In this patch, the following problems have been fixed and modified. The following bugs and improvements have been made in this patch: ∙ Fixes to the judging of the player's collision with walls and objects. Fixed other minor bugs. We hope you continue to enjoy Organ Quarter!
In this patch, the following problems have been fixed and modified. The following bugs and improvements have been made in this patch: ∙ Fixes to the judging of the player's collision with walls and objects.
The following bugs have been fixed (1) Fixed a bug that progress became impossible after destroying the last boss when teleportation movement was selected. (2) Fixed a bug in which the notation of saved data was not displayed correctly.
The following bugs have been fixed (1) Fixed a bug that progress became impossible after destroying the last boss when teleportation movement was selected. (2) Fixed a bug in which the notation of saved data was not displayed correctly.
Hello! It has been some time. We hope you have been well... This major update - version 1.2.00 - is now available. This major update adds new supported languages, achievements, improves support for many VR headsets, and much more: Subtitles for: Korean, Chinese (Traditional) and
Hello!
It has been some time. We hope you have been well...
This major update - version 1.2.00 - is now available.
This major update adds new supported languages, achievements, improves support for many VR headsets, and much more:
Subtitles for: Korean, Chinese (Traditional) and (Simplified), German, Spanish (Mexico), French (France), English, Italian, Japanese, Portuguese (Brazil)
Achievements
Support for QUEST headset and controllers
Major performance optimizations
Reworking of collisions and general comfort
Fixing of several game-breaking bugs
Other minor tweaks/fixes
Thanks again for your support and watch this space for future updates!
I'd like to take a moment to celebrate the 10 year anniversary of Outer Brain Studios 🥳 Roughly 10 years ago, Kory and I started brainstorming a small game project idea we came up with while working at a miserable bowling alley together. The concept originally titled Hook Arena
I'd like to take a moment to celebrate the 10 year anniversary of Outer Brain Studios 🥳
Roughly 10 years ago, Kory and I started brainstorming a small game project idea we came up with while working at a miserable bowling alley together. The concept originally titled Hook Arena was supposed to be a simple little flash game focused on hook shot mechanics, but feature-creeped into Scum Lord, a platforming adventure over several levels with monsters, puzzles, bosses, and an amazing retro soundtrack by Anadale. We launched our first kickstarter to failure, and eventually abandoned the project after other priorities took over. Some day we might return to Scum Lord...
In 2014 after Scum Lord, I decided to try and develop some games on my own. Abandoning Flash, I discovered Unity. I had a very basic understanding of programming at this point (I didn't even grasp the concept of arrays) but I quickly was able to get some experiments playable. My main solo project at this point would be an open world RPG inspired by Diablo, Dark Souls, and Bullet-Hell games (sound familiar?). This project would be titled Lunatic's Bane, and would feature an amazing dark medieval soundtrack by Anadale. We launched our second kickstarter to failure, and eventually abandoned the project after other priorities took over. Some day we might return to Lunatic's Bane...
In 2016 after Lunatic's Bane and a bit of uninspiring IT tech support work, I was becoming obsessed with the new VR headsets and felt extremely motivated to create a VR game. Learning a bit about scope-creep after two failed projects, I decided a simple retro survival horror game would be a perfect fit. Inspired by games like Resident Evil and Silent Hill, I was able to finish a basic half-hour concept demo called Organ Quarter in a few months just in time for Halloween. Featuring an amazing dark and surreal atmospheric soundtrack by Anadale, this small demo got a lot of positive reviews and buzz. It eventually attracted the attention of Alex who sent me a message seeing if we could use any help with narrative or production. Also a fan of survival horror, 80's horror movies, and featuring an impressive portfolio already working in the games industry, Alex was a great match and proved invaluable in expanding the Organ Quarter concept into a full fledged adventure. A bit pessimistically after several failures, we anxiously decided to launch our third kickstarter. Third times the charm, we hit our goal, and after a year of production we finished Outer Brain Studio's first complete shippable video game. Organ Quarter was a quiet success, and I was finally living the dream of being a professional game developer. Some day we most definitely will return to Organ Quarter...
