BREACH IT

Domas Sabockis · My Way Games

Released
May 30, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    #Update 13: a bunch of fixes.

    Hey guys! Here's a bunch of fixes that makes the game work and feel better. TWEAKED: mag spawn hitbox is now bigger, easier to pick up mags. TWEAKED: 1911 mag rotation when in hand and on body. FIXED: scoreboard player names duplicate. FIXED: sliding away uncontrollably after res

  2. Developer post

    #Update 13: a bunch of fixes.

    Hey guys! Here's a bunch of fixes that makes the game work and feel better. TWEAKED: mag spawn hitbox is now bigger, easier to pick up mags. TWEAKED: 1911 mag rotation when in hand and on body. FIXED: scoreboard player names duplicate. FIXED: sliding away uncontrollably after res

  3. Developer post

    Update #12: BIGGEST UPDATE!

    Hello! This is the biggest update yet! Been working on this one for quite some time. Usually I like to release more often, but this update changed a lot of fundamentals in the game, so I had to rewrite a lot of logic from ground up, that made the game all around better. Here's th

  4. Developer post

    Update #12: BIGGEST UPDATE!

    Hello! This is the biggest update yet! Been working on this one for quite some time. Usually I like to release more often, but this update changed a lot of fundamentals in the game, so I had to rewrite a lot of logic from ground up, that made the game all around better. Here's th

  5. Developer post

    Update #11: NEW MAP!

    Hey guys! Wanted to work on something else for a bit, so decided to make a new map for the "BREACH" game mode and so here it is: It's the biggest of them all and will provide interesting breaching and defending opportunities. Really interested to see how people will play it and w

  6. Developer post

    Update #11: NEW MAP!

    Hey guys! Wanted to work on something else for a bit, so decided to make a new map for the "BREACH" game mode and so here it is: It's the biggest of them all and will provide interesting breaching and defending opportunities. Really interested to see how people will play it and w

  7. Developer post

    Update on a update.

    Hello! Haven't posted in a while because the update I'm working on now is pretty big. I'm working on implementing full body player models and hands into the game: That requires A LOT of rewriting of the existing logic and learning A LOT of new things. Nevertheless I think I will

  8. Developer post

    Update on a update.

    Hello! Haven't posted in a while because the update I'm working on now is pretty big. I'm working on implementing full body player models and hands into the game: That requires A LOT of rewriting of the existing logic and learning A LOT of new things. Nevertheless I think I will

  9. Developer post

    Update #10: Radio and other improvements

    Hey guys! First of all if you're looking for somebody to play with, jump in here: I also do a special play session every Tuesday and Thursday 6PM BST. Join me and others! The update: FIXED: Radio not working when new round starts. FIXED: Radio not starting automatically when new

  10. Developer post

    Update #10: Radio and other improvements

    Hey guys! First of all if you're looking for somebody to play with, jump in here: I also do a special play session every Tuesday and Thursday 6PM BST. Join me and others! The update: FIXED: Radio not working when new round starts. FIXED: Radio not starting automatically when new

  11. Developer post

    Update #9: BOTS, BOTS, BOTS!

    Hey guys! Your AI companions are here and ready to kick ass! Bots will appear automatically if no other person connects to your created game in 30 seconds (works only on "BREACH" game mode). They will automatically disappear when the first person connects. So the bots are there t

  12. Developer post

    Update #9: BOTS, BOTS, BOTS!

    Hey guys! Your AI companions are here and ready to kick ass! Bots will appear automatically if no other person connects to your created game in 30 seconds (works only on "BREACH" game mode). They will automatically disappear when the first person connects. So the bots are there t

  13. Developer post

    Update #8: BOTS ARE COMING!

    Hello! Just a quick update for quality of life :) FIXED: Gun ungripping while shooting. FIXED: Gun gripping while holding a mag. FIXED: Doors not possible to walk through when wall is shot <2 times. FIXED: On end of match falling through the container. FIXED: Random team win d

  14. Developer post

    Update #8: BOTS ARE COMING!

    Hello! Just a quick update for quality of life :) FIXED: Gun ungripping while shooting. FIXED: Gun gripping while holding a mag. FIXED: Doors not possible to walk through when wall is shot <2 times. FIXED: On end of match falling through the container. FIXED: Random team win d

  15. Developer post

    Update #6: NEW GAME MODE, NEW MAPS!

    This is a BIG ONE. Made a video about it. Take a look: In short: New game mode is called "BREACH". Defend 3 rounds then attack 3 rounds. All walls are destructible. This game mode comes with 3 new maps which change after every round. Soon there will be much more than that, becaus

  16. Developer post

    Update #6: NEW GAME MODE, NEW MAPS!

    This is a BIG ONE. Made a video about it. Take a look: In short: New game mode is called "BREACH". Defend 3 rounds then attack 3 rounds. All walls are destructible. This game mode comes with 3 new maps which change after every round. Soon there will be much more than that, becaus

  17. Developer post

    Update #5: Manual grip, ammo position.

    Phew... Manual grip was implemented fairly quickly in an hour or two, but making it replicate with other clients properly was a pain in the ass. Anyway it's here and it really feels great to grip the gun manually. ADDED: Grip, ungrip the gun manually with trigger. ADDED: Set your

  18. Developer post

    Update #5: Manual grip, ammo position.

    Phew... Manual grip was implemented fairly quickly in an hour or two, but making it replicate with other clients properly was a pain in the ass. Anyway it's here and it really feels great to grip the gun manually. ADDED: Grip, ungrip the gun manually with trigger. ADDED: Set your

  19. Developer post

    Update #4: quality of life update

    Hey! Rather small update, but will improve how the game feels and plays. ADDED: C4 light goes green when it's ready to be planted. TWEAKED: Metal walls now do not disappear when reinforcing. TWEAKED: Menu buttons are not clipping through scoreboard anymore. FIXED: New round is no

  20. Developer post

    Update #4: quality of life update

    Hey! Rather small update, but will improve how the game feels and plays. ADDED: C4 light goes green when it's ready to be planted. TWEAKED: Metal walls now do not disappear when reinforcing. TWEAKED: Menu buttons are not clipping through scoreboard anymore. FIXED: New round is no