Hey everyone! Today is a big day for us - Brotherhood is officially out! We've spent a long time working on the game, listening to your feedback, tweaking the mechanics and polishing the atmosphere, and now we’re finally ready to share the full experience with you. What’s waiting
Hey everyone!
Today is a big day for us - Brotherhood is officially out! We've spent a long time working on the game, listening to your feedback, tweaking the mechanics and polishing the atmosphere, and now we’re finally ready to share the full experience with you.
24 large, labyrinth-like levels - six themed acts that will take you from a brutal prison break to secret labs, scorching dunes, an ancient castle, and much more.
Classic old-school shooter gameplay - fast, punchy combat inspired by retro FPS design: medkits, ammo hunting, keycards, weapon upgrades, exploration, and plenty of hidden secrets.
20+ enemy types - relentless foes who will do anything to stop you. Use your mutagen-enhanced abilities together with a hefty arsenal of weapons to fight back.
Improvements based on the demo and early feedback - refined gameplay, updated visuals, better sound, and lots of polishing across the board.
Your feedback is incredibly valuable - it helps us improve the game and keep moving forward. If you enjoy Brotherhood, please consider leaving a review on the Steam store page!
Talk to the developer
If you have any questions or suggestions, feel free to join our Discord community - I’ll do my best to reply to everyone.
Greetings, dear players! We are thrilled to announce that playtest sign-ups for Stones Keeper II: Chaos Lord are now officially open! You can register right now by clicking the button on the store page. By taking part in the playtest, you’ll be able to earn exclusive rewards that
Greetings, dear players!
We are thrilled to announce that playtest sign-ups for Stones Keeper II: Chaos Lord are now officially open! You can register right now by clicking the button on the store page. By taking part in the playtest, you’ll be able to earn exclusive rewards that will be available in the full game. The playtest is planned to begin in early 2026 - details about the rewards can be found below.
ABOUT THE PLAYTEST
Before we dive into the full details, we invite you to watch the trailer released specifically for the start of playtest sign-ups. We’re also delighted to announce that we’ve been selected for The Winter OTK Games Expo - a major event for indie developers. The expo kicks off on November 22.
You’ll be able to experience: - The first chapter of the Undead campaign, led by the Chaos Lord — introducing the story and core gameplay mechanics. - The “Skirmish” mode (previously unavailable in the demo version). - 3 playable factions (Humans, Undead, Inquisition) out of 9 planned in total (1 in the campaign + 2 in Skirmish mode). - Full animations for all units, dialogue portraits, and castles. - The ability to share your feedback via a Google Form. - Two Steam achievements. - Exclusive rewards for playtest participants.
🏆 EXCLUSIVE REWARDS
By participating in the playtest and completing specific objectives, each player will be able to unlock unique equipment for their units. These rewards will be granted in the full game once all conditions are met. Let’s take a closer look:
First reward - an enhanced axe for your Zombie unit. It significantly boosts its starting damage. By default, you cannot purchase it in the shop at the beginning of the game. However, don’t worry - it becomes available later in the campaign once you’ve collected the required resources. This reward simply grants early access to equipping the Zombie unit with the axe.
Second reward - an improved healing potion. It restores significantly more health and is a unique consumable item. This potion is available only to playtest participants and is single-use.
These rewards will be especially valuable for players who enjoy higher difficulty levels.
Conditions for earning the rewards: - Add the game to your Wishlist. - Follow the publisher on Steam: Valkyrie Initiative - Earn the Steam achievement "Strategist" during the playtest.
To unlock the "Strategist" achievement, you must complete the campaign content available in the playtest without losing a single unit - on any difficulty.
The playtest is scheduled for Q1 2026.
When the playtest begins, you will receive a notification. In the meantime, you can already complete the first step - add the game to your Wishlist to ensure you don’t miss the launch.
Hello, dear players! We’re excited to announce that Decadent Heir is now open for playtest registration ! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the fi
Hello, dear players!
We’re excited to announce that Decadent Heir is now open for playtest registration! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the first quarter of 2026, or even earlier if there’s high player demand.
