Hey everyone! This small update fixes an issue in the Quest Menu where Ukrainian text was not displaying correctly. If you encounter any other issues or notice something odd, please don’t hesitate to reach out — your feedback helps a lot!
Hey everyone! This small update fixes an issue in the Quest Menu where Ukrainian text was not displaying correctly.
If you encounter any other issues or notice something odd, please don’t hesitate to reach out — your feedback helps a lot!
Hi everyone! I’m super excited to share that Numina is now available in Ukrainian! 💛💙 This update means even more players can experience the story in their native language, and I’m so grateful to the amazing team of translators who made this possible: Prepared by GGL Studio x L
Hi everyone!
I’m super excited to share that Numina is now available in Ukrainian! 💛💙 This update means even more players can experience the story in their native language, and I’m so grateful to the amazing team of translators who made this possible:
Thank you all for your support, and a special shoutout to the translation team for their incredible work. You’re helping bring Numina to even more people around the world!
Hey everyone! Fixed a compatibility issue on Steam Deck that could cause the game to softlock before a battle. This was due to missing GPU extensions in the Steam Deck's runtime environment. The issue has been resolved by improving fallback behavior for systems with limited WebGL
Hey everyone!
Fixed a compatibility issue on Steam Deck that could cause the game to softlock before a battle. This was due to missing GPU extensions in the Steam Deck's runtime environment. The issue has been resolved by improving fallback behavior for systems with limited WebGL support.
🙏 We apologize for the inconvenience and sincerely thank you for your continued support!
Hey everyone! I've just released a new update that contains a fix for the Steam Achievements that weren't unlocking porperly and some Quality of Life improvements for Part 2. Steam Achievements Fix Make sure to update the game and verify that the version number is displaying 1.23
Hey everyone!
I've just released a new update that contains a fix for the Steam Achievements that weren't unlocking porperly and some Quality of Life improvements for Part 2.
Steam Achievements Fix Make sure to update the game and verify that the version number is displaying 1.23.0 and "Connected to Steamworks" in the lower right corner of the title menu:
Sadly, Achievements you missed won't be unlocked automatically after this update. You might have to replay certain parts again to actually unlock them. I'm very sorry for the inconvenience this causes.
Sheol Quality of Life The Red Desert has been quite frustrating for some players because of how easy it is to lose the path and get reset back.
I've changed the mechanics to instead deal some amount of damage to the party over time, once you get off the path instead of immediately teleporting the player to the last safe area. That way the desert is more forgiving and gives you more time to find your way back.
Ship Investigations Without going too much into spoiler territory, this change makes it easier to solve a riddle in a certain questline in Part 2. I've made a bit easier by removing the necessity to talk to certain people to start things off.
As always thank you very much for supporting Numina. Even if there aren't as many regular updates as in the beginning I'm still actively checking your comments, feedbacks and impressions of the game and improving it when I have the time ✨
Hey everyone, I wanted to address an issue that has been discovered recently: Achievements in Numina are currently not unlocking as they should. First of all, I’m really sorry for the inconvenience! This is due to a technical issue related to the aging technology behind Numina. E
Hey everyone,
I wanted to address an issue that has been discovered recently: Achievements in Numina are currently not unlocking as they should. First of all, I’m really sorry for the inconvenience!
This is due to a technical issue related to the aging technology behind Numina. Even back when the game released, integrating the Achievements was already a challenge due to the involved technologies.
I want you to know that I’m actively looking into a solution. However, given the nature of the issue, it might take some time. I truly appreciate your patience and support, and I’ll keep you posted as soon as I have any updates!
Thank you for sticking with Numina – it means the world to me.
🎉 Dive into the world of game creation at the RPG Maker Festival 2024! To celebrate RPG Maker Day on February 15th, we're thrilled to announce that Numina is joining the festival sale. Step through the 4th Wall and immerse yourself in an unforgettable journey alongside Shawn, wh
🎉 Dive into the world of game creation at the RPG Maker Festival 2024! To celebrate RPG Maker Day on February 15th, we're thrilled to announce that Numina is joining the festival sale. Step through the 4th Wall and immerse yourself in an unforgettable journey alongside Shawn, where your choices shape the fate of the world.
