Mini Rollers Released! + Update Plans
Hello everybody! Today, Mini Rollers officially launches. It took roughly 5 months to complete, and for a one-man job, I'd say it has come a long way. However, there is still room for improvement, and I plan to post fairly regular updates to improve the game and keep things fun.
Hello everybody!
Today, Mini Rollers officially launches. It took roughly 5 months to complete, and for a one-man job, I'd say it has come a long way. However, there is still room for improvement, and I plan to post fairly regular updates to improve the game and keep things fun.
I'm going to be doing semi-regular update posts like this one, to outline my plans for the next patch, including updates, bugfixes, and new features. I want to keep you guys as informed as possible, so please, I welcome all feedback.
While the game only just launched, I have a few plans for the next patch in the works, and will update this list as things are added:
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- HUD text, to clarify what things are
- Camera clipping adjustments, to prevent sudden camera movements when rolling behind something that doesn't even really block your vision
- Improved controller support [specifically for menu navigation]
- Framerate optimizations [especially for areas with lots of foliage and water]
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EDIT: A small patch just released, tweaking the HUD and help menus, as well as fixing a bug with level 1-3.