If this is your first time hearing about the game, let us introduce it briefly.
Decadent Heir is a narrative RPG set in the decadent twilight of the Russian Empire — a world where politics, betrayal, and luxury intertwine in a deadly dance of ambition.
What Makes Decadent Heir Unique?
You literally begin the game at your character’s birth and shape their personality through choices you make along the way — developing skills and traits that influence every aspect of the story. Every decision matters — even small ones, like spending time with your dog or choosing to read a book instead of socializing.
These seemingly minor moments can impact not only the protagonist but the entire world around them — even the fate of a nation. You’ll be able to revisit and reshape the defining events of an era.
The game embraces the idea of “What if?” — a question that will haunt you throughout your journey, sparking curiosity to see how different choices unfold. Decadent Heir rewards replayability with a roguelike structure — when your character dies, every new run expands your abilities and opens new ways to change the course of history.
Does the Game Use AI?
Yes — Decadent Heir uses AI to generate illustrations for its text-based scenes. This serves purely as a visual aid — the soul of the game lies in its mechanics and hand-crafted storytelling. Every narrative branch is written by hand, without any random generation — it’s a deeply personal work by someone who truly loves history.
ABOUT THE PLAYTESTS
Before we go further, take a moment to watch our new trailer celebrating this event:
The playtest, like the demo version, includes the first chapter out of five planned. What’s new in the playtest: - The first chapter has been reworked in both mechanics and story. - Numerous fixes and improvements. - Full Russian voice acting added (it completely changes the experience!). - Feedback form available via Google. - Steam achievements added. - Exclusive reward for playtest participants.
🏆EXCLUSIVE REWARD:
By taking part in the playtest and meeting specific conditions, every participant can earn a unique reward — an exclusive talent.
How to qualify: - Add the game to your wishlist. - Follow our publisher page on Steam. - During the playtest, earn the Steam achievement “Hat Trick”.
At the start of the game, you can choose from four basic talents.
As a playtester, you’ll gain access to an additional exclusive talent upon the game’s full release — “Lucky Charm”. It increases your luck during risk-based choices, allowing your story to take completely unexpected turns. The risk system in Decadent Heir is designed so that every bold decision can lead to unpredictable outcomes — from a tragic death to the discovery of entirely new story branches!
Knowing this — and with this talent in your hands — will you take more risks? Will you feel the thrill of taking risks, or the comfort of knowing luck is with you?
Whatever you choose, remember: this game isn’t about numbers or stats. Even a “successful” risky choice can have unexpected consequences — for the protagonist or those around them. So follow your heart when making decisions.
And now, we invite you to make one simple choice — add the game to your Steam wishlist.
Hey everyone! Today is a very special day for me. Dreamout is out now! Yes, this isn’t my first game, but it’s a very special one for me. I’ve poured my heart into this project. Dreamout was created from a simple idea - “about a drunken alpaca wandering the world.” If you enjoy a
Yes, this isn’t my first game, but it’s a very special one for me. I’ve poured my heart into this project. Dreamout was created from a simple idea - “about a drunken alpaca wandering the world.”
If you enjoy absurd humor and adventures where nothing goes according to plan - give Dreamout a try. To celebrate the release, there’s a 15% discount during the first week!
The fourth major expansion for Heads Will Roll: Reforged has been released! What awaits you in the DLC: - No step too far, no measure too desperate: Become the right hand man of the Venetian Doge and plunge headlong into the maelstrom of European politics to help Venice survive t
The fourth major expansion for Heads Will Roll: Reforged has been released!
- No step too far, no measure too desperate: Become the right hand man of the Venetian Doge and plunge headlong into the maelstrom of European politics to help Venice survive the onslaught of an alliance of its many rivals. Enlist the help of allies and defeat your enemies on the battlefield or, through cunning intrigues and sophisticated machinations, set them against each other in order to reap the fruits of their discord. Deception, betrayal, bribery and political assassinations - achieve your goal by any means available and dare to take the most desperate steps for the sake of the greatness of Venice.