Experience the unique blend of character-driven storytelling, dynamic battles, and captivating puzzles that define Numina. Don't miss this chance to grab the complete edition, featuring both Part I and Part II, and embark on an epic adventure filled with branching decisions and elemental battles. Join us at the RPG Maker Festival and step into the world Numina! ✨
To celebrate starlit studio's Patreon launch, I've worked on a special 15-page artbook for our patreons. Featuring character sketches & never before seen character art ❤️ I've also uploaded a deep-dive into the secrets behind Numina's multiple endings! 🎮 Uncover the planning
To celebrate starlit studio's Patreon launch, I've worked on a special 15-page artbook for our patreons. Featuring character sketches & never before seen character art ❤️
I've also uploaded a deep-dive into the secrets behind Numina's multiple endings! 🎮 Uncover the planning nightmares, the intricate variables, and the emotional journey that shaped each ending. Discover why Revolution became a personal favorite and how the classical endings, Noema & Reform, hold a special place in my heart.
I'm regularly posting new updates, also on my new project "SOLACE CREEK" on there. Check out the playable preview now! https://starlit.itch.io/solace-creek
Join me on Patreon for an exclusive look into the creative process and the heartfelt farewell to Numina. It's a journey you won't want to miss! 🚀✨
Hello everyone, It's been a while since the last update notes. Since the last update there have been some smaller fixes, mostly related to Part II. I listened to the feedback I've received over the last few months and decided to change some minor things in the Sheol area, later i
Hello everyone,
It's been a while since the last update notes. Since the last update there have been some smaller fixes, mostly related to Part II.
I listened to the feedback I've received over the last few months and decided to change some minor things in the Sheol area, later in Part II. There is now one less map with the tricky navigation minigame. You still have to traverse it and can search the wastes of Sheol for treasure, but now without worrying a bit less about getting lost.
Other fixes in this update: - Fixed some characters appearing in endings were they shouldn't be - Passability Fixes - Minor Translation fixes & improvements
Hello everyone! It's been almost 2 months now since Numina Part II's release. I can't say enough how much this milestone has meant to me and how grateful I am. After working hard on completing Numina for months I took a long break after Part II's release and only now, I slowly st
Hello everyone!
It's been almost 2 months now since Numina Part II's release. I can't say enough how much this milestone has meant to me and how grateful I am. After working hard on completing Numina for months I took a long break after Part II's release and only now, I slowly start to realize that it's actually over 😅
And I have to say in all honesty that I miss it a bit - working on the game, the story, the characters... So apart from bug fixing I couldn't help but also work on some smaller things, like this little free update I wanted to share with you today: A new battle costume for Shawn! Introducing: Cat Shawn! 🐱
The new costume is available as part of Numina Part I, near the beginning of the second chapter. The image above contains a hint as to where you might be able find it 😄
I've already started working on whatever's coming next, but I'm also not sure if I'm completely done with Numina 🙂 You can get any news on future projects or updates on our official Discord server!
Until then, thank you all again for your support and I hope you continue to enjoy the game!
Hello everyone! I hope you're all having fun with Numina Part II! It's been over a month since the release and I've just released a small new patch update with a few fixes and improvements for both Part I & II: Fixed startup crash on Linux Various cutscene fixes Various passa
Hello everyone!
I hope you're all having fun with Numina Part II! It's been over a month since the release and I've just released a small new patch update with a few fixes and improvements for both Part I & II:
Hello everyone! I hope you're all having fun with Numina Part II! I've just released a small patch update with a few fixes and improvements for both Part I & II: Fixed a bug that made you automatically miss all subsequent aim QTEs when waiting too long on the first one Fixed
Hello everyone!
I hope you're all having fun with Numina Part II! I've just released a small patch update with a few fixes and improvements for both Part I & II:
Fixed a bug that made you automatically miss all subsequent aim QTEs when waiting too long on the first one
Fixed some achievements that couldn't be found
Battle Costumes: Preview them on the right in the Menu UIs
Small improvements to the UI in the status menu in regards to the relationship skills
Fixed a glitch in the loading screen that could cause a crash
Hey everyone! It's finally here! The wait is over! Numina Part II is now available and I couldn't be more excited to share it with you all. Since the release of Part I last July, I've been working hard to make this huge milestone a reality. It's been a long time coming, but I'm t
Hey everyone!
