Star of Providence

Team D-13 · Bigmode

Released
Jun 7, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Minor Update - August 1st, 2026

    - Changed sprite of Cell Bullets - Adjusted Reaver bullet wobbliness on loops - Fixed and slightly adjusted Pollyp's Hard Mode bullet speeds - Fixed a bug where using the mouse to change certain settings could crash the game. - Font resolution setting text now properly updates in

  2. Developer post

    Minor Update - July 14th, 2026

    - Tweak Razor's melee damage a bit more - Fixed an issue with Ringshot Razors in certain lategame boss fights.

  3. Developer post

    Minor Update - July 12th, 2026

    Runic Bullets now draw below enemy bullets Made some adjustments to the behaviors of Razors: Their melee range has been increased Their melee damage has been reduced (technically a bug fix) Their melee ammo has been substantially improved Their movement when returning to the play

  4. Developer post

    July 10, 2026 Hotfix

    - Fixed a crash involving Homing Ringshot Razors - Fixed Chaos Ship weapons being disabled during the penultimate boss of the final trial.

  5. Developer post

    Hotfix - July 6th, 2026

    - Fixed an issue which could occur on loading the game with no save file if system language is set to Japanese or Chinese.

  6. Developer post

    Update - June 6th, 2026

    Major change: Armsmaster will now find two weapon troves on each of floors 1, 3, and 5. Armsmaster can also use ammo from their secondary weapon to open shortcuts, secret rooms, and crates, in situations where their primary weapon is cursed. Balance changes: Ace of Swords damage

  7. Developer post
  8. Developer post

    Minor Update - May 22nd, 2026

    Holy lasers fixed Weird behavior fixed with certain uniques if you rapidly pressed then held fire Fixed skip command for a certain end sequence on controllers Fixed Strafing OFF not working when Aim Assist was enabled while playing on controller. Sacred arms will apply on-kill ef

  9. Developer post

    Update - May 2026

    Pulsars (except shotgun, but including erupt) deal about 5% more damage Upped the delay before Crushers become active by 50% Reworked Colonel's Hard Mode opening attack on high loops. Exploit removed where player could infinitely farm charges in certain rooms with permanently act

  10. Developer post

    Minor Update - August 24th, 2025

    - Fixed loop counter on end screen - Railguns now charge slightly faster and deal slightly more damage - Fixed a visual issue with Soulfury (unique railgun) and rebalanced it as well

  11. Developer post

    Update - August 22nd, 2025

    Changelog: - Special Offer can no longer damage you when spawning - Strange (loop) rooms can spawn again. Whoops! - Identical weapons cannot drop - Warnings disappear when the enemy that created them dies - Fixed a visual bug caused by pausing during a screen transition - Fixed v

  12. Developer post

    Update - July 16th, 2025

    - Aim Assist for controllers. - Looped Malice Engines will now correctly get angry if the only other remaining 'enemy' in the room is an Aegis. - Fixed Swarmhosts not firing bullets on certain loops. - Fixed some music/sound effects in a certain boss' intro not being tied to the

  13. Developer post

    March 7th Hotfix

    Fixed the runic crash(es) Fixed an issue with the Warden's staff + clones attack.

  14. Developer post

    March 6th, 2025 Patch

    Fixed a crash that could occur when switching weapons as Armsmaster while firing a ringshot razor Razor shouldn't crash when you run out of ammo as Chaos Ship, either Prototype Genocide AB active buffed from 6 charges required to 2. Nerfed some attacks on Warden, especially on lo

  15. Developer post

    February 28th Patch

    Fixed certain destructible bullet spreads not properly marking bullets as destructible and vice-versa. Electromancer's hardmode behaviour no longer scales on loops. Electromancers fire significantly fewer bullets on loops. Stormlashes fire similarly fewer bullets on loops. Bumper

  16. Developer post

    Feb 24th Patch

    focus now works properly in all cases removed invisible podium from bloke's fight choosing no when looping displays correct loop in report charges wont draw if player is invisible grasp of entropy won't crash as skully anymore fixed an issue where warden permanently turns the lig

  17. Developer post

    Feb 23rd Bugfix Patch

    Skully now has 300 base ammo, up from 225 (33% increase). However, Skully's reload time is only reduced by 10% instead of 20% while he has ammo. Fixed a crash involving quitting to menu while having Contract. Gorynich's chain lightning works again, additionally the thunderhead sh

  18. Developer post

    Bugfix/Balance Update: Feb 22nd

    Fixed lasers visually lagging behind player Storm blessing can no longer spawn two of the same pickup Frost blessing triggers its counter attack on both layers of shield Homing lasers should no longer freeze the game Removed an issue where armsmaster could fire with an ammoless w

  19. Developer post

    Star of Providence: Into Oblivion RELEASED

    The update is now out! We hope you have fun with the following features, and more... 2 new upgrades. 1 new playable character. 5 new normal enemies. More new bosses than enemies for some reason. 13 new unique weapons. 20 new cartridges. 43 new keywords (including those exclusive

  20. Developer post

    Release Date Announcement

    Good morning, afternoon, or evening! We have some big news to share with you today. We know you have been waiting for quite some time. Relics of the Past released on Christmas of 2019, just over 5 years ago. Not to mince words, but it's been an eventful half-decade. While that's