- A descent into darkness: Enter the service of an influential Italian noble house, surrounded by enviers and grudge-bearers, and take on the role of a bodyguard who will protect its members from the dangers that lurk everywhere and the traps set by their enemies. Descend into darkness as you make your way through the Venice's underworld that will confront you with powerful secret societies, mysticism, blood feuds and the many vices and sins of human nature.
- More than a dozen new characters: From members of various Italian noble houses and famous condottierros to the emperor of the Holy Roman Empire himself.
- Europe-spanning adventure: Visit Italy, France, Holy Roman Empire and the Outremer all within one continuous campaign.
- 2 new romantic interests: Each with their own unique story and character.
Special Offer.
To celebrate the release of the new expansion, all previous DLCs are now 50% off If you’ve been waiting for the best opportunity to grab the game, now is the time: the base game is 75% off. https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/ https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged__Happily_Ever_After/ https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged__Not_a_Hero/ https://store.steampowered.com/app/3172940/Heads_Will_Roll_Reforged__Threads_of_Destiny/
Greetings to all old-school shooter fans! Let us introduce HMUR — a fast-paced retro FPS that throws you into a twisted, alternative version of the Soviet Union in the 1990s. Combining the insane mechanics of 90s shooters, Soviet sci-fi aesthetics, and a pounding hardbass soundtr
Greetings to all old-school shooter fans!
Let us introduce HMUR — a fast-paced retro FPS that throws you into a twisted, alternative version of the Soviet Union in the 1990s. Combining the insane mechanics of 90s shooters, Soviet sci-fi aesthetics, and a pounding hardbass soundtrack, the game becomes a relentless dance of speed, precision, and madness.
View game page You are Sergey, an ordinary worker. Something went terribly wrong, and now your only chance to survive is to be faster than death.
Want to be among the first to push HMUR to its limits? Sign up for the playtests right now on the game’s Steam page. When the playtests begin, you’ll receive a notification.
WHAT AWAITS PLAYTEST PARTICIPANTS:
One life and endless restarts — in the spirit of Hotline Miami.
Maximum mobility: dodge, jump, flank your enemies.
Non-linear levels — choose your path and adapt your strategy on the fly.
Huge arsenal — shotguns, assault rifles, heavy weapons. But ammo is worth its weight in gold.
Original soundtrack — techno, hardbass, and breakcore merging with the firefight into a single rhythm.
The atmosphere of a secret Soviet facility in the grip of disaster.
🏆 EXCLUSIVE REWARD:
Complete the playtest build — and earn an achievement. Upon release, it will turn into a golden pistol skin. This is not just a weapon, but a symbol that you survived where others gave up.
HMUR is created by a solo developer.
By participating in the playtests, each of you becomes part of the game’s development story. Join the Discord and become part of the community.
Hey there, gamers! 🦙🍹 We’re thrilled to announce the latest addition to our lineup: DREAMOUT – a wacky, hilarious, and totally unexpected adventure starring an alpaca with a taste for a good drink and even better chaos! In DREAMOUT, you’ll step into the hooves of our quirky, co
Hey there, gamers! 🦙🍹
We’re thrilled to announce the latest addition to our lineup: DREAMOUT – a wacky, hilarious, and totally unexpected adventure starring an alpaca with a taste for a good drink and even better chaos!
In DREAMOUT, you’ll step into the hooves of our quirky, cocktail-loving alpaca protagonist. From stumbling into wild escapades to solving bizarre problems, this game is packed with laugh-out-loud moments and crazy surprises. Whether it’s outrunning trouble, making questionable decisions, or just vibing with the world’s weirdest situations, DREAMOUT promises an unforgettable, booze-fueled journey.
WISHLIST NOW!
PLAY THE DEMO! https://store.steampowered.com/app/1820100/DREAMOUT/
So grab your drink (responsibly, of course 😉), gear up for the adventure of a lifetime, and let’s get this alpaca party started! Coming Soon!
Folks!!! While we are hard at work on the original Doomer game, we invite you to join the retro Doomer movement with our spin-off project to the original game called Neon Doomer 85 . Featuring retro-futuristic aesthetics, meditative gameplay, and an amazing retrowave soundtrack.
