Vee Rethak - Deep Under The Mountain

Coming soon

Sammy Fischer

Planned release
Coming soon
Platforms
Windows
Last updated
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Updates & announcements

10 posts
  1. Developer post

    I'm not dead, nor is the game ...

    ... but it was pining for the fjords for some time. After doing the unthinkably stupid and upgrading VRTK and Unity nothing worked anymore. Paying-Work and other stuff kept me from fixing the game, so the source code was rotting away on my hard drive. Well .. I took a look at the

  2. Developer post

    I'm not dead, nor is the game ...

    ... but it was pining for the fjords for some time. After doing the unthinkably stupid and upgrading VRTK and Unity nothing worked anymore. Paying-Work and other stuff kept me from fixing the game, so the source code was rotting away on my hard drive. Well .. I took a look at the

  3. Developer post

    Early Release date set to June

    The good news is that, as of April 5th, my Vive works again, which means I can finally fix all the problems people have pointed out and add some more content. Ironic that I got my replacement station the day I actually intended to release. The bad news is that some of the changes

  4. Developer post

    Early Release date set to June

    The good news is that, as of April 5th, my Vive works again, which means I can finally fix all the problems people have pointed out and add some more content. Ironic that I got my replacement station the day I actually intended to release. The bad news is that some of the changes

  5. Developer post

    Complete rework of Magic and R.I.P. Base Station

    After watching people struggle with the way I implemented magic and reading your comments I decided to scrap the way magic works at the moment and make it much easier. The current implementation works fine when you know what you are doing but it is way too complicated to explain

  6. Developer post

    Complete rework of Magic and R.I.P. Base Station

    After watching people struggle with the way I implemented magic and reading your comments I decided to scrap the way magic works at the moment and make it much easier. The current implementation works fine when you know what you are doing but it is way too complicated to explain

  7. Developer post

    Casting spells is now much easier

    As of 20170311a3_2, two sparkly objects appear when you try to cast to show you where your hands have to go for the current spell. For multi-part spells (the fireball for example) they will repeat each part a few time then go on to the next one, and then start again. The speed at

  8. Developer post

    Casting spells is now much easier

    As of 20170311a3_2, two sparkly objects appear when you try to cast to show you where your hands have to go for the current spell. For multi-part spells (the fireball for example) they will repeat each part a few time then go on to the next one, and then start again. The speed at

  9. Developer post

    New, improved demo coming up soon

    The feedback so far has been overwhelmingly "I can not pass the calibration scene, no matter what", which, while frustrating for me (but probably not as frustrating as it was for those who were stuck in the room and kept gesticulating around) means I had to rethink the whole appr

  10. Developer post

    New, improved demo coming up soon

    The feedback so far has been overwhelmingly "I can not pass the calibration scene, no matter what", which, while frustrating for me (but probably not as frustrating as it was for those who were stuck in the room and kept gesticulating around) means I had to rethink the whole appr