It's finally here! The wait is over! Numina Part II is now available and I couldn't be more excited to share it with you all. Since the release of Part I last July, I've been working hard to make this huge milestone a reality. It's been a long time coming, but I'm thrilled to finally be able to show you what I've been working on all this time!
Thank you all for your support on this long journey, and I really hope you enjoy Part II. So what are you waiting for? See you in the realms beyond the bridge!
Story time! I’ve always been a huge fan of credits/outro themes, be it for games or animes. Especially if the lyrics connected to the game. Back in 2017 when I released the first English demo of Numina I knew I wanted something similar for the game so I found a (at least back the
I’ve always been a huge fan of credits/outro themes, be it for games or animes. Especially if the lyrics connected to the game. Back in 2017 when I released the first English demo of Numina I knew I wanted something similar for the game so I found a (at least back then) CC Commons song called “Rain Begins to Fall” by “Silence is Sexy” which I really liked.
The lyrics talk about dealing with a darker time in life, trauma or pain (the rain) and that it’s not always sunshine and that’s okay. There’ll always be a time when the rain comes - or begins to fall. I thought it really encapsulated Shawn’s story arc in that demo about dealing with loss. I even changed the in-game ending a bit to include rainfall just before the final scene to tie in the theme, which is a bit cringey if I think about it now, ahaha 🙈
Fast-forward to 2022. During the lockdown I’ve picked up music making as a hobby and it was a real joy discovering this new creative outlet. Up to that point Thomas J. Peters had done most of Numina’s soundtrack (and what an amazing job he has done!) For the credits of Numina Part I we decided on re-using the Part I trailer theme during the credits. But I knew that I wanted something more impactful for the final credits of Part I and so the song Echoes was born. It was a huge undertaking and finishing the song took me over a year, from the composing stage to actually writing lyrics and then collaborating with a very talented singer. Sometimes I find it hard to believe that I actually did all of it, but I’m very proud of the song and that it’s something special.
Echoes is a break-up song, but as Numina deals with your relationship as a player with the game itself, I found it fitting to be a song about saying goodbye - to the game. To Shawn as his Guardian Spirit and the world of Alterna. It made a lot of sense as a credits theme but I also wanted it to be epic so that I could use it as a trailer theme. I think it gave the trailers for Part II a real edge 🙂
Yeaaaaaah I'm so happy to announce that NUMINA Part II will release March 16th here on Steam, itch.io and the Epic Games Store. Since July last year, I've been working hard on the conclusion to the grand story started in Part I. I knew I wanted to reiterate and extend on a lot of
Yeaaaaaah I'm so happy to announce that NUMINA Part II will release March 16th here on Steam, itch.io and the Epic Games Store.
Since July last year, I've been working hard on the conclusion to the grand story started in Part I. I knew I wanted to reiterate and extend on a lot of content that I've already finished and I think in the end, it'll really pay off.
This has been a long time coming and I'm so excited to share Part II with all of you in just a few days! Thank you, from the bottom of my heart, for all of your support!
The time for our last goodbye will soon come... Brace yourselves for a double dose of hype, because not only do I have another teaser for Numina Part II to share with you today, but I'm also dropping the final trailer THIS SUNDAY March 12th! ✨✨ And if that's not enough to get you
Brace yourselves for a double dose of hype, because not only do I have another teaser for Numina Part II to share with you today, but I'm also dropping the final trailer THIS SUNDAY March 12th!
✨✨And if that's not enough to get you pumped, I will be announcing the official release date alongside the trailer on Sunday. ✨✨
We're so close, can you believe it?! I hope you're as excited as I am 😂 So get ready to join us on this incredible journey, as we gear up for the biggest Numina release yet. See you on Sunday!
There have been quite a lot of updates in the last months, most of them directly resulting out of finding bugs & improvements from the betatest of Numina Part II, which I'm excited to announce very soon! v1.18 comes with another big bag of many useful updates I'd like to shar
There have been quite a lot of updates in the last months, most of them directly resulting out of finding bugs & improvements from the betatest of Numina Part II, which I'm excited to announce very soon!
v1.18 comes with another big bag of many useful updates I'd like to share with you:
"Story" Battle Difficulty now also affects enemy barriers to be single hit.