Folks!!!
While we are hard at work on the original Doomer game, we invite you to join the retro Doomer movement with our spin-off project to the original game called Neon Doomer 85.
Featuring retro-futuristic aesthetics, meditative gameplay, and an amazing retrowave soundtrack. It is already scheduled to be released in October. Free of charge.
It's not a reason to panic, however! On a contrary!
The development of the original Doomer will not be affected in any way, since a very talented third-party developer 70`Strike was engaged to bring this project to life. As well as the publisher's humble efforts
Hurry up and watch the trailer. Add the game to your wishlist and we'll see you soon!
Greetings from the Doomer development team! We apologize for the long absence of any news and game updates since the announcement of our roadmap. As is often the case, everything that could go wrong went wrong. As we built all the processes and implemented what we promised, it to
We apologize for the long absence of any news and game updates since the announcement of our roadmap. As is often the case, everything that could go wrong went wrong. As we built all the processes and implemented what we promised, it took more time than expected.
Now that the time has come, we are pleased to present you with the first content update, which is quite significant in scope, but represents only a small part of what's planned.
Let's talk about future plans before we get into the details of the update. From now on, we'll release updates more frequently. We can't reveal the content or dates yet, but there won't be such long breaks between updates anymore. In the next step, we'll rework the technical foundation of the game, optimize everything that's "under the hood", and then start developing game mechanics.
And yes, you read that right, Doomer will feature game mechanics and a clearly defined gameplay cycle. And naturally, we will add more nostalgic items, references, and elements that are signature to the time.
When running, the camera wobbles more intensely than when walking;
Removed camera shake with the option to turn it on if you want to;
The phone model has been updated to Pokia :), which is more relevant to the time when the game takes place.
The phone interface has been updated with the ability to call, but no one will answer...yet.
The ability to take photos through the phone has been removed, since it does not correspond to the time of the game. We will get back to this and explore ideas of how to do photos and screenshots later. However, it won't be done with the phone camera, that is for sure.
A redesigned item interaction system has been added. For example, the rat isn't a part of your pocket anymore. It lives in the cage. You can get it out and put it back in.
Like any doomer character can now die, there are several ways to do that. Feel free to experiment.
2) Doomers apartment:
You are able to open and close almost all of the doors and windows in the apartment.
Now, there are switches in all rooms, so lights can be turned on and off.
A gas stove can be lit.
Lots and lots of authentic items that are appropriate for the time the events of the game take place. Brand new models of items made from scratch, including Dendy consoles, cartridges, videotapes, books, Great Dragon and Technics of Youth magazines, as well as video and audio tape recorders. There is no sense to list it all, just explore and enjoy.
It is now possible to pick up and inspect items. At the moment, not all of the items are eligible for that, but we will be gradually adding the ability to inspect them all.
You can now watch TV
The apartment has a telephone now, you should expect a call.
There has been a change in the apartment's furnishings. Now that Doomer has a new table, he has rearranged some stuff around the apartment.
3) Other:
The apartment building has the entrance now, you can access it from the doomers apartment. It allows you to go out onto the street, or access the roof. We attempted to make the entrance as authentic as possible using relevant objects and attributes of the time, writings on the walls, ashtrays, bottles, etc. You can explore, ring your neighbors doorbells and find ways to entertain yourself, maybe getting an achievement or two while you are at it. We'll add more activities over time.
You can access the roof now. There you can walk around, smoke a cigarette and contemplate about your life while looking at the surrounding landscape from above. That, and all other sorts of activities you can think of.
The lighting has been updated, smoothly transitioning to dynamic lighting;
A variety of ambient sounds, clocks, birds outside the window, street noise, computer startup, and others have been added;
Picked bottles can be thrown anywhere if you click the left mouse button after picking them up. Give it a try, experiment with it...
The railroad in the area is now fully operational. Watch the departing train doomer and think about life...
There are many hidden activities now. We won't reveal them, but we are sure you'll enjoy finding them. Don't be afraid to explore the neighborhood and the apartment, something interesting is surely waiting for you there.
