Engine Security Patch
A patch for the Unity engine was released yesterday to fix possible exploits. 🫡
A patch for the Unity engine was released yesterday to fix possible exploits. 🫡

A patch for the Unity engine was released yesterday to fix possible exploits. 🫡
A patch for the Unity engine was released yesterday to fix possible exploits. 🫡
Just a very tiny update to fix a couple of shader bugs (the infamous 'black triangle bug' was probably due to this).
Just a very tiny update to fix a couple of shader bugs (the infamous 'black triangle bug' was probably due to this).
Some of you already know about my new game. For the others here's a quick overview: third-person shooter, wave based, FPS/mouse controls friendly, quick sessions, daily leaderboards and some rogue-like elements. Basically a lot in common with Furious Angels. If that sound interes
Some of you already know about my new game. For the others here's a quick overview: third-person shooter, wave based, FPS/mouse controls friendly, quick sessions, daily leaderboards and some rogue-like elements. Basically a lot in common with Furious Angels.
If that sound interesting to you please check out all the GIFs here and the first update here 👈
Fixed holes in the ground for the 'mountains' environment (the white one), which happened for some hardware configurations only. Thanks to t-blade for fixing the geometry.
Thanks to t-blade for fixing the geometry.
Added "Reset Defaults" option in: Menu > Controls > Rebind Axes Last wave is a bit more difficult Minimal, non-gameplay related tweaking here and there
Fixed end of day bug Fixed possible exploit Fixed stuttering target reticle
Strikes are changes from v1.9 to v1.9f • Armor upgrade when leveling up The tank will now get some armor upgrade (+66%) when leveling up. Basic and missile form will get a +20%. From MK-II onwards. • Increased missile damage when leveling up Was +33% at each new level up. Now it
Strikes are changes from v1.9 to v1.9f
The tank will now get some armor upgrade (+66%) when leveling up. Basic and missile form will get a +20%. From MK-II onwards.
Was +33% at each new level up. Now it is at +50% +66%. From MK-II onwards.
With digits.
Very few will reach this upgrade level.
That way transformation loop is more fun and accessible. Plus you get more chances to use the laser tank!
Carrier waves are now like this: 1 - 1 - 2 - 3 - 4 - 5 - 6 - 7. Was: 1 - 1 - 2 - 3 - 5 - 7.
Menu > Controls > Firemode.
• Added more waves and carriers to the endgame This applies only to the very best players out there. • Added 'FPS Cap' option A better version of the previous 'VSync' option that will let you manually set the fps cap up to your desktop refresh rate, if you desire. • Added 'Song'
This applies only to the very best players out there.
A better version of the previous 'VSync' option that will let you manually set the fps cap up to your desktop refresh rate, if you desire.
Brought back the original song, which is called 'Giulius'.
• Made the code a bit safer from cheating Long overdue. • You can mix gamepad input with mouse and keyboard For example you can use one stick for movement and the mouse for shooting. That's it!
Long overdue.
For example you can use one stick for movement and the mouse for shooting.
Put a link to my new upcoming game: AFTERBURN edit: Added the possibility to launch the Unity config screen in v1.63. So, this is what I've been working on for a while now, as you can see from the visuals it is quite similar to Furious Angels, gameplay too. If that looks like som
So, this is what I've been working on for a while now, as you can see from the visuals it is quite similar to Furious Angels, gameplay too.
If that looks like something you'd enjoy please wishlist/follow and let me know what you think ;)
Unity engine updated to a more recent version. Better screen options, now you can play fullscreen at 480p if you want to. Leaderboards are not clipping names anymore. Last day ranking is now available whenever you want. Go to Menu > Last Day (although wait the current day to e
I've put v1.52 in the beta branch in case there are any game breaking issues, please let me know if that happens.
Just a bug-fixing update. A bit underwhelming for the first anniversary, I know, but I've been a bit busy. And as you might have noticed there is a crazy discount going on, lets hope it will bring lots of new players and spice up the leaderboards :)
Just a bug-fixing update. A bit underwhelming for the first anniversary, I know, but I've been a bit busy.
And as you might have noticed there is a crazy discount going on, lets hope it will bring lots of new players and spice up the leaderboards :)
Just a bug-fixing update. A bit underwhelming for the first anniversary, I know, but I've been a bit busy. And as you might have noticed there is a crazy discount going on, lets hope it will bring lots of new players and spice up the leaderboards :)
Just a bug-fixing update. A bit underwhelming for the first anniversary, I know, but I've been a bit busy.
And as you might have noticed there is a crazy discount going on, lets hope it will bring lots of new players and spice up the leaderboards :)
2 new maps. A new music track. Adjusted the late game difficulty + the impostor gets a laser upgrade after the 3 carriers wave, watch out. Thank you for the support and happy holidays! *edit* Removed the impostor laser upgrade in 1.51. Getting zapped wasnt much fun :)
Thank you for the support and happy holidays!
*edit* Removed the impostor laser upgrade in 1.51. Getting zapped wasnt much fun :)
2 new maps. A new music track. Adjusted the late game difficulty + the impostor gets a laser upgrade after the 3 carriers wave, watch out. Thank you for the support and happy holidays! *edit* Removed the impostor laser upgrade in 1.51. Getting zapped wasnt much fun :)
Thank you for the support and happy holidays!
*edit* Removed the impostor laser upgrade in 1.51. Getting zapped wasnt much fun :)
Better handling of offline mode and server issues. Fixed an issue with fullscreen mode. And if you are enjoying the game and have 5 min to spare please consider giving it a review, it helps a lot :)
And if you are enjoying the game and have 5 min to spare please consider giving it a review, it helps a lot :)
Better handling of offline mode and server issues. Fixed an issue with fullscreen mode. And if you are enjoying the game and have 5 min to spare please consider giving it a review, it helps a lot :)
And if you are enjoying the game and have 5 min to spare please consider giving it a review, it helps a lot :)
Hello everybody, we now have a couple of camera zoom options: Cinematic: focus on the ship at critical moments but zooms out when firing. This is the default setting. Static: always zoomed out.
Hello everybody, we now have a couple of camera zoom options:
Hello everybody, we now have a couple of camera zoom options: Cinematic: focus on the ship at critical moments but zooms out when firing. This is the default setting. Static: always zoomed out.
Hello everybody, we now have a couple of camera zoom options:
This is just a bugfixing update, I havent touched the gameplay since 1.31 (3 weeks ago). If you are seeing differences in the game difficulty/balancing its just the daily waves changing. Beware of the power of your imagination :) Fixes Some issues with vsync. Support for fringe r
This is just a bugfixing update, I havent touched the gameplay since 1.31 (3 weeks ago). If you are seeing differences in the game difficulty/balancing its just the daily waves changing. Beware of the power of your imagination :)