FoxTail

Gingertips Game Studio · Artem Vodoriz

Released
Mar 1, 2018
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    FoxTail Update: Publishers, Freelance, and Key Art

    Hello, Foxies! It’s been a while since I last reached out, and I sincerely apologize for the silence. The last six months have been a rather difficult and exhausting chapter in our lives, as we were heavily involved in wrapping up the art production for Defender of the Crown . Fo

  2. Developer post

    DEVLOG - April 2026

    Hello, Little Foxes! It has been a while since our last update. During this time, Yuriy and I have been working as artists on the Defender of the Crown remaster project, and Vanda was working with the texts and translation of the game. It is now nearing completion, but until rece

  3. Developer post

    DEVLOG September–November 2025

    During these three months we: • Finished polishing and finalizing the scripts of Chapter 3. • Added a brand-new side quest to Chapter 3 and tuned interactions to feel more natural and smooth. • Brought more life to several locations by adding dynamic fog and smoke effects. Meanwh

  4. Developer post

    DEVLOG August 2025

    During August we: - Done a lot of bugfixing in Chapter 3. - Trained Creak to behave and interact with Leah better. - And Beo, too. - Fixed some sounds in Chapter 3. (You know there will be one additional location and puzzle in Chapter 3, right?) - The drops in the Crypt are now p

  5. Developer post

    Public update 2025-08-17

    We’ve updated the in-game documentation: – Added Ukrainian version of README. – Removed outdated Russian version. This is a minor maintenance update and does not affect gameplay or save files.

  6. Developer post

    DEVLOG July 2025

    This month we've done a lot of crucial things, even if it doesn't sound like much. Development: - Bug fixes and script adjustments for Chapter Three; - Added fog and smoke to Chapter Three, to the dream of Chapter One and to the deep forest of Chapter Two (we finally implemented

  7. Developer post

    DEVLOG June 2025

    Hello, Foxes! This month's devlog will be short, because the month was very difficult for us. Unfortunately, we are still living in war conditions with frequent shelling of our cities by ruzzian rockets and strike drones. You have all seen the terrible photos of destroyed houses

  8. Developer post

    DevLog May 2025

    Development: - added distortion shader; - added refraction through transparent objects on the scene (glass, crystals, hot air) (it's just very beautiful); - added character scaling when exiting/entering scenes (when there is a transition into the depth of the scene); - added char

  9. Developer post

    DevLog April 2025

    Development: - bug fixing and enchantments for Chapter 3. A significant milestone: now Leah's diary is fully working, and does so beautifully! It’s time to turn the page! UI: - we’ve added a fully renewed diary: the experience of using it is now much better. We’re using a new, mo

  10. Developer post

    DevLog January - March 2025

    For the last few months we’ve: • Switched to the new version of Power Quest. • Changed the starting quest of the Third Chapter – it will contain a new location and items. • Updated the icons for the items in the Third Chapter (and added the new ones). • Added WASD control (it wor

  11. Developer post

    1000 days of war

    1000 days of war 1000 days ago we lost our homes and our past lives - forever. For 1000 days in a row, we have been checking to see if our loved ones are alive - and not all of them are. For 1000 days we have been hoping that our children won't be killed by an enemy missile or dr

  12. Developer post

    NotDevLog

    For many months in a row, we have been trying to work without electricity, in constant fear for our lives and the lives of our loved ones, with no prospect that this will ever end. Today, these ruzzian bastards destroyed a clinic for children with cancer. 😢 This is all you need

  13. Developer post

    DevLog April-May 2024

    Development: - Testing and debugging of the First Chapter (It was hell) is completed. Art: - Added more unique animations for Leah (Chapter 1, Chapter 2) Introducing: Logic Flow The amount of code and the numbers of rooms, characters, items, dialogs and quests in the game keep in

  14. Developer post

    DevLog March 2024

    Development: - Added rays of light and dust particles - 100% (Chapter 1) - Added a new outfit for Leah (Chapter 3) Scripts: - Optimized and customized scripts - Customized dialog switches - Optimized code for the interaction of items with areas and characters - Optimized scripted

  15. Developer post

    DevLog February 2024

    Development: - 100% of text and 75% logic added to Chapter 4 - Updated room transition areas for Chapter 4 - Added a new outfit for Leah (Chapter 2) Sound: - Added and updated footstep sound regions for Chapters 2, 3, and 4. - Update RoomSounds - Chapter 4 - 100% UI: - Added effe

  16. Developer post

    Two years of war.

    Two years of war. A terrible date. Terrible events that changed us a lot. On February 24, 2022, at 4 am, we heard the first explosions. My mom called - Kyiv, explosions, shooting, she was in the basement. Later, my father called - the first missiles fell near his house in Kharkiv

  17. Developer post

    DevLog January 2024

    UI: - Updated icons of the items of the Second Chapter. - Added special letters for Czech and French - added a full layout for Georgian Development: - 100% of text and logic added to Chapter 1 - 100% of text and logic added to Chapter 3 - Our development environment is turning in

  18. Developer post

    Devlog December 2023

    Development: • 80% of text and logic added to Chapter 1 • New full-featured tool for editing in-game text, diary, books, and visualising scene context and game logic • New syntax for accelerated scripting of dialogs and interactions • More refactoring. Almost all game code is imp

  19. Developer post

    Devlog November 2023

    Development: - 70% of text and logic added to Chapter 1 - 100% of text and logic added to Chapter 2 - Huge refactoring pass (code is now better and easier to maintain!) - New development tools that speed us up! - Prototypes of new (mystery!) features - New development tool: Item

  20. Developer post

    DevLog October 2023

    We've reached an important milestone: the game's prologue is complete! All the animations, scenes, sound files, characters, quests, and scripts are ready! Now we'll start implementing quests for the existing four chapters. Since everything is already done for them, this process i