Released
Jan 30, 2018
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Steam Deck Visual Fix

    I just pushed an update that fixes a rendering bug in some levels of the game when played on Steam Deck. As such, this patch only concerns the Linux version of the game. GL&HF! Edit: pushed two patches for Windows and macOS too. They fix a security issue with Unity , the game

  2. Developer post

    Highway to Heal Crowdfunding

    Hi everyone, Two months ago we released the demo of our upcoming game, Highway to Heal . It's a solarpunk adventure game where you drive an ambulance to reach out to patients and provide them first care in the beautiful city of Le Mascaret , a utopian city thriving in the middle

  3. Developer post

    City Ambulance: Rescue Express Weekly Development Log!

    Hi everyone! We have started a weekly development log. Every week, we will post on our progress on making City Ambulance: Rescue Express, focusing on specific subjects of the game that have noticeably progressed. The first post is on the game's hub, follow it to not miss any! Wee

  4. Developer post

    City Ambulance: Rescue Express

    For more than two years now, Manufacture 43 started working on a new game, of a totally different genre. What came to be named City Ambulance: Rescue Express , or City Ambulance fort short, or CA:RE for extra short, will be a fun and positive minded driving game! Heavy work is un

  5. Developer post

    Pawarumi Certified on Deck

    Pawarumi is now certified on Steam Deck! We only had to fix a tiny UI bug where some texts where cut at the bottom of the screen. The game was fully playable already. Enjoy! :)

  6. Developer post

    Maintenance Patch

    Fixed graphical glitches on enemies on Linux/AMD (Steamdeck) and macOS (M1)

  7. Developer post

    Update #9 Blast Gallery

    With the PS4 release and the incoming Switch update, months and MONTHS of optimization work has been done on the game. We are updating the Steam version too so that your old computer in the attic can be yet another machine you can play Pawarumi on! But this update is not just abo

  8. Developer post

    Update #8: Major Performance & UX Update!

    As you may have noticed, Pawarumi has been released on Switch and Xbox One on July 24th. Major Performance has been hard at work to make it come to life and also took some time to make some slight user experience improvements in the process! Many optimizations have been done in o

  9. Developer post

    Update #7: Minor bugfixes

    The image text might ring a bell to a few musicians but it's just a joke, the music of the game didn't change, I just had no idea what to write :D This update addresses a few very small bugs we noticed since the previous one. Patch Notes Tutorial is not mandatory anymore Fixed co

  10. Developer post

    Update #6: Cleaning the cockpit

    There is good news here! We were waiting for more bug reports but we only got so few. Looks like we did a good job right? We even took the liberty of improving a few things that we didn't notice and we had our heads buried in all the work needed to get the official release done.

  11. Developer post

    Update #6: Cleaning the cockpit

    There is good news here! We were waiting for more bug reports but we only got so few. Looks like we did a good job right? We even took the liberty of improving a few things that we didn't notice and we had our heads buried in all the work needed to get the official release done.

  12. Developer post

    Update #5: Confront the Neo-Aztec Apocalypse!

    Stress has been off the charts for us this last week! But we made it, right in time, the final version of Pawarumi! Well, truth be told, some things we wanted didn't make the cut. But they might come in an upcoming update. A colorblind mode would be helpful to many right? But we

  13. Developer post

    Update #5: Confront the Neo-Aztec Apocalypse!

    Stress has been off the charts for us this last week! But we made it, right in time, the final version of Pawarumi! Well, truth be told, some things we wanted didn't make the cut. But they might come in an upcoming update. A colorblind mode would be helpful to many right? But we

  14. PC Gamer

    Bonkers-looking arcade shooter Pawarumi coming this month

    Pawarumi is a "retro futuristic sci-fi pre-Columbian" arcade shooter that launched on Steam Early Access last October. At the time, small French indie developer Manufacture 43 said it expected to remain in Early Access for two to three months. It sounds like they were right: Pawa

  15. Developer post

    Update #4: Let me tell you a story...

    Two years ago, some french dudes started a small video game project that was supposed to be a very simple shoot’em up, no original gameplay, no risks taken. Time passed and the small simple game became a much more original one, discovered its identity and developed its game syste

  16. Developer post

    Update #4: Let me tell you a story...

    Two years ago, some french dudes started a small video game project that was supposed to be a very simple shoot’em up, no original gameplay, no risks taken. Time passed and the small simple game became a much more original one, discovered its identity and developed its game syste

  17. Developer post

    Update #3 How do you like them apples?

    Pawarumi is now available on a new platform, MacOS! Because we think everyone deserves to play no matter their operating system! But that's not all, we have also tweaked many parts of the game! Patch Notes Added MacOS support Super attack shots now slowdown on hit to do more dama

  18. Developer post

    Update #3 How do you like them apples?

    Pawarumi is now available on a new platform, MacOS! Because we think everyone deserves to play no matter their operating system! But that's not all, we have also tweaked many parts of the game! Patch Notes Added MacOS support Super attack shots now slowdown on hit to do more dama

  19. Developer post

    Update #2.1 One got through!

    Even if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed. We also took the opportunity to add a few tweaks suggested by a friend of ou

  20. Developer post

    Update #2.1 One got through!

    Even if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed. We also took the opportunity to add a few tweaks suggested by a friend of ou