Updated version for leaving Early Access Fixes: - Fixed Serpent skin unlocked with MP5 headshot - Bot adaptive max level in public match reduced to medium
Updated version for leaving Early Access
Fixes: - Fixed Serpent skin unlocked with MP5 headshot - Bot adaptive max level in public match reduced to medium
Updated version prepared for leaving Early Access General: - Player profiles for public and private matches are merged into one profile. - Match is fully qualified if playing with other remote players (private or public). - Some counters only incremented on fully qualified matche
Updated version prepared for leaving Early Access
General: - Player profiles for public and private matches are merged into one profile. - Match is fully qualified if playing with other remote players (private or public). - Some counters only incremented on fully qualified matches. - Match is unqualified if playing only with harmless bots. - Extra XP score not given in unqualified match. - Support for wide screen and fixed scaling depending on screen sizes - Added character 3D view on players in the lobby and moved player-card view to the bottom - Added character 3D view in match result podium - Added second final kill-cam replay in third person with target zoom - Support for path-finding/nav-mesh for NPC and improved NPC AI (possible to use old AI with Classic AI option) - Lobbies now searched worldwide instead of Steam default
Gameplay: - Added Shotgun weapon SpasDB - Added Assault weapon TOMPA - Added Machinegun weapon Serpent - Added Assault weapon attachments - Added Machinegun weapon attachments - Added ice, fire and slime grenades - Killcam icon option setting changeable during a match - Updated and improved sound for weapons - Silencer more distinct sound to differ from normal - Adjusted hold breath not holding forever and not displaying help text after used - Frag grenade countdown cross-air timer - Bounce sound for grenade and axe - Projectile sound for Noobtube bullet and axe
Sniper mode: - Sniper mode allows the use of all primary weapons (converted to bolt action with reload set to 0.8 sec) - Support for rotation left/right with keyboard bindings - Added sniper mode option for private matches (increase wall bang and make bots not try to take the last score)
Infected: - Added infected player pool for public matches - Play music for the last player in infected game mode - Removed powerups and XP-targets on night maps when playing infected - Removed overlay lines for hunted players - Default first player in infected is hunted (not zombie) - Added NPC zombies in public infected matches on large maps - Several more improvements for infected matches
Customize: - Added clothes and armor - Added face skins - Added more gear and skins - Added berets prestige 01-10 - Move the character up/down in customization using the right mouse button
Others: - Improved Ambient Occlusion (Extra shadows) and selectable level (Off, Normal, High) - Removed flickering while rotating in First-Person - Added achievements for the number of matches played - Added missing translated texts to languages - Added character high-score view for FFA, Team, and Infected. - Added randomized bot outfit with gears - Fixed Gnomed unlock - Fixed Completionist unlock - Fixed unlocks for M29 kills was counted from M26 - Fixed a long list of small problems and a few crashes - Fixed host migration when the host lost from the network
Maps: - Added two new night maps for infected - Updated night maps for infected - Updated mini maps for night maps - Fixed missing collisions in Bunge - Some minor fixes on several maps
- Fixed some trampolines not working as intended - Adjusted materials wallbang rate made wallbang kill hard - Barrels will not give any player kills in sniper mode to eliminate last kill - Some minor adjustments for sniper mode lobby - Added chat cheat command for sniper lobby in
- Fixed some trampolines not working as intended - Adjusted materials wallbang rate made wallbang kill hard - Barrels will not give any player kills in sniper mode to eliminate last kill - Some minor adjustments for sniper mode lobby
- Added chat cheat command for sniper lobby in private match "/set_sniperlobby 1" - Hard point score increase from 50 top 100 - Decals for barrels and explosions was not visible when particles disabled
- Fixed some collision problems on maps Bunge, Upstairs, Bunge Jr and Hagen Jr
False Front 1.9.0 This is a large update adding gameplay items like barrels, ladders and ziplines. Maps are also updated for improved gameplay. So we are happy to announce it's release. Read full article here: Update Notes Maps: - Updated maps extra care taken for arena maps - Ad
False Front 1.9.0
This is a large update adding gameplay items like barrels, ladders and ziplines. Maps are also updated for improved gameplay. So we are happy to announce it's release.
