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February 28th Patch
- Fixed certain destructible bullet spreads not properly marking bullets as destructible and vice-versa.
- Electromancer's hardmode behaviour no longer scales on loops.
- Electromancers fire significantly fewer bullets on loops.
- Stormlashes fire similarly fewer bullets on loops.
- Bumpers fire less bullets on loops when colliding/dying/as a result of being in Hardmode.
- Bane Engines fire a reduced number of revenge bullets on loops.
- Swarm Hosts extrude fewer bullets on loops.
- Drones project a lower volume bullets on loops in a wider spread.
- Drastically reduced the quantity of revenge bullets produced by Red Halos/Malice Engines on loops.
- Shufflers fire a smaller number of bullets at a wider spread on loops.
- Adjusted the balance of several Floor 1 and 2 Strange Rooms.
- Fixed a couple crashes relating to Sokobash.
- Fixes to Banshee pathfinding behavior.
- Fixed an issue where Armor Tac never actually used any loop behavior. Also just made the boss cooler in general.
- Fixed an issue where one of Myriad's attacks didn't function on loop 0.
- Turret's Hard Mode behaviour has been adjusted.
- Charge effects on player corrected.
- Special Offer now has better feedback when "damaged".
- Also fixed Special Offer's misplaced lasers.
- Fixed an issue where max loop was not properly saved when you continued looping.
- Arcades will no longer repeatedly upgrade two cartridges into each other.
- Added more floor-specific shortcut layouts.
- Items in some shortcuts are no longer destroyed when leaving the room.
- Fixed a crash involving splitting swarmers in the database fight.
- One of the new bosses will no longer draw its attack indicators behind the boss.
- Nautilus properly destroys fire bullets.
- You can no longer escape money.