make your proposal hella Skyrim. I have previously heard of at least one person proposing w
When you want to marry an NPC in Skyrim, you propose using an Amulet of Mara. In real life, you can now buy an official 10-karat gold ring based on the amulet’s design. For $1000, you can make your proposal hella Skyrim. I have previously heard of at least one person proposing with a custom ring based on the amulet, and one who proposed with an actual replica amulet.
Nowadays, I’m a Skyrim watcher and not a Skyrim doer. I used to be a doer, but that involved more than just installing the game. I’d start modding, and I wouldn’t stop. Couldn’t stop. I’d spend more time looking for lore appropriate coin distribution than shouting at dragons. Eve
Nowadays, I’m a Skyrim watcher and not a Skyrim doer. I used to be a doer, but that involved more than just installing the game. I’d start modding, and I wouldn’t stop. Couldn’t stop. I’d spend more time looking for lore appropriate coin distribution than shouting at dragons. Eventually, something would break, and I’d uninstall it, promising that I wouldn’t fall into that hole again.
It’s been a long struggle, but when I stumbled upon YouTube compilations of heavily-modded Elder Scrolls, I finally broke the curse. Some brave souls do the hard work for me, turning the nine-year-old RPG (or four-year-old remaster, or two-year-old VR remake) into PC melting 4K thirst traps. I don’t have time for that. Nor the PC.
Shirley Curry, better known as the Skyrim Grandma, is set to appear in The Elder Scrolls 6 as an NPC. But before then she'll be available to play in Skyrim via a mod. Shirley will be available as a Skyrim follower as part of Shirley - A Skyrim follower mod, which received a tease
Shirley Curry, better known as the Skyrim Grandma, is set to appear in The Elder Scrolls 6 as an NPC. But before then she'll be available to play in Skyrim via a mod.
Shirley will be available as a Skyrim follower as part of Shirley - A Skyrim follower mod, which received a teaser trailer this week and is due out on Nexus early 2020, according to a reddit post from one of its creators.
So, what can you expect from Shirley in-game? Unique commentary on locations and situations and unique interactions with the player. Initial updates will expand the commentary. Shirley's combat style in the game reflects her combat style during her let's plays: a classic barbarian using two-handed weapons, wearing light armour plus archery for ranged attacks.
To mark the end of the 2010s, we're celebrating 30 games that defined the last 10 years. You can find all the articles as they're published in the Games of the Decade archive , and read about our thinking about it in an editor's blog . It's hard to think of a game that's been sub
To mark the end of the 2010s, we're celebrating 30 games that defined the last 10 years. You can find all the articles as they're published in the Games of the Decade archive, and read about our thinking about it in an editor's blog.
It's hard to think of a game that's been subject to just as much revisionism as Skyrim. Maybe that's to be expected, given its dizzying success. The game is everywhere and its cultural reach is almost insurmountable - so much so that the jokes about climbing mountains, taking arrows and porting to toasters have all been unfashionably irksome for much longer than they were ever funny in the first place. And with all that success comes the inevitable and insufferable "not that good actually" crowd.
But they are wrong! Skyrim is good, actually. Exactly as good as everyone says it is. And it is good for a lot of reasons but none of them as truly special, I think, as its world - or rather, more specifically, the ineffable rules that bind it. There is an intangible realism to Skyrim's world that I haven't really felt in a game of its budget and scope since. It's in the mechanics of it - the literal mechanics; the basic billiard balls of the physics - and the best example I can think of, for some reason, is pushing people off a ledge.
The people behind Skywind have released a gameplay demo of the mod - and it's pretty impressive. The gameplay video, below, shows off how the modders have recreated Morrowind in the Skyrim engine. We see the player pick up a bounty in town, head off out into the wild and into a d
The people behind Skywind have released a gameplay demo of the mod - and it's pretty impressive.
The gameplay video, below, shows off how the modders have recreated Morrowind in the Skyrim engine. We see the player pick up a bounty in town, head off out into the wild and into a dungeon to kill the target before returning for a reward.
This is classic The Elder Scrolls stuff and on the face of it not particularly groundbreaking, but there's a level of polish here we don't often see from mods. The music, voice acting and town AI is all present and correct, and we even get to see some spear combat.
Five of the Best is going to be a series! Every Friday lunchtime, UK time, we're going to celebrate a different incidental detail from the world of games. The kind of thing we usually just WASD past, oblivious. But also the kind of thing which adds unforgettable flavour if done r
Five of the Best is going to be a series! Every Friday lunchtime, UK time, we're going to celebrate a different incidental detail from the world of games. The kind of thing we usually just WASD past, oblivious. But also the kind of thing which adds unforgettable flavour if done right.