Lines 97 is now installed on the computer.
Several parked cars appeared on the streets.
The apartment buildings themselves were embellished with authentic external elements.
Old achievements have been remade to match the spirit of the game and the changes we've made. You'll find new secret achievements as well, look for ways to unlock them and just have fun.
Greetings friends!!! We have some great news to share with you today. Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period The game is also available on PlayStation, Xbox, Nintendo Switch. At its core th
Greetings friends!!! We have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period The game is also available on PlayStation, Xbox, Nintendo Switch.
At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.
You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey.
Let's celebrate the game's launch!
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.
Hi people! Zombie Road Rider has received a huge update that was on the work for some times now! Actually, the game has received a series of updates since the last news that was posted last year ago! So what is new? A full new environment to play! The City Downtown ! Set in an en
Hi people!
Zombie Road Rider has received a huge update that was on the work for some times now!
Actually, the game has received a series of updates since the last news that was posted last year ago! So what is new?
A full new environment to play! The City Downtown ! Set in an environment made of skyscrapers and large roads, save the survivors who are running around and bring them to the safe house!
Another new environment, the Industrial Town! Set in narrow streets with old industrial style buildings, largely populated with fully physics-based props, obstacles and zombies to road ride!
The Factory, a modern industrial type place with barricades and zombies to destroy!
Another one main new aspect of the game is that +30 zombies were added to replace the old classic one, so that the game has more variety of characters!
Physics of the cars and vehicles were reworked to feel more enjoyable and powerful against the obstacles and zombies on the road. Improvements were made on the graphics and the optimisation of the game to have it run more smoothly. The menu and user interface was also reworked to be more intuitive and easier to use.
https://www.youtube.com/watch?v=0qe6t-gvPVg
The environments that were added have support for both rescue and freeride game mode!
So this pretty sum up all what you will find in this large update! I hope you will enjoy!
New bundles offers were added for the games on Steam ! These are especially interesting if you already own some games and want to buy more of them since only the games you don't own will be purchased at a discounted price. Meanwhile they offer a permanent discount when making a g
New bundles offers were added for the games on Steam !
These are especially interesting if you already own some games and want to buy more of them since only the games you don't own will be purchased at a discounted price.
Meanwhile they offer a permanent discount when making a grouped purchase of games from the same collection.
Hi everyone ! I just wanted to let you know about Zombie Road Rider , an upcoming zombie car racing game made with Unreal Engine 4 ! Which has A large open world forest 3 cars Tons of zombies Crazy physics Survivors to rescue ! I hope you will like it ! Devdan
Hi everyone !
I just wanted to let you know about Zombie Road Rider, an upcoming zombie car racing game made with Unreal Engine 4 !
https://store.steampowered.com/app/1175640 Which has
After a quite long break with the development of the game, an update has been released for Aerial Destruction which improves the gameplay experience, add new features and fixes some bugs. What was added is the ability to enable or disable the helicopter sensor which displays red
After a quite long break with the development of the game, an update has been released for Aerial Destruction which improves the gameplay experience, add new features and fixes some bugs.
What was added is the ability to enable or disable the helicopter sensor which displays red squares over enemy units as much as green squares over allied units.
While this sensor is helpful to have a clear view over all units on the map when flying at high attitude, it may sometimes hurt the immersion of the game by giving the feeling of shooting over colored squares instead of troops and vehicles.
For this reason, you can now enable or disable the sensor depending of your preferences !
What was also done is the ability to turn on or off the in-game musics, wherever you want to listen to your own musics instead while playing, or if you simply want to play without musics.
Works were also done on the enemy units to improve their animations and to make them holding their machines guns and rocket launchers the right way.
The ragdoll physics were also improved in a way that it gives a better feeling of bullet impacts when firing at them from your helicopter's machine gun.
Finally, the menu was improved with a dynamic scene of the game used as the menu background.
So that's pretty much all, thank you for reading !
