Released
Mar 31, 2017
Platforms
Last updated
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Updates & announcements

10 posts
  1. Developer post

    A letter to the Janus VR community

    To the Janus VR community, Dissolution in 2019. I write to inform the broader community of our intent to dissolve the corporation, Janus VR, Inc., at the end of Q4 2019. It is no longer feasible to maintain our corporation status in Canada and the US given the expenses this will

  2. Developer post
  3. Developer post

    Release 62.1

    Minor update - bugfixes to animation on Windows and Linux (specifically FBX loaded files)

  4. Developer post

    Release 62.0

    Today marks the release of Janus VR 62.0, and a (now successfully deployed) launch release of our Linux build on Steam! Big changes in v62 include (1) the return of the spatial menu (press TAB, or pocketspace button on VR controllers), (2) integration with Vesta and its social fe

  5. Developer post

    Release 59.8

    Faster performance, updated pocketspace, .js improvements and glTF 2.0 support! New features: Improved performance of rendering engine by refactoring out expensive ref counted pointers from the most used code path (upto 25% FPS increase depending on the room). Updated pocketspace

  6. Developer post

    Release 59.3

    Improved VR controller support, better stability, higher FPS Re-architected rendering to happen in a separate thread. Should yield large improvements in framerate and general smoothness (in both VR and non-VR rendering modes). In most cases users will see a doubling of FPS. Assim

  7. Developer post

    Release 59

    The changes in v59 represent a few months of work (the longest time between releases yet!) The most notable change in v59 is a UI rewrite. In this update, we broadly consider two major use cases: (1) a “user in VR”, potentially a novice, who expects basic functionality for naviga

  8. Developer post

    Release 58

    Big thank you to all the users who sent in bug reports, dropped by the Discord for a chat or sent us feature suggestions - we appreciate it a lot and have included as many changes as we could in this update, more improvements to come, we have only just begun. FEATURES AssImp A fa

  9. Developer post

    Version 57.2

    Thank you to all the Steam users for the bug reports and suggestions for improving JanusVR. Updated controls on Vive so index trigger is used as primary interact button instead of the trackpad button. Updated controls on Vive so that trackpads perform translation and rotation. Bu

  10. Developer post

    Version 57.1

    Release 57.1: Bugfix: have websurfaces only make request with server once (instead of repeatedly polling until loaded) Bugfix for Oculus Touch users and walking "sticking" after text Bugfix: no more tooltips hanging around after clicking e.g. the pocketspace button in 2DUI with m