Potions! We've been drinking them for years. In games I mean! I hope you haven't been knocking them back in real-life, they're bad for you. Imagine drinking something which alters your behaviour - how ridiculous! But potions we've been drinking for years. Red ones, blue ones... They're so common they've become a universal language. We don't even really see them any more. We just slosh them back when needed. Gulp!
But every so often, we do see them. Once in a while, a memorable potion pops up. Maybe it was a potion which typified a game for you - the port-key to remembering an adventure. A tonic from BioShock, perhaps. Or maybe it was one which made a character drastically more capable, or one which changed who - or what - we were. Can you think of any now? Good - hold onto that! Because I want your input below.
The controversial Skyrim Together mod is once again under scrutiny after its chief creator declared: "we don't owe the community anything." Lead programmer Max Griot took to the Skyrim Together subreddit to respond to a thread titled "is something going to happen?" that was poste
The controversial Skyrim Together mod is once again under scrutiny after its chief creator declared: "we don't owe the community anything."
Lead programmer Max Griot took to the Skyrim Together subreddit to respond to a thread titled "is something going to happen?" that was posted after months of radio silence on the project.
Skyrim Together aims to add online multiplayer to Bethesda's hugely popular open-world fantasy RPG, and pulls in an impressive $18,284 a month on Patreon.
This year has been a relatively quiet one for VR, but headset owners have still been treated to their fair share of great games. The likes of Beat Saber, In Death and Moss have become must-plays for anyone with an Oculus Rift or HTC Vive, while we've also seen plenty of excellent
This year has been a relatively quiet one for VR, but headset owners have still been treated to their fair share of great games. The likes of Beat Saber, In Death and Moss have become must-plays for anyone with an Oculus Rift or HTC Vive, while we've also seen plenty of excellent VR ports of existing games, such as Skyrim VR.
If you missed out on any of them, or if you haven't been keeping track of all the new releases, then don't worry—we've brought them all together in this article. Here are the best 2018 VR games. For more great games, check out our longer list of the overall best VR games, which stretches back to 2016.
Note that some of the games here are in Early Access. We've only included them if we think they're polished enough to be considered one of the best things that you could've played this year.
Beat Saber
Developer: Beat Games | Platforms: Oculus Rift, HTC Vive, Windows Mixed Reality | Link: Official site
Guitar Hero with lightsabers, basically—and the best thing you can play in VR right now. With a laser sword in each motion-controlled hand, you slash at boxes that are coming at you to a beat, ducking under low walls and dodging bombs as you go. It’s relentless, and awards points for style rather than pure timing—the flashier your follow throughs, the better, so unleash that inner Jedi.
It’s constantly getting new tracks for you to dice to pieces, but you can also import custom songs: Tutorials and a list of the best tracks are over at the unofficial BeastSaber site. It’s simply a brilliant idea, executed to perfection.
In Death
Developer: Sólfar Studios | Platforms: Oculus Rift, HTC Vive, Windows Mixed Reality | Link: Official site
2018 has been kind to VR archery lovers: both Sacralith and QuiVr are worth checking out, but In Death is the best of the bunch. It’s a roguelite about battling through a procedural fantasy castle, and it has the most imaginative use of a bow-and-arrow we’ve seen in VR. It’s primarily a weapon, and you come across cool arrow types by exploring, but it’s also your means of getting around: you fire a teleporting arrow to move.
Nocking an arrow and letting it fly feels smooth, and after every run you’ll make progress on at least a handful of different achievements, which means you’ll always have a reason to dive back in for one more go. It’s tough for newcomers, but well worth sticking with.
Echo Combat
Developer: Ready at Dawn | Platforms: Oculus Rift | Link: Oculus
Echo Combat, a $10 add-on to futuresport Echo Arena, has the best movement of any FPS we’ve ever played: with pistol, laser rifle or shotgun in hand, you rocket boost your way around zero-gravity levels, grabbing onto the walls and pushing yourself off for extra speed.
It’s slick and polished, and traversing each map feels as big an achievement as popping a long-range headshot. It only has a few arenas but they’re cleverly designed, with lots of objects to take cover behind and plenty of routes to flank your enemies. If you have a Rift, it’s a must-own.
A charming third-person platformer in which you’re both controlling Moss the mouse and poking at bits of the level with your hands, pushing and pulling objects into place to create new routes. The jumping, puzzling and sword-swinging are nothing special, but VR makes its gorgeous levels come alive. They’re full of detail and an endearing innocence, and each tells its own story.
James loved it, saying it “recalls the sensation of being a kid and playing around in the dirt, spinning stories and characters out of sticks and grass.” You can read his full thoughts here.