- Updated maps extra care taken for arena maps - Added explosive barrels (fire, slime and ice) - Added ladders climbing - Added ziplining - Added XP target objects - Added XP lamp objects
Gameplay:
- Adjusted sniper lobby mode. Other classes weapons can't shoot gives click no ammo - Added assist kill XP score - Added assisk suicide kill XP score - Added 50% extra XP score for headshoot - Added 200% extra XP score for melee kills - Added Multi kill streak increased XP score - Added XP score for unlocked items - Added playercard color content
- Updated hardpoint effects with texture anim - Updated hardpoint score calculation for team with most players - Improved blink killstreak effect to see blink is used and 3D sound - Adjusted player foot step 3D sound volume - Added announcers 3D main center speaker audio with echo effect - Fixed bots was removed when host changed du host migration (host left the public game)
Misc:
- Added more materials for different wallbangs - Added different bullet hit decals depending on material - Added different bullet hit decal size depending on weapon - Added colors to killstreaks in menu - Added blur to slime grenade effect - Updated map loading pictures - Adjusted lab and infected (night maps) not in public matchpool - Added FFA podium flag and glow - Added settings for throw keybinding
Bugs:
- Nuke killed only players on host. - Removed SND/game rounds final killcam made split screen removed in next round - Fixed character got wrong weapon skin for M29 when role first selected - Fixed player class change could make player get stuck - Fixed bots trying to use hidden trampolines making them moving into objects - Night goggles could be used while running and was displayed wrong - Moving tumbleweed bush removed collision - Fixed ladders unlocks not possible due missing ladders - Fixed small bugs - Added bugs
We hope you like the update! Cheers! 🍻 False Front Team 2021-11-21
* Fixed multiplayer online not working due changed in steam backend for P2P communication * Fixed FOV bug with final killcam * Fixed problem with character draw without/wrong body when joining running game
* Fixed multiplayer online not working due changed in steam backend for P2P communication * Fixed FOV bug with final killcam * Fixed problem with character draw without/wrong body when joining running game
* Added "normal" and "sniper" public lobby to search different lobby types * Fixed player FP weapon not visible for remote players when joining during match in killcam and spectate * Fixed ingame classic killcam showing scope hud if starting scope when killed * Fixed problem in c
* Added "normal" and "sniper" public lobby to search different lobby types * Fixed player FP weapon not visible for remote players when joining during match in killcam and spectate * Fixed ingame classic killcam showing scope hud if starting scope when killed * Fixed problem in chat when having controller attached giving small changes on buttons and makning chat text flicker and draw dual characters. * Fixed problem with a rare crash on some computers when drawing FP weapons. * Fixed problem when you ended a match with chat open, chat blocked start menu in next match.
* Increased FFA time limit to 10 minutes * Fixed problems with player updated and killcam making game crash, stutter or showing bad characters (high fps increased problem). * Fixed graphic glitch and crash when using nuke or rad gas. * Default ingame killcam restored to classic d
* Increased FFA time limit to 10 minutes * Fixed problems with player updated and killcam making game crash, stutter or showing bad characters (high fps increased problem). * Fixed graphic glitch and crash when using nuke or rad gas. * Default ingame killcam restored to classic due problem showing weapon for joining players. Can be activated again manually with /set_killcam 6 * Ingame menu characters displayed in wrong position * Loading screen flag not placed correct depending on resolution * Fixed start team chat with Y gives normal chat T when game mode not team * Fixed settings restored after change wile switching tabs (KeepHorizonInView, CensorChat, ShowLocationFlag and ExtraGameSettings) * Fixed playercard not displayed in final killcam when playing splitscreen * Added program start arguments. /l force low GPU memory start. /h to ignore low GPU memory warning when GPU memory check not accurate
False Front 1.8.0 This is a huge update adding killcams, wallbangs, cosmetics, new sniper, tomahawks, secondaries and also a lot of general polishing and quality of life updates. So we are happy to announce the update. Read full article here: Update Notes Game: - Added more Premi
False Front 1.8.0
This is a huge update adding killcams, wallbangs, cosmetics, new sniper, tomahawks, secondaries and also a lot of general polishing and quality of life updates. So we are happy to announce the update.
