Hartacon Tactics

Charlie Fleed

Released
Jan 1, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Version 7.21 available for everyone.

    Version 7.21, previously available as the "current" beta is now available for everyone. Wishlist and keep an eye on incoming discounts!

  2. Developer post

    Version 7.21 available in 'current' beta branch. Testers welcome.

    Version 7.21 of Hartacon Tactics has been released in the 'current' beta branch. Use password 'htcurrentbuild' to access it and opt in. This update brings substantial improvements to mouse controls for a faster and better gameplay experience. Below you see a sample of the improve

  3. Developer post
  4. Developer post

    Patch notes

    Fixed a bug in Campaign end. Hard and medium difficulty campaign complete achievements unlock achievements for lower difficulties (retroactive).

  5. Developer post
  6. Developer post

    v7.20 update - Map editor improvements.

    Hey everyone, this is a small update bringing you an improved GUI for the Map Editor if you are using mouse and keyboard. Say goodbye to the somewhat awkward on-screen arrows you had to click on to move around the map. Now you can do everything by pointing and clicking directly o

  7. Developer post

    v7.19 update - Map scrolling, extended unit walk range and new damage preview.

    Hey everyone, I hope you're all doing well. This is a somewhat more substantial update than other recent ones. Version 7.19 introduces a new element to the gameplay, which is that of extended movement range for units. I am sure you have seen this in other games of the tactical ge

  8. Developer post

    v7.18 update and call for comments

    Hey everyone, I hope you're all doing alright in these crazy times. Version 7.18 brings a few small changes to the interface of the campaign aiming at improving the flow of the gameplay. When the worldmap is not active it is now seen with a sepia shading, and when the party moves

  9. Developer post

    v7.17 - Small update

    Hey there, I hope everyone reading is healthy and safe. Following an interesting review, although a negative one, including some good ideas about re-organising the menus, I did just that. I introduced an Extra menu, which now groups Map Editor, Achievements and Credits, making th

  10. Developer post

    Abusive Reviews

    It looks like Steam allows users to insult developers in their reviews. Reviews should stick to the contents of the game and not be personal attacks directed to a person. It would be ideal if people who barely touched the game didn't have the arrogance to write a review, but I gu

  11. Developer post

    v7.15 - Small update

    Hey there, this is just a small update containing a few new icons, and a new section in the Help describing Uniques and Rarities: Uniques are weapons, protections or accessories that cannot be bought in shops. Some fighters may come equipped with one or more uniques and they can

  12. Developer post

    Release

    As of 1 Jan 2019, Hartacon Tactics has ended its Early Access phase and is officially released. Please keep the feedback coming, in form of reviews, discussions and bugs reports as development is by no means suspended. The focus from now on is consolidation though, therefore if y

  13. Developer post

    Beta v7.14 - Close to final release

    Hi everyone, the default and current branches of the game have been updated to Beta v7.14, meaning everybody gets the most up to date version of the game. Here's what's new: - Mp-recover passive skill. - All physical attacks damage armors. - Damaged armors have proportionally red

  14. Developer post

    Beta v7.13

    Hi everyone, the "current" branch has been updated to Beta v7.13. Here's what's new: - Depth of dungeons depends on difficulty. - Fixed a bug affecting elemental alignment. - Window border glitch fixed. - More on-screen clickable buttons added. - New fire magic animation. - Chang

  15. Developer post

    Beta v7.12, Achievements

    Hi everyone, the "current" branch has been updated to Beta v7.12. Here's what's new: - Archer's skill Bird Killer deals extra damage to Hawkmen. - Sorting added to campaign setup recruiting screen. - Updated spawn positions on most large maps. - Added status ailment effects to so

  16. Developer post

    Beta v7.12, Achievements

    Hi everyone, the "current" branch has been updated to Beta v7.12. Here's what's new: - Archer's skill Bird Killer deals extra damage to Hawkmen. - Sorting added to campaign setup recruiting screen. - Updated spawn positions on most large maps. - Added status ailment effects to so

  17. Developer post

    Beta v7.11, the Sorceress

    Hi everyone, the "current" branch has been updated to Beta v7.11. Here's what's new: - Sorceress character added - Martial Artist class becomes Warrior - changed some class weapon types - Support and Counterattack become passive skills - changed Assassin's Execution skill - minor

  18. Developer post

    Beta v7.11, the Sorceress

    Hi everyone, the "current" branch has been updated to Beta v7.11. Here's what's new: - Sorceress character added - Martial Artist class becomes Warrior - changed some class weapon types - Support and Counterattack become passive skills - changed Assassin's Execution skill - minor

  19. Developer post

    Beta v7.10, the Assassin

    Hi everyone, the "current" branch has been updated to Beta v7.10. Here's what's new: - assassin character added - rebalanced classes, skills and equipment - restructured the Help section - removed three-tiers online mode - campaign candidate units increased to 48 and high ranked

  20. Developer post

    Beta v7.10, the Assassin

    Hi everyone, the "current" branch has been updated to Beta v7.10. Here's what's new: - assassin character added - rebalanced classes, skills and equipment - restructured the Help section - removed three-tiers online mode - campaign candidate units increased to 48 and high ranked