In 2017 we moved our developments to Seattle and began prototyping an ambitious new concept titled Project Guilt-Diver. Kory would return to the team to help develop complex multiplayer and networking features. Inspired by games like Ultima Online, RUST, and traditional Roguelikes, GUILT would feature real-time open-pvp multiplayer with permadeath, dungeon crawling, and an amazing dark medieval soundtrack by Anadale. A bit over-ambitious, we would launch our fourth kickstarter to failure. However, invested in the potential of the mix of ideas and after cutting quite a bit of scope from our original concept, the project would eventually evolve into GUILT: The Deathless. Some day we might return to our original concept...
A long and rocky road and several years of development, our seemingly simple idea turned into a massive mega project. Today it has been just over 5 years of development, and we likely have more than a year to go. In that time, however, my love and trust in the potential and ideas of GUILT only continued to grow.
Thank you so much to everyone that joined us during any part of this journey. Especially during the tougher moments of a less than stellar early access launch, I'm not sure if I'd be so motivated to see this concept to completion without all the kindness and support. I hope you all stick around to see GUILT turn into a real treasure, and I hope you stick around afterwards to see what we come up with next. There are some great ideas we might like to return to some day.
Hello Organ Quarter fans! First off, thanks to all our supporters who played, enjoyed and reviewed Organ Quarter. Your support means everything to us and has allowed us to reach where we are today. We’re delighted to announce that Outer Brain Studios’ next title GUILT: The Deathl
Hello Organ Quarter fans!
First off, thanks to all our supporters who played, enjoyed and reviewed Organ Quarter. Your support means everything to us and has allowed us to reach where we are today.
We’re delighted to announce that Outer Brain Studios’ next title GUILT: The Deathless has launched on Steam in Early Access!
Join us on our Early Access journey today - visit Guilt’s store page!
Hello! This small update fixes a crash when dying without a save file. Thanks again for your support and watch this space for future updates! Best, The Outer Brain Team
Hello!
This small update fixes a crash when dying without a save file.
Thanks again for your support and watch this space for future updates!
Hello! This small update fixes the map button on Valve Index controllers. Thanks again for your support and watch this space for future updates! Best, The Outer Brain Team
Hello!
This small update fixes the map button on Valve Index controllers.
Thanks again for your support and watch this space for future updates!
Hello! This small update fixes a bug with elevators breaking grabbing capabilities. Thanks again for your support and watch this space for future updates! Best, The Outer Brain Team
Hello!
This small update fixes a bug with elevators breaking grabbing capabilities.
Thanks again for your support and watch this space for future updates!
Hello! The fifth patch for Organ Quarter - version 1.06 - is now available. This patch includes: Support for Vive Cosmos headset & controllers Support for Valve Index headset & controllers Optimization/fixes for Oculus Rift scene loading Other minor tweaks/fixes Thanks ag
Hello!
The fifth patch for Organ Quarter - version 1.06 - is now available.
This patch includes:
Support for Vive Cosmos headset & controllers
Support for Valve Index headset & controllers
Optimization/fixes for Oculus Rift scene loading
Other minor tweaks/fixes
Thanks again for your support and watch this space for future updates!
Hey guys, Just wanted to let you in on our most recent project, a multiplayer third-person survival action RPG called GUILT. I think many of you would be really into it, so please consider supporting us on Kickstarter. There's a playable singleplayer demo so please let us know wh
Hey guys,
Just wanted to let you in on our most recent project, a multiplayer third-person survival action RPG called GUILT.
I think many of you would be really into it, so please consider supporting us on Kickstarter. There's a playable singleplayer demo so please let us know what you think!
Hello! This small update fixes a bug with left-handed saving, as well as a few minor lighting issues. Thanks again for your support and watch this space for future updates! Best, The Outer Brain Team
Hello!
This small update fixes a bug with left-handed saving, as well as a few minor lighting issues.
Thanks again for your support and watch this space for future updates!
Hello! This small update fixes a bug with left-handed saving, as well as a few minor lighting issues. Thanks again for your support and watch this space for future updates! Best, The Outer Brain Team
Hello!
This small update fixes a bug with left-handed saving, as well as a few minor lighting issues.
Thanks again for your support and watch this space for future updates!
Hello! The fourth patch for Organ Quarter - version 1.05 - is now available. Improvements in this patch include: Improved scene lighting Fix for camera sometimes drifting when colliding with objects Occasional safe-checks for dropped/missing weapons Floor-height slider Other mino
Hello!