* Throw grenade was not possible when killstreak blink was active * Game timing adjustments * Powerup aimbot spawns more rare and powerup impostor exist only in TDM * Killstreak lifesteal aborts on time * Some playercard logos unlock level counters adjusted from previous patch *
* Throw grenade was not possible when killstreak blink was active * Game timing adjustments * Powerup aimbot spawns more rare and powerup impostor exist only in TDM * Killstreak lifesteal aborts on time * Some playercard logos unlock level counters adjusted from previous patch * Hills, Site, Western and Hills Jr maps minor fixes
False Front 1.6.7 Patch Notes For the last year we have been working hard to make the game bigger and accessible for more players. So we are happy to announce that the game is now much bigger and Free To Play. Read full article here: Game: - Game is now Free to Play - Added False
False Front 1.6.7
Patch Notes
For the last year we have been working hard to make the game bigger and accessible for more players. So we are happy to announce that the game is now much bigger and Free To Play.
- Game is now Free to Play - Added False Front Premium - Unlocks skins - Unlocks playercards - Unlocks extra class slot - Unlocks various weapon attachments - Gives player premium indicator next to name
Gameplay:
- Added Trampolines - Fixed bounce height trampolines - Dynamic bounce height trampolines - Added Infected gamemode - Added Nightvision for night maps - Added Flashlight for night maps - Added Third-person view for intected - Enabled running reload - Improved character hitboxes - Hitbox will now follow animation bones - Decreased recoil for fully-automatic weapons - Improved recoil mechanic - User compensation for recoil will now be easier - Added third-person player glow for Extrahealth/Powerups indicator - Green: Extra health - Green-Yellow: Lifesteal - Pink: Unlimited ammo - Orange: Aimbot - Red: Insta-kill - Blue: Laser-aim - Yellow: Sprint - Added Extra-health hitmark indicator - Improved spawnpoint algorithm - Added 5 prestiges - Improved melee - Added quick forward motion - Increased damage radius - Removed support for security cameras in minimap - Moved to map preview - Added Jr arena maps to public matchmaking - Bunge Jr - Hagen Jr - Site Jr - Hills Jr - Only Free For All - Added Night Hills Jr to public matchmaking - Public matches will now start with only one player - Favours Jr arena maps with few players - Added bots when few players - Dynamic bot difficulty - Changed time limit from 10 min to 5 min - Changed score limit from 75 kills to 50 kills - Reduced spawn invisibility time from 3 sec to 1 sec - Added explosion shake for Tactical Nuke - Unlock levels are now more spread out
Maps:
- Added Lab map - Added West map - Added Site Jr map - Added West Jr map - Added Night Hagen map - Updated Site - Trampolines added - Map symmetry changed - Secret trampolines added - Added speaker tower - Updated Bunge - Trampolines added - High grounds added - Secret trampolines added - Added speaker tower - Updated Hagen - Major optimizations - Trampolines added - Rooftops opened up - Secret trampolines added - Added speaker tower - Updated Hills - Trampolines added - High grounds added - Secret trampolines added - Added speaker tower - Updated Hagen Jr - Trampolines added - High grounds added - Fixed various collision bugs - Added Night Hills Jr map - Updated Site - More trampolines added - Map symmetry changed - Increased overall line of sight distance
Network:
- Switched networking backend - Should decrease max ping times - Improved joining as party - Fixed some bugs - Added support to play with Steam offline
Weapons:
- Added Frag grenade - Added Splashbang grenade - Added Smoke grenade - Added Sword - Added X800 Iron sight - Added X800 Acog - Support for weapon attachments - Added Intervention Iron sight - Added Intervention Acog - Added Barrett Iron sight - Added Barett Acog - Added Chipmunk Iron sight - Fixed Tec-9 animations - Fixed Noobtube - Added Broken lens effect for snipers with Urban camo - Fixed Cobra silencer issue - Frag grenade explosion time fixed - Flash grenade radius/angle increased
Characters:
- Updated character models - Updated character animations - Added character skin for Free for All - Added Commander gear - Added Maverick gear - Added Cowboy gear - Removed Sparta gear
Playercards:
- Added Premium logo - Added Verified logo - Added Verified background - Added Infected logo - Updated Emoji logo - Removed Pewds logo - Added Knowledge logo
Powerups:
- Added Aimbot powerup - Gives you aimbot for short period - Added Impostor powerup - Makes your head text green even for enemy team - Dodges Aimbot powerup - Added Glow to powerup objects
Killstreaks:
