Released
Jun 1, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. PCGamesN

    This fantastic roguelike RPG is 50% off, so don't miss your chance

    From Slay the Spire, Wildfrost, and Monster Train to the upcoming Balatro and Breachway, there's no shortage of roguelike deck builders out there. But Griftlands is a slightly different beast. Leaning more into the RPG side of things, it forces you to think about every encounter

  2. Developer post

    August 30th Update

    Hey Grifters! This update brings all of our official translations to completion. You can now fully grift in any of the following languages: English Chinese (Simplified) Chinese (Traditional) Brazilian Portuguese French German Japanese Korean Polish Russian We've also made some ch

  3. Developer post

    July 7th Update

    Hey Grifters, This update brings the translations almost to completion, and fixes some UI and card issues that we've seen in feedback reports. Patch notes are on the forums. Happy grifting!

  4. Developer post

    June 29th Update

    Hey Grifters, This is a small update that fixes some issues with translations, and adds commandline argument to allow the game to work on certain older Macbooks. Patch notes are on the forum. Happy Grifting!

  5. Developer post

    June 24th Update

    Hey Grifters, This update updates some translations, further improves controller mode, and fixed a whole bunch of UI issues that have shown up in our feedback system. Thanks for all of the reports! As per usual, you can see the full list of changes over at our forums.

  6. PC Gamer

    Griftlands review

    Games have always been looking for ways to make conversations as compelling as the combat. Why can't a tense negotiation feel as gripping as a tough-as-nails boss fight? That’s the question Griftlands seeks to answer. It makes for a compelling roguelike, thanks to great writing a

  7. Developer post

    June 15th Hotfix

    Hey Grifters, This is a small update that brings the fixes and tweaks from the experimental branch to release. This update: Improves the gamepad experience, and improves readability on small screens Fixes some lingering bugs and progression blockers Improves the completeness of t

  8. Developer post

    Experimental Update

    Hey Grifters, Wow! that's a lot of feedback! We've been working on some fixes and improvements these past two weeks, and we're ready to share them with you in the experimental branch. The big points here are: Improved gamepad support. Better UI clarity in the scaled-up modes. Upd

  9. Developer post

    Launch Hotfix

    Hey Grifters, This is a small hotfix to fix a couple of issues that have come up since launch. Thanks so much for playing! Fix possible never-ending Vixmali fight if you engage with Booster Clamp. Fix PauseMenu opening on top of the main overlay if you used a hotkey to open it. F

  10. Rock, Paper, Shotgun

    Klei's sci-fi deckbuilder Griftlands has left early access

    Exploring backwater planets, recruiting pals and making important decisions that could come back to haunt you - I could be talking about Mass Effect, but I promise I'm not (this time). These are the sorts of things you can get up to in Klei Entertainment's Griftlands , which has

  11. GamingOnLinux

    Deck-building roguelite Griftlands from Klei is out now and it's wonderful

    After only recently adding Linux support, Klei Entertainment has now officially released their incredibly stylish and engrossing deck-builder Griftlands. Read the full article here:

  12. Developer post

    Griftlands Leaves Early Access!

    Griftlands has officially left Early Access! Once again, a HUGE thank you to everybody that helped us Griftlands become what it is today! Today we add the remainder of the Smith campaign and a couple of small bug fixes and changes. Fix scared emote on Level Orange Clearance being

  13. Developer post
  14. PC Gamer

    Griftlands hits 1.0 as Klei turns its publisher sale into a festival

    Klei, the studio responsible for games like Don't Starve, Mark of the Ninja, and Invisible Inc., has a sale at around this time ever year. For 2021, it's turning that publisher sale into an event called Klei Fest, celebrating all its games as well as offering discounts of up to 7

  15. Developer post

    Griftlands Launch Release Date - June 1st!

    Hey Grifters, Griftlands launched into Alpha almost two years ago. At that time, Sal was the only playable character, and her story wasn't even complete. We've added two additional player characters, dozens of new npcs and bosses, and hundreds of cards since then, all with the he

  16. GamingOnLinux

    Conversational deck-building roguelite Griftlands from Klei is now on Linux

    Klei Enterainment deliver again, adding the conversation-based deck-builder Griftlands to their list of Linux supported games. Read the full article here:

  17. Developer post

    Griftlands is on Linux

    Hey Grifters, Griftlands is now available on Linux on Steam. As with our macOS client, if you have any trouble installing or running the game, please check out our support base. Happy grifting, everyone! We'll be announcing our 1.0 launch this month, so watch this space!

  18. Developer post

    Griftlands is on macOS

    Hey Grifters, Griftlands is now available on macOS! You should be able to download it from the Steam client if you own the game. If you have any trouble installing or running the game, please check out our support base . If that doesn't help, or you find any new bugs, please post

  19. Developer post

    Hotfix

    Hey Grifters, This is a very small update to address a couple of bugs that have come to our attention since the last hotfix. The OSX build is still on track for this Thursday. Thanks for playing! CARDS Stone Shill Shot: Calculate modified defend value for card text Casings: Fix d

  20. Developer post

    April Hotfix!

    Hey Grifters, This hotfix brings the cumulative fixes from the experimental branch to the main release branch as of April 7th. We're reading feedback, fixing bugs, and working on ports in preparation for our upcoming 1.0 release. The date for that isn't settled yet, but we should