Aquila Bird Flight Simulator

Graeme Scott

Released
Dec 27, 2020
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Another progress update!

    Another video to show progress - sorry it's a bit long! Feel free to skip along - forest ambience is at 1:30 ish and the ocean at 3:30 - the rest is me having a jolly around the island. It's also a VR capture so excuse me looking around. I'm now using the Crest ocean system. It l

  2. Developer post

    An overhaul on the way...

    So it's been a long time coming, and after a prolonged silence. For that I apologise. I've dabbled with Unreal Engine, then come back to Unity with it's more evolved functionality with VR, and I've been working on an overhauled version of Aquila. There is still plenty to do, but

  3. Developer post

    Welcome, to the real world...

    Firstly I must apologise for the lack of much of anything on the Aquila front recently. Basically, as you may know, I was furloughed from my main job as a commercial pilot for nearly 2 years. They now want me, and a few hundred of my colleagues, back to work for what they expect

  4. Developer post

    A Fiery visitation! (update 1.042b)

    The Great Haforn, overseer of all of the eagles, has been known to alight in Scotland. They'll accept an offering made in to their red fire, best made in the form of a tasty fish, and reward such subjects with a spectacular show of light and sound - along with an achievement! Rum

  5. Developer post

    Update to version 1.041b!

    Numerous things were wrong with the previous release, and hopefully some of this is addressed with this one also. Most notably the way things moved on the server deteriorated over time due to the version of Mirror I was using being buggy. The way I was controlling things was also

  6. Developer post

    Current state of the game

    Unity is an amazing platform, and it has been really interesting to work with it after coming back to coding 6 years ago. However I've hit this wall where I really need a big terrain, want low level details, but don't want to destroy performance in VR. If I ignore VR, and was wor

  7. Developer post

    Online Sunday at 9 pm UTC!

    Important: Apologies. Nasty problem with dizzyness this evening. I can't resolve it and it's already half nine. I'll have to reschedule for tomorrow (Sunday). If there's one thing Aquila needs, it's definitely a clear head to play and enjoy! I'll be running another online session

  8. Developer post

    Update to version 1.03671!

    I've updated the server to this new beta version as I wish to see if it's working, but quietly confident that even if it isn't, nothing else will be affected. However if you do encounter issues with this patch, please change your game properties to use the "previousversion" branc

  9. Developer post

    Small update to version 1.03651!

    A relatively small update this time, in relation to the Valentines achievement. If you've never played on the server, you wouldn't hit this bug. Latest changes for 1.03651: - The Valentines hearts were becoming confused about which map they were on, when you joined a network game

  10. Developer post

    Online Saturday at 9 pm UTC!

    I'll be running another online session on Saturday evening at 9pm UTC/UK time. I will be generally targeting this time most Saturdays, certainly for an hour... maybe 2... Previous events have worked out well, I got loads of feedback and a little bug list to fix. Now those bugs ar

  11. Developer post

    New update to version 1.0365!

    A relatively small update this time, which still took a heap of time to do. Anyway progress is progress! Latest changes for 1.0365: - New settings page on the title screen, allowing you to set: * custom date/time options including day length. Day length can be between 12 and 1440

  12. Developer post

    New update to version 1.036!

    Here's some of the patch notes for a number of frequent little updates, and not so little updates, that have been going on. The big change is that trueSky is gone for the Sky system, and is replaced by Enviro. It now has a full custom weather system controller, to give you (hopef

  13. Developer post

    Online Saturday in Scotland at 9pm UTC!

    I'll be running another online session on Saturday evening at 9pm UTC/UK time. I will be generally targeting this time most Saturdays, certainly for an hour... maybe 2... *not* 3 like last time. My arms did *not* forgive me for a couple of days... Previous events have worked out

  14. Developer post

    Online later in Scotland at 9pm UTC!

    I'll be running another online session this evening at 9pm UTC/UK time. I will be generally targeting this time most Saturdays. Previous events have worked out well, I got loads of feedback and a little bug list to fix. Now those bugs are squished (mostly ... I'm sure more will a

  15. Developer post

    Version 1.0 arrives! Ok well it's 1.03...

    So around five years of trying to pull this project together around a full time job, finally it was Covid-19, then catching Covid-19, and then being furloughed that gave me the time this project deserved. I'll say now it's not finished, but I feel it has the base features that I'

  16. Developer post

    We're doing it again! Come and join us for a group flight in Scotland!

    Following on from the event on the 26th September, I'll be running another online session this coming Saturday. The first event really worked out well, I got loads of feedback and a little bug list to fix. Now those bugs are squished, I'm ready to do it again. I need to get an id

  17. Developer post

    Come and join us for a group flight in Scotland!

    I need to get an idea of how Aquila will cope with more players, and just give everyone a chance to fly together and see how it works out. :) Therefore I will be online and ingame from 9pm uk time (8pm UTC), certainly for a couple of hours with the odd break or two. I’ll set up f

  18. Developer post

    Version 0.9963 available - with Multiplayer!

    This update brings something I've wanted for a long time to Aquila... Multiplayer! BUT ... please please please... if you're new to Aquila and playing in VR, check out these tutorial videos. It is a *must* particularly if you're using motion controllers. You'll find them here: Yo

  19. Developer post

    Possible multiplayer testing...

    I have been working on bringing multiplayer to Aquila, and put together a relatively short video showing it in action. It can be seen below. I'm 'flying' both birds, so controlling one while the other is on autopilot, and then editing the videos afterwards. If you are interested

  20. Developer post

    Version 0.9915 available!

    This small update fixes a couple of annoying bugs that were revealed in non-vr gameplay with no gamepad connected. Hopefully this will resolve those issues discovered. Latest changes for 0.9915: - Bug fix for keyboard controls not working when no vr setup is detected. - Bug fix f