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February 28th Patch

  • Fixed certain destructible bullet spreads not properly marking bullets as destructible and vice-versa.
  • Electromancer's hardmode behaviour no longer scales on loops.
  • Electromancers fire significantly fewer bullets on loops.
  • Stormlashes fire similarly fewer bullets on loops.
  • Bumpers fire less bullets on loops when colliding/dying/as a result of being in Hardmode.
  • Bane Engines fire a reduced number of revenge bullets on loops.
  • Swarm Hosts extrude fewer bullets on loops.
  • Drones project a lower volume bullets on loops in a wider spread.
  • Drastically reduced the quantity of revenge bullets produced by Red Halos/Malice Engines on loops.
  • Shufflers fire a smaller number of bullets at a wider spread on loops.
  • Adjusted the balance of several Floor 1 and 2 Strange Rooms.
  • Fixed a couple crashes relating to Sokobash.
  • Fixes to Banshee pathfinding behavior.
  • Fixed an issue where Armor Tac never actually used any loop behavior. Also just made the boss cooler in general.
  • Fixed an issue where one of Myriad's attacks didn't function on loop 0.
  • Turret's Hard Mode behaviour has been adjusted.
  • Charge effects on player corrected.
  • Special Offer now has better feedback when "damaged".
  • Also fixed Special Offer's misplaced lasers.
  • Fixed an issue where max loop was not properly saved when you continued looping.
  • Arcades will no longer repeatedly upgrade two cartridges into each other.
  • Added more floor-specific shortcut layouts.
  • Items in some shortcuts are no longer destroyed when leaving the room.
  • Fixed a crash involving splitting swarmers in the database fight.
  • One of the new bosses will no longer draw its attack indicators behind the boss.
  • Nautilus properly destroys fire bullets.
  • You can no longer escape money.