Hellblade: Senua’s Sacrifice VR
Developer: Ninja Theory | Platforms: Oculus Rift, HTC Vive | Link: Official site
Don’t let the lack of motion control support put you off: Hellblade is a thing of terrible beauty in VR. Just like the regular version, you’ll play it in third-person with a gamepad or mouse and keyboard, but being able to swivel your head around while Senua moves makes you appreciate just how stunning a world Ninja Theory has crafted.
It was already a moody game, but being surrounded by it makes it feel even more atmospheric—the voices that Senua hears in her head will torment you, and when they whisper in our ear, our hair stands on edge. It’s simply the best way to experience Hellblade if you’ve never played before, and even if you have, the VR version is free for owners of the original. Don’t miss out.
This brutal fantasy combat game only just launched in Early Access, but it already has some of the best melee battles you’ll see in VR. It gives you endless ways to fight: you can zap lightning spells, punch enemies in slow motion, pick them up and bash their heads together, hurl concrete blocks at them with telekinesis, or simply just stab them in the belly. The enjoyment comes in stringing these moves together in imaginative, stylish ways.
Battling human enemies sets it apart from the cartoony GORN (itself well worth a look), and the way the enemies crumple and scream when we skewer them makes us feel guilty for enjoying it so much.
Catch and Release
Developer: Metricminds GmbH & Co KG | Platforms: Oculus Rift, HTC Vive, Windows Mixed Reality | Link: Official site
A chill fishing sim in which you row a boat to a likely spot on a lake, sling your hook, and enjoy the mountain scenery. It’s one of the most relaxing games you can play in VR and, as Chris wrote in the summer, it’s wonderfully interactive: to tune the radio to a song you want, you have to grab the tuning knob and twiddle, and to eat sandwiches you have to slam the bread into your face. You can even upload your own songs into a custom playlist to enjoy while you wait for a fish to bite.
The Elder Scrolls 5: Skyrim VR
Developer: Bethesda Game Studios | Platforms: Oculus Rift, HTC Vive, Windows Mixed Reality | Link: Steam
Strapping on a headset will make you see Skyrim’s world in a new light: dragons finally feel as imposing as they were meant to, and you’ll stop and stare at a sunset or waterfall that you previously wouldn’t have looked twice at.
The motion controls are robust, and controlling your weapons with your hands makes combat more involved than ever. We especially like how both bows and spells work, and being able to cast spells in two different directions, one with each hand, is a gamechanger for mages.
The menus are a pain, and interactions usually require a button press: you can’t, say, grab the lid of a chest and pull it open. But if you can look past that, it’s the perfect excuse to play Skyrim all over again (and it even supports some of your favourite mods, too).
The prettiest VR game we’ve played in 2018. It’s a puzzler in which you open the box-shaped heads of colourful monsters, twisting and turning different objects inside to make something fun happen before turning the box over and twiddling some more. It’s like a VR Botanicula, and every dial you twiddle, or butterfly you poke, is accompanied by a brilliant sound effect. We have no idea what we’re doing sometimes, and the solutions to puzzles can feel obscure, but when prodding at the environment feels this delightful, we don’t care.
Brass Tactics is an RTS developed by the creative mind behind Age of Empires 2—and that pedigree shows. It’s our favourite VR strategy game right now, and makes us feel like a real-life general, towering over a miniature battlefield and directing intricately animated troops with our hands.
Everything is done through touch controls: to place structures you flip your hand to bring up lots of tiny models, grab one with your other hand, and throw it on the board. It’s not the most complex strategy game, but trying to keep an eye on the entire battlefield at once is enough of a challenge to keep us hooked.
If you’re looking for something with a smaller scope, or you don’t have a Rift, we’d recommend Castle Must Be Mine, a cutesy tower defence game.
This mind-bending puzzler tails off towards the end, but it’s still worth playing because its central gimmick—you’re working with multiple past versions of yourself to complete challenges—feels unique. At the start of each level you don’t have any help but after you do something useful, like sliding a lever to move some platforms, you can create a new version of yourself.
When you do that, the old version will replay their actions, and this time, when they move the platform, you can jump onto it. You might pick up a cube on the other side and chuck it to a third platform—then create a new version of yourself to pre-emptively get to that third platform and catch your own throw. It’s never too taxing, but we just love watching four versions of ourselves work together.
Budget Cuts
Developer: Neat Corporation | Platforms: Oculus Rift, HTC Vive | Link: Official site
This humorous VR stealth game is worth playing for its movement system alone: you fire a portal with one hand, which creates a handheld window into the new location. You can peer at it from different angles to check the coast is clear before fully committing. When on the other side, you’re murdering angry robots with scissors and knives, hiding under desks and solving simple puzzles, usually involving finding keycards. At three to four hours it feels a little light for the $30 asking price, but if you see it in a sale, grab it.
