Insatia

Coming soon

KozinakaWeilardQuyse · Kozinaka Labs

Planned release
To be announced
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

16 posts
  1. Developer post

    Chat with the devs

    As part of the Steam Game Festival we will be chatting about worms, their anatomy and habits. Also will share development plans, spoiler levels from future releases, discuss ideas and suggestions. About the game: Insatia is a carnivorous worm simulator with an innovative control

  2. Developer post

    Live stream event!

    As part of the Steam Game Festival we will be streaming Insatia. We will try to play through all 15 levels of the demo, while getting all the achievements. Food is cunning, creeping, and is not going to eat itself alone! Come see how hard it is for the developer to beat their own

  3. Developer post

    Insatia

    Insatia is a carnivorous worm simulator with an innovative control system and a charming atmosphere full of creepy crawly cannibalism. Odd insects huddle in a corner, worms rip each other apart, and people push buttons and laugh. Key features: A tactical combat system, allowing w

  4. Developer post

    Demo 4.3.0 is available for download

    Soon game is going to be out on Steam (please, add to wishlist!). So I very much like to know that I didn't break anything during the last year of work. Please let me know if anything is odd. In updated demo: 1. Characters are reworked, old ones conflicted with game's visual styl

  5. Developer post

    Pufferball

    Pufferball is a 3 vs 3 game. Score a goal by bringing the puffer to the opposing team's goal area (and try not to swallow it in the process). After scoring a goal the puffer is either eaten by carrying player or grilled by referee turret. Biting, pushing, ripping apart the opposi

  6. Developer post

    Everybody loves gummies

    Finished new gummy mechanic — a substance that spat by gummy worm to bait everyone around. Should be very tasty.

  7. Developer post

    Split screen

    A lot of updates at once: added split screen mode, minimap, effects on worms and their indication (via icons and colorful screen flashes). Also new soundtrack and the victorious fan!

  8. Developer post

    Split screen

    A lot of updates at once: added split screen mode, minimap, effects on worms and their indication (via icons and colorful screen flashes). Also new soundtrack and the victorious fan!

  9. Developer post

    Through wormholes to the stars

    We just got portable wormhole generators in the lab! If creature gets into active zone of the device, direct spatiotemporal channel to random receiver is created.

  10. Developer post

    Through wormholes to the stars

    We just got portable wormhole generators in the lab! If creature gets into active zone of the device, direct spatiotemporal channel to random receiver is created.

  11. Developer post

    Side effects of dragging worms

    While working on sound effects we used special debug feature allowing us to drag creatures with mouse (in order to adjust how sounds play and vary with distance). With aphids everything went as planned, but as soon as first worm was touched the work was put aside...

  12. Developer post

    Side effects of dragging worms

    While working on sound effects we used special debug feature allowing us to drag creatures with mouse (in order to adjust how sounds play and vary with distance). With aphids everything went as planned, but as soon as first worm was touched the work was put aside...

  13. Developer post

    WIP: Laser helmet

    It's BURNING TIME! Laser helmet's discharge can easily burn enemies as well as your own excess weight. Note: in this video the weapon's recharge time is significantly reduced for demo purposes.

  14. Developer post

    WIP: Laser helmet

    It's BURNING TIME! Laser helmet's discharge can easily burn enemies as well as your own excess weight. Note: in this video the weapon's recharge time is significantly reduced for demo purposes.

  15. Developer post

    WIP: Purple worms

    Purple worms. Highly intelligent. Spit acid slowing everything down. Excessive exposure to acid causes chemical burns incompatible with one's life or body integrity.

  16. Developer post

    WIP: Purple worms

    Purple worms. Highly intelligent. Spit acid slowing everything down. Excessive exposure to acid causes chemical burns incompatible with one's life or body integrity.