Released
Aug 1, 2017
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Cerebral Puzzles Update!

    A small update with some significant changes! ghost is only timer-based... dying is not penalized anymore fidel starts with 3 hearts now so combos can be done immediately design improvements in many level distributions and tuned the behavior of snakes and snake eggs only snakes c

  2. Developer post

    Anniversary Update!

    * NO GHOST TIMER ANYMORE . Take your time... * Redesigned the beginning of the game so the learning curve is smoother AND there's more variety for seasoned players. * MASSIVE reduction of loading times and noticeably improved ingame performance. * Redesigned the daily challenge w

  3. Developer post

    Update 2.7 - More forgiving ghost

    I've just uploaded version 2.7 of Fidel (windows only until we are sure everything is allright): 1) Ghost warning: I decided to make the ghost warning a universal feature. This means the first time you die, you get a warning and one minute to finish the level. If you die again, h

  4. Developer post

    Fidel 2.6 is UP!

    What's new? - Higher quality daily challenges - Tech logs on startup for people having trouble running the game: it's on Users//AppData/Roaming/Fidel/Local Store/logs.txt. Send them to [email protected] if Fidel is not starting up for you! - Simpler first level for new p

  5. Developer post

    Big Replayability Update!

    Fidel 2.5 is OUT: - Daily Challenge levels for expert players! - Full remastered OST *free* for Fidel owners. - Core gameplay improvements based on player feedback. - Runs on DirectX11 on Windows, providing a performance boost. - Includes the full version of another game (hidden

  6. Developer post

    Big Replayability Update!

    Fidel 2.5 is OUT: - Daily Challenge levels for expert players! - Full remastered OST *free* for Fidel owners. - Core gameplay improvements based on player feedback. - Runs on DirectX11 on Windows, providing a performance boost. - Includes the full version of another game (hidden

  7. Developer post

    Update 2.3: Indiana Jones-style level!

    Yesterday we did game design for Fidel *live* on Twitch. The result is a level where things goes to hell after you grab the Golden Idol. Changes: - New Indiana Jones style level. - Fixed a rewinding bug with the zombie and robot dog bosses. - Unified how the last heart is handled

  8. Developer post

    Update 2.3: Indiana Jones-style level!

    Yesterday we did game design for Fidel *live* on Twitch. The result is a level where things goes to hell after you grab the Golden Idol. Changes: - New Indiana Jones style level. - Fixed a rewinding bug with the zombie and robot dog bosses. - Unified how the last heart is handled

  9. Developer post

    Update 2.2

    - Overhauled design for the chess level: now it's always possible to kill the king (+achievement) - Now grandma is always angry if you were a bad dog - No more timer while fighting the Zombie in the Underworld - Zombie Fidel worm bomb nerf - Adjustment to "Dying is fine" achievem

  10. Developer post

    Update 2.2

    - Overhauled design for the chess level: now it's always possible to kill the king (+achievement) - Now grandma is always angry if you were a bad dog - No more timer while fighting the Zombie in the Underworld - Zombie Fidel worm bomb nerf - Adjustment to "Dying is fine" achievem

  11. Developer post

    Update 2.1

    - Three new achievements - Removed the need to unlock the Underworld bridge - Several fixes

  12. Developer post

    Update 2.1

    - Three new achievements - Removed the need to unlock the Underworld bridge - Several fixes

  13. PC Gamer

    Adorable dog dungeon crawler Fidel Dungeon Rescue gets a bunch of free content

    One of the main reasons we started the Indie Channel was to try and cover as many cool indie games as possible. Alas, some games still slip through the cracks. Case in point: Fidel Dungeon Rescue , an adorable dungeon crawler that somehow passed us by. It just got a big free upda

  14. Developer post

    Update 2.0!

    We've just uploaded a huge FREE update with new and improved things, some gathered from your feedback and other ideas we left out of the previous version. Highlights: - More time, more forgiving of mistakes so new players can experiment and think things through. - Three new world

  15. Developer post

    Update 2.0!

    We've just uploaded a huge FREE update with new and improved things, some gathered from your feedback and other ideas we left out of the previous version. Highlights: - More time, more forgiving of mistakes so new players can experiment and think things through. - Three new world

  16. Developer post

    Huge update this week!

    We are tying loose ends, getting ready for the next update that will introduce *a lot* of improvements and make the game a bigger. One of the most impactful changes is a toning down of the ghost, both in terms of time and mistake tolerance. If you found Fidel too unforgiving, you

  17. Developer post

    Huge update this week!

    We are tying loose ends, getting ready for the next update that will introduce *a lot* of improvements and make the game a bigger. One of the most impactful changes is a toning down of the ghost, both in terms of time and mistake tolerance. If you found Fidel too unforgiving, you

  18. Developer post

    Update 1.1

    - translation to russian (thanks Leonid Kapitonov, Slava Erofeev, Roman Salnikov and Andrew!) - translation to brasilian portuguese (thanks Team Jogabilidade) - translation to italian (thanks Ivan Braidi!) - game will show more hints now!

  19. Developer post

    Update 1.1

    - translation to russian (thanks Leonid Kapitonov, Slava Erofeev, Roman Salnikov and Andrew!) - translation to brasilian portuguese (thanks Team Jogabilidade) - translation to italian (thanks Ivan Braidi!) - game will show more hints now!

  20. Developer post

    Update 1.09

    - Improved low resolution display on OSX - slightly improved feedback for yellow spiders - fixed bug with bombs and the dragon - small fixes across the board