- Killstreaks are now selectable/unlockable - 2 killstreaks can be used at once - Added Blink killstreak - Teleportation device - Movement retains through teleport - Added Lifesteal killstreak - Heals you when doing damage - Added POV-radar killstreak - Translates minimap information to screenspace - Added Raid killstreak - Gases entire map, ticks enemy health down to 10 - Fixed Radar scan
HUD:
- Added full map preview (Hold M to preview) - Added minimap powerup indicators - Added low ammo warning - Added infected hud - Added optional pro-crosshair - Use /set_crosshair_length [Number] - Use /set_crosshair_width [Number] - Use /set_crosshair_space [Number] - Added "Left" and "Join" text to Infected killfeed - Added "Disconnected" text to killfeed when player leave due to error
Graphics:
- Switched to Deferred shading - Added Bullet tracers - Added Bullet holes - Added Explosion marks - Improved Muzzle flash - Added Muzzle flash light - Added Ambient Occlusion - Added Distance fog - Added Halfspace fog - Added Decals - Added Point lights - Optimization - Added objects render distance, will improve performance - Added low quality textures, will reduce memory usage for low-end users - Added character level-of-detail, will improve performance
Settings:
- Added "Graphics settings" work load hint LOW/MEDIUM/HIGH - Setting for Fog - Setting for Particle effects - Setting for drawing Audience - Setting for showing country flag (default off) - Gamepad sensitivity range increased - Support for 144/120/60 FPS limit - Added support for controller button bindings - Added restore button to keybindings
Chat:
- Saves last two messages sent, navigate using UP arrow key - Chat text size adjusted - Setting for chat censoring on/off - Added support for cheats in private-matches /enable_cheats - /noclip - /toggle_godmode - /set_position - /set_bot_position .... - Added support for cinematic camera (needs cheats enabled) - /test_stop (stops bots) - /add_bot_animation [Bot ID] [Running] [Crouching] [start/end] - /set_cinematic_spectate - /set_cinematic_preset [Preset ID] .... - Various commands added - /roulette - /iq - /flush - /hide_chat - /hide_hud ....
Localization:
- Added Simplified Chinese language - Added more flags - Taiwan - Romania - Belarus - Switzerland - Poland - Vietnam - Malaysia - Argentina - Chile - Peru - India - Portugal - Thailand - Netherlands - Indonesia - South-Korea - Ukraine - Phillipines - Ireland - Greece - Japan - New Zeeland - Australia - Czech - Austria - Belgium - Hungaria - Georgia
Sound:
- Added announcer voice lines - Killstreak hint - Winning/Losing hint - Time left hint - Countdown - End screen voicelines - Menu greetings - Added Menu music - Added Loading music - Added Winning/Losing music - Added Infected music - Updated AK47 sound - Added headshot hitmark sound
Misc:
- Improved startup screen - Updated main menu - Updated credits screen - Support for up to 30 bots in private match - Removed name colors - Support for verified players - Verified players will be recruited by game staff - Gives player verified indicator next to name - Added game crash information alert window - Gamepad users can now use chat if keyboard is connected - Updated BOT names - Added Male/Female names - Added custom cursor - Fixed multi-threading issues - Should decrease game crashes - Fixed bugs - Added bugs
We hope you like the update! Cheers! 🍻 Svante 2020-05-29
* Removed large FPS drop when game window lost focus due energy saving logic * Fixed network syncronization for moving player causing some move flicker * Fixed player nameplate flickering when moving * Fixed teamplayer spectate mode flicker * Locked some combinations with free sp
* Removed large FPS drop when game window lost focus due energy saving logic * Fixed network syncronization for moving player causing some move flicker * Fixed player nameplate flickering when moving * Fixed teamplayer spectate mode flicker * Locked some combinations with free spectate/teamplayer spectate and respawn when not valid * Changed SND player joining in game more than 30 seconds will spectate * Fixed SND not able to plant bomb when team player killed while planting bomb * Fixed SND bomb icon stuck on player between rounds. * Fixed problem with last kill not counting score * Fixed defuse bomb score not counting. * Fixed team score not updated when joining team match. * Fixed unlocks not working "Sherlock", "Flames" and total wins and loses unlocks * Fixed unlock secret not working if specifik weapon skin already unlocked * Fixed some collision boxes in Hagen and Bunge * Added used GPU name in settings to show user used GPU in multi GPU computers * Added automatic start for NVIDIA high performance GPU in laptops with built in low power, low performance GPU, causing very bad performance for users not knowing how to assign correct GPU manually.