A new update has recently been added to the game which fix some flaws in the gameplay and optimise the graphics to improve the framerate during combats against the mutants. To optimise the game, work has been done especially toward the units moving on the ground, by creating bett
A new update has recently been added to the game which fix some flaws in the gameplay and optimise the graphics to improve the framerate during combats against the mutants.
To optimise the game, work has been done especially toward the units moving on the ground, by creating better level of details (LODs) for them. This has greatly reduced the amount of polygons rendered when fighting the large groups of mutants present in many missions.
Along the improved LODs, there has also been some work done on the code of the artificial intelligence to reduce the use of CPU when the mutants are searching for targets and are moving around the map.
While these optimisations are quite effective, more improvements will have to be done in the future to achieve the optimal framerate during the most crowded battles.
The upgrade system which could give overpowered and invincible helicopters after playing for enough time was also fixed. It will now give a more intensive gameplay after completing all the missions, rather than an unbalanced god mode which could hurt the playing experience.
An annoying bug in the Frontline Assault map was also fixed, where sometimes the action would be stuck when the assault of the allied troops was not triggered even after destroying the mutant fortifications. While this issue did not appeared on all installations of the game, many users have been reporting this on the forum, therefore the entire event system of this mission had to be rewritten and this has hopefully solved the issue.
In brief, here is the changelog for this update :
Fixed gameplay events sometimes not being triggered in the "Frontline Assault" mission.
Fixed the "Camp Defence" mission where too many mutants were spawning at the end, giving lag spikes and framerate issues.
Fixed the upgrade system of the helicopters to prevent it from making the game too easy when upgrading the helicopters.
Optimisation for the mutants infantry and vehicles.
Optimisations for the AI.
Added icon and game name in the game's process
Minor improvements.
Thank you for reading. Devdan http://devdangames.com
A new update has recently been added to the game which fix some flaws in the gameplay and optimise the graphics to improve the framerate during combats against the mutants. To optimise the game, work has been done especially toward the units moving on the ground, by creating bett
A new update has recently been added to the game which fix some flaws in the gameplay and optimise the graphics to improve the framerate during combats against the mutants.
To optimise the game, work has been done especially toward the units moving on the ground, by creating better level of details (LODs) for them. This has greatly reduced the amount of polygons rendered when fighting the large groups of mutants present in many missions.
Along the improved LODs, there has also been some work done on the code of the artificial intelligence to reduce the use of CPU when the mutants are searching for targets and are moving around the map.
While these optimisations are quite effective, more improvements will have to be done in the future to achieve the optimal framerate during the most crowded battles.
The upgrade system which could give overpowered and invincible helicopters after playing for enough time was also fixed. It will now give a more intensive gameplay after completing all the missions, rather than an unbalanced god mode which could hurt the playing experience.
An annoying bug in the Frontline Assault map was also fixed, where sometimes the action would be stuck when the assault of the allied troops was not triggered even after destroying the mutant fortifications. While this issue did not appeared on all installations of the game, many users have been reporting this on the forum, therefore the entire event system of this mission had to be rewritten and this has hopefully solved the issue.
In brief, here is the changelog for this update :
Fixed gameplay events sometimes not being triggered in the "Frontline Assault" mission.
Fixed the "Camp Defence" mission where too many mutants were spawning at the end, giving lag spikes and framerate issues.
Fixed the upgrade system of the helicopters to prevent it from making the game too easy when upgrading the helicopters.
Optimisation for the mutants infantry and vehicles.
Optimisations for the AI.
Added icon and game name in the game's process
Minor improvements.
Thank you for reading. Devdan http://devdangames.com
Aerial Destruction has recently received a major update which adds one new mission and many new features. The new mission named "Frontline Assault" is set during an assault where the allied militaries are attempting to destroy a mutant base. The player will have to destroy the ma
Aerial Destruction has recently received a major update which adds one new mission and many new features.
The new mission named "Frontline Assault" is set during an assault where the allied militaries are attempting to destroy a mutant base. The player will have to destroy the many fortified positions surrounding the base before launching with the allied units the final strike on the base itself.