Rolling Line
Developer: Gaugepunk Games | Platforms: Oculus Rift, HTC Vive, Windows Mixed Reality | Link: Official site
If you can’t afford to build a huge model railway in your garage, then Rolling Line is the next best thing. You can play around with its two default sets—inspired by Santa Fe and New Zealand—or create your own from scratch with its simple, powerful building tools, which even let you choose where to place individual trees, and pick how big they’ll be. Slowly crafting your set and idly flicking with the signals is a great way to blow off steam.
Guns'n'Stories: Bulletproof VR
Developer: Mirowin | Platforms: Oculus Rift, HTC Vive, Windows Mixed Reality | Link: Official site
At its heart it’s a simple wave-based shooter—but we love its Wild West charm. Guns'n'Stories is told from the perspective of an old-timer recalling the glory days to his grandson, and he the narrates the levels as you go on, exaggerating for effect. It’s fun to act out the stories in real time, and although you can never move from one spot, we weren't ever bored: Its short stages are packed with more than enough enemies to keep us occupied.
The cartoony shooting is satisfying, particularly when you’re dual wielding, and you can smack bullets out of the air with the butt of your gun. Nothing complex, here: Just some rootin' tootin' cowboy shooting.
Distance
Developer: Refract | Platforms: Oculus Rift, HTC Vive | Link: Official site
After more than six years in development, the best arcade VR racing game has finally left Early Access. You drive around trippy, sci-fi tracks at impossible speeds, trying to react to the way its randomly generated tracks rotate and morph shape. You’ll sometimes take flight, too, jumping between sections of track and rotating your car to drive on the ceiling and up walls.
It has a campaign, an arcade mode, online multiplayer and a track creation tool, and it’s all set to a wonderfully thumping soundtrack that will help keep you focused on the twisting road ahead.
If you’ve ever dreamed of becoming a cyber ninja, then you need Sairento in your life. It’s a ridiculous, cinematic combat playground in which you can, in no particular order, triple jump off of a wall, backflip, slow down time, blast dual Uzis, block bullets with your dual blades and slice up an enemy with a katana, sending blood spraying all over the level—and your screen.
It has a campaign, an endless mode and PvP multiplayer, so there’s lots to get stuck into. It takes a while to learn how to pull of its fanciest moves, but when you finally nail the killer combo you’ve been practising for so long, you’ll never want to take your headset off.
Accounting+
Developer: Crows Crows Crows, Squanch Games| Platforms: Oculus Rift, HTC Vive | Link: Official site
The original Accounting made it onto our list of the best ever VR games—now, two years after its initial release, it’s back as an expanded version with twice as many jokes, most of which are genuinely funny. It plays a little bit like an interactive, surreal comedy TV show, with lots of quirky characters to meet and plenty of mischief to get up to. It’s all based around the “noble profession” of accounting: one minute, you’re cleaning up your desk after work, the next minute you’re playing a xylophone made of bones and summoning thousands of demons. Oops.
Vox Machinae
Developer: Space Bullet Dynamics Corporation | Platforms: Oculus Rift, HTC Vive, Windows Mixed Reality | Link: Official site
It’s only been in Early Access for three months, but Vox Machinae is already our favourite VR mech game. It’s remarkably polished, even at this early stage, and when you’re at the control sticks you really feel like you’re in the cockpit of a giant hunk of metal. When you turn your head, you’re faced with all manner of dials displaying your health, your location, and your heat status, many of which you can interact with, and you can hear your mech creak and groan as you leap in the air.
Your weapons boom when you unleash them, and both bullet trails and explosions look like something out of an action film. You can choose between five mech chassis, and then deck them out with your favourite weapons before heading into its multiplayer battles. It’s only going to get better with time, too.
Red Matter
Developer: Vertical Robot | Platforms: Oculus Rift, HTC Vive, Windows Mixed Reality | Link: Official site
This puzzler, set on a Russian base on one of Saturn’s moons, won’t leave you scratching your head too often, but it’s full of otherworldly atmosphere. Every room is packed with objects to interact with, even if they’re not part of the main puzzle: you’ll yank open lockers to discover letters from faraway families, play with moving platforms, and throw gas canisters around.
The story is decent, and there’s plenty of incidental details that enrich it. Your handheld scanner fills in the blanks by revealing information about whatever you’re looking at—it will translate notes you find from Russian, for example. It’s worth taking the time to explore every hidey hole.