* Adjusted spectate when killed in SND * Added third person spectate for remote players * SND Round text for round winner displayed wrong * Removed team change from public lobby (no function)
* Adjusted spectate when killed in SND * Added third person spectate for remote players * SND Round text for round winner displayed wrong * Removed team change from public lobby (no function)
* Added death shooter cam * Added team change in menu for private match * Updated hagen map and minimap * Public lobby timer not reset when player leave lobby * Teams recalculated if any one leaves in public lobby * Leave not possible when time below five sec in public lobby * Bu
* Added death shooter cam * Added team change in menu for private match * Updated hagen map and minimap * Public lobby timer not reset when player leave lobby * Teams recalculated if any one leaves in public lobby * Leave not possible when time below five sec in public lobby * Bugfix powerup skill could stay on dead player after respawn
Patch notes 1.3.3 * Big changes to Hagen map * Fixed spawn points in FFA to always spawn as far as possible from other players * Fixed announcers sound in SND for enemy and defender when bomb planted * Changed SND only health powerups active * Minor text changes Patch notes 1.3.4
Patch notes 1.3.3 * Big changes to Hagen map * Fixed spawn points in FFA to always spawn as far as possible from other players * Fixed announcers sound in SND for enemy and defender when bomb planted * Changed SND only health powerups active * Minor text changes
Patch notes 1.3.4 1. Fixed some collision boxes on updated Hagen map 2. Fixed spawn points in all game modes not to be reused with network
First patch in early access 1.3.1 * Game not starting in steam offline mode * Fixed rare System.NullReferenceException crash * Fixed game random crash when selecting skins in customize
First patch in early access 1.3.1
* Game not starting in steam offline mode * Fixed rare System.NullReferenceException crash * Fixed game random crash when selecting skins in customize
Hello everyone! Due to some last minute bugs we decided to delay the game to May 30th to make sure that the multiplayer matchmaking doesn't collapse on itself on release. ːsteamsadː Many of the bugs were easy to fix but very gamebreaking, so for us it was better to take the time
Hello everyone!
Due to some last minute bugs we decided to delay the game to May 30th to make sure that the multiplayer matchmaking doesn't collapse on itself on release. ːsteamsadː
Many of the bugs were easy to fix but very gamebreaking, so for us it was better to take the time to fix them rather than pray that the bugs don't occur for you guys.
Coming the 30th of May 2019 Join our Discord server here: False Front! False Front is a first-person shooter we at Svantech Studios have been working on for a little over 1.5 years, our vision with the project is to make a fps game that goes back to the old days of shooters yet s
https://www.youtube.com/watch?v=kVpVcIwXn_M
Coming the 30th of May 2019
Join our Discord server here: http://discord.falsefront.se
False Front!
False Front is a first-person shooter we at Svantech Studios have been working on for a little over 1.5 years, our vision with the project is to make a fps game that goes back to the old days of shooters yet still tries to innovate small but simple things to make the game stand out from the crowd!