With this new mission, the game is now consisting in 7 missions, each one playable with the 3 helicopters available in the game. After completing a mission, the helicopter of the mission is unlocked for all the other ones.
Outpost Invasion
Bridge Destruction
Frontline Assault
Convoy Support
Volcanic Island
Ancient Ruins
Camp Defence (defend for as long as possible)
Controls of the helicopters were improved so that each one gives a more different playing experience. The small helicopter is now lighter and much more manoeuvrable, while the heavy helicopters can fly faster and can take more damages.
Along this, an upgrade system has been added to the game. With credits point earned while playing, it makes possible to upgrade in an unlimited way the helicopters armaments and fire power to achieve maximum destruction !
Last, there are many minor bugs which were fixed and adjustments made to improve the gameplay.
Aerial Destruction has recently received a major update which adds one new mission and many new features. The new mission named "Frontline Assault" is set during an assault where the allied militaries are attempting to destroy a mutant base. The player will have to destroy the ma
Aerial Destruction has recently received a major update which adds one new mission and many new features.
The new mission named "Frontline Assault" is set during an assault where the allied militaries are attempting to destroy a mutant base. The player will have to destroy the many fortified positions surrounding the base before launching with the allied units the final strike on the base itself.
With this new mission, the game is now consisting in 7 missions, each one playable with the 3 helicopters available in the game. After completing a mission, the helicopter of the mission is unlocked for all the other ones.
Outpost Invasion
Bridge Destruction
Frontline Assault
Convoy Support
Volcanic Island
Ancient Ruins
Camp Defence (defend for as long as possible)
Controls of the helicopters were improved so that each one gives a more different playing experience. The small helicopter is now lighter and much more manoeuvrable, while the heavy helicopters can fly faster and can take more damages.
Along this, an upgrade system has been added to the game. With credits point earned while playing, it makes possible to upgrade in an unlimited way the helicopters armaments and fire power to achieve maximum destruction !
Last, there are many minor bugs which were fixed and adjustments made to improve the gameplay.
The game has received a small update which greatly improves the accuracy, firing power and destructivity of the helicopters. Here is a list of the changes and fixes: Fixed the impact of miniguns and 30mm cannons being a little bit offset from the crosshair. Miniguns are now deadl
The game has received a small update which greatly improves the accuracy, firing power and destructivity of the helicopters.
Here is a list of the changes and fixes:
Fixed the impact of miniguns and 30mm cannons being a little bit offset from the crosshair.
Miniguns are now deadlier to mutant infantry and vehicles, with a higher radius of damage.
Rockets are now much more faster, are more explosive and inflict more damages.
Missiles are travelling faster and can now wipe out entire convoys of mutants.
Resupply zones are now resupplying cartridges and rockets much more quickly.
Fixed the cartridges ammo count which was always leaving one unusable cartridge.
Fixed the ammo and damages warning message sometimes not being displayed.
Fixed the MH-6 collision boxes.
Helicopters can now fly at higher speed.
The update should apply instantly, more tweaks are planned for the gameplay so don't hesitate to let me know what you think.
The game has received a small update which greatly improves the accuracy, firing power and destructivity of the helicopters. Here is a list of the changes and fixes: Fixed the impact of miniguns and 30mm cannons being a little bit offset from the crosshair. Miniguns are now deadl
The game has received a small update which greatly improves the accuracy, firing power and destructivity of the helicopters.
Here is a list of the changes and fixes:
Fixed the impact of miniguns and 30mm cannons being a little bit offset from the crosshair.
Miniguns are now deadlier to mutant infantry and vehicles, with a higher radius of damage.
Rockets are now much more faster, are more explosive and inflict more damages.
Missiles are travelling faster and can now wipe out entire convoys of mutants.
Resupply zones are now resupplying cartridges and rockets much more quickly.
Fixed the cartridges ammo count which was always leaving one unusable cartridge.
Fixed the ammo and damages warning message sometimes not being displayed.
Fixed the MH-6 collision boxes.
Helicopters can now fly at higher speed.
The update should apply instantly, more tweaks are planned for the gameplay so don't hesitate to let me know what you think.