The fourth patch for Organ Quarter - version 1.05 - is now available.
Improvements in this patch include:
Improved scene lighting
Fix for camera sometimes drifting when colliding with objects
Occasional safe-checks for dropped/missing weapons
Floor-height slider
Other minor tweaks/fixes
Thanks again for your support and watch this space for future updates!
Hello! The fourth patch for Organ Quarter - version 1.05 - is now available. Improvements in this patch include: Improved scene lighting Fix for camera sometimes drifting when colliding with objects Occasional safe-checks for dropped/missing weapons Floor-height slider Other mino
Hello!
The fourth patch for Organ Quarter - version 1.05 - is now available.
Improvements in this patch include:
Improved scene lighting
Fix for camera sometimes drifting when colliding with objects
Occasional safe-checks for dropped/missing weapons
Floor-height slider
Other minor tweaks/fixes
Thanks again for your support and watch this space for future updates!
Hello! Thanks for the amazing support, helping us reach 98% positive reviews on Steam! The third patch for Organ Quarter - version 1.04 - is now available. Improvements in this patch include: early Windows MR support (only trackpad movement supported for now) a new “current ammo”
Hello!
Thanks for the amazing support, helping us reach 98% positive reviews on Steam!
The third patch for Organ Quarter - version 1.04 - is now available.
Improvements in this patch include:
early Windows MR support (only trackpad movement supported for now)
a new “current ammo” counter
click-in only movement option
smooth rotation option
a couple of new secrets in the game world
minor props added to several scenes
fixed a bug where player’s couldn’t properly defeat a mid-game monster
other minor tweaks and bug fixes
Thanks again for your support and watch this space for future updates!
Hello! Thanks for the amazing support, helping us reach 98% positive reviews on Steam! The third patch for Organ Quarter - version 1.04 - is now available. Improvements in this patch include: early Windows MR support (only trackpad movement supported for now) a new “current ammo”
Hello!
Thanks for the amazing support, helping us reach 98% positive reviews on Steam!
The third patch for Organ Quarter - version 1.04 - is now available.
Improvements in this patch include:
early Windows MR support (only trackpad movement supported for now)
a new “current ammo” counter
click-in only movement option
smooth rotation option
a couple of new secrets in the game world
minor props added to several scenes
fixed a bug where player’s couldn’t properly defeat a mid-game monster
other minor tweaks and bug fixes
Thanks again for your support and watch this space for future updates!
Hello Organ Quarter fans, The phenomenal original soundtrack for Organ Quarter, composed entirely by the talented Anadale, is now available for purchase on Bandcamp! Enjoy over 40 amazing tracks from the game for only $10 USD. We hope you love it as much as we do! It is also avai
https://www.youtube.com/watch?v=J0zY1kQWcpE&t=1s Hello Organ Quarter fans,
The phenomenal original soundtrack for Organ Quarter, composed entirely by the talented Anadale, is now available for purchase on Bandcamp! Enjoy over 40 amazing tracks from the game for only $10 USD.
We hope you love it as much as we do!
It is also available from the game’s steam page as DLC.
Hello Organ Quarter fans, The phenomenal original soundtrack for Organ Quarter, composed entirely by the talented Anadale, is now available for purchase on Bandcamp! Enjoy over 40 amazing tracks from the game for only $10 USD. We hope you love it as much as we do! It is also avai
https://www.youtube.com/watch?v=J0zY1kQWcpE&t=1s Hello Organ Quarter fans,
The phenomenal original soundtrack for Organ Quarter, composed entirely by the talented Anadale, is now available for purchase on Bandcamp! Enjoy over 40 amazing tracks from the game for only $10 USD.
We hope you love it as much as we do!
It is also available from the game’s steam page as DLC.
Hello everyone, Thanks again for supporting us and for experiencing a new generation of horror in VR with Organ Quarter! Improvements in this patch include: improved map system - no more losing map stamps or stamps not being saved improved storage chest system - no more items fal
Hello everyone,
Thanks again for supporting us and for experiencing a new generation of horror in VR with Organ Quarter!
Improvements in this patch include:
improved map system - no more losing map stamps or stamps not being saved
improved storage chest system - no more items falling to the floor or missing the ‘insert’ collider
other minor tweaks and fixes
Thanks again for your support and watch this space for future updates!