Chapter 1, Overhauled Mimic boss fight. Instead of a drawn-out tedious long battle, the Mimic now actually uses a new skill called "Mimicry" which copies attacks used against it.
Reworked the way some accessories work that change character weaknesses. Previously it was quite confusing because of how these elemental weaknesses stack.
Chapter 1, Add new quest log entries in Caelum to make it clearer where to head next in-between play sessions.
Chapter 2, Lamp Post Riddle. Add a hint after several failed guesses.
Restricted Menu Access UI: Changed preselected option to be "Back to the Game"
This update includes various fixes, changes & improvements: Fixed a bug where the playtime wasn't correctly counted on systems with monitors running higher than 60Hz Fixed "Boost Morale" skill to work as intended. Fixed various graphic glitches in chapter 1 Various passabilit
This update includes various fixes, changes & improvements:
Fixed a bug where the playtime wasn't correctly counted on systems with monitors running higher than 60Hz
The time for our last goodbye will soon come... Today I have a little teaser for Numina Part II for you! I'll soon post more detailled news on its release. Please look forward to it 🙂
Hello everyone, I just released a free update for Numina with a new feature: Battle Outfits ! These are special outfits only for battle that you can unlock during your adventure through side quests or story missions. Numina Part I gets two costumes for Shawn and one for each othe
Hello everyone,
I just released a free update for Numina with a new feature: Battle Outfits! These are special outfits only for battle that you can unlock during your adventure through side quests or story missions.
Numina Part I gets two costumes for Shawn and one for each other party member! Most of them unlockable near the end of Part I. A popular favorite: Princess Shawn!
Part II will feature more costumes for each character. Most of them unlockable through exploration or side quests. I always wanted there to be something else apart from new equipment or items as a reward for exploring the world of Alterna 🙂
You might wonder why these costumes are limited to battle, which is mostly because it's quite an undertaking even just creating all the battle poses for individual characters. If I'd expand that to all cutscenes across the game, I'd probably never get Part II out 😂
If you already played through Part I before this update you'll automatically receive the costumes that you'll get through the main story at the start of Part II, once it releases.
The update's out now! Get ready to dress up 😁 More details on Numina Part II's release in the next update!
Hello everyone, It's Devlog time again! The first of the year and I want to talk to you about Numina Part II's testing progress and share a little bit about a small upcoming update! Numina Part II - Alpha Test Progress With 4 possible endings and many scenes having permutations f
Hello everyone,
It's Devlog time again! The first of the year and I want to talk to you about Numina Part II's testing progress and share a little bit about a small upcoming update!
Numina Part II - Alpha Test Progress With 4 possible endings and many scenes having permutations from previous choices, you can imagine that Part II is a beast to test. Nonetheless we're making good progress. A few testers have already finished their test routes and together we've already found and fixed many bugs.
I'm still working on the 4th ending, which goes in a completely different direction from the others, so hopefully I'll be able to finish that one soon, so we can officially start the beta phase, where all the content should be ready to be tested.
Last Day of Autumn The special OST release 「ECHOES」 will soon be ready for release! More details on that in the next update. Until then, I want to share another track from the OST that's really special to me:
"Last Day of Autumn" was one of the last tracks I composed for Part II. It's a very melancholic and somewhat sad piece and listening to it makes me a little emotional 🥲
I know it sounds a bit cheesy. But the feeling that all of this is coming to an end, not only in the context of which the song plays in the game, but also the project itself... It's a bittersweet feeling. Like saying goodbye to something warm and familiar, or waking up from a lovely dream and facing the uncertain future. A mood that this song really encompasses for me.
I hope you like it too! The next update will see the final preview of the song I'm probably most proud of from this OST. I can't wait to share it with you.
Upcoming Update I'm currently also finishing up a small feature update for Numina Part I. It's something that was developed for Part II but I also wanted to include it in Part I. It's nothing groundbreaking new, but rather a small addition to collectibles & battles to make them maybe a bit more fun 😉
More on that in the next update. See you all soon, back in Numina!