Released
Mar 29, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Rend Developer Letter: Launch!

    Warriors, the glorious day is upon us: Rend is leaving Early Access! We launched Rend into the Steam Early Access program on July 31, 2018 as a fully developed survival game that offered room for growth and our goal from the start was to continuously grow and improve the game by

  2. Developer post

    Rend Early Access Patch 9

    Patch 9 introduces an interactive world map, a major update to Control Points, and dozens of important bug fixes to issues reported by you, our dedicated player community. This patch will deploy at 2:00 PM PDT (GMT-7) on Friday, March 29 . Interactive World Map The initial design

  3. Developer post

    New Feature: Interactive World Map

    This Early Access article highlights an upcoming feature that the Rend community has been asking for since the days of Alpha: an in-game world map. Player feedback has driven the interactive design of this feature, originally only available as a static image on external fansites.

  4. Developer post

    Patch 9 Available Now on PTR

    Patch 9 introduces more than 250 gameplay improvements and bug fixes as well as redesigned Control Points and an all-new interactable world map. A overview of these new features and more can be found in the preliminary patch notes . With internal testing complete, we’re inviting

  5. Developer post

    Rend Early Access Patch 8: Patch Notes

    Patch 8 introduces a major update to Bow combat, rebalanced and amended Ammunition and other crafting recipes, and dozens of important bug fixes to issues reported by you, our dedicated Early Access community. This patch will deploy at 8:00 AM PST (GMT-8) on Tuesday, January 29 .

  6. Developer post

    Rend Roadmap: Optimizing the World Map

    This Early Access roadmap article explores the newly optimized realm of Rend with specifics about the macro and micro adjustments to the map. Our earliest players will recall that this is not Rend’s first map change, however, it is the most significant in terms of scope. Read on

  7. Developer post

    Rend Developer Letter: Winter 2018

    This has been a year of milestones for Frostkeep Studios. We doubled in number of team members, progressed through our Alpha testing and content roadmap, were featured at a half-dozen major game industry events, reached the front page of Twitch with our partner program, and self-

  8. Developer post

    Save Big on Rend in the Steam Winter Sale

    Winter has officially begun with today's launch of the annual Steam Winter Sale - and Rend is participating! Save big on Rend during the Steam Winter Sale: 66% off the normal Early Access price! We've also just introduced artifact weapons and armors as well as combat , crafting ,

  9. Developer post

    Rend Roadmap: Introducing Artifacts

    Our fifth Early Access roadmap article delves into artifacts, one of Rend’s most unique features. Inspired by the mythical treasures of the gods from ancient Norse myths, these mighty items can shift the balance of power in a saga. Read on for an introduction to how artifacts cha

  10. Developer post

    Rend Early Access Patch 7.1: Patch Notes

    This interim patch fixes a number of minor yet important issues reported by the Rend community in Discord and on the official and Steam forums. It also changes how the Warehouse reflects its material capacity and Favor payout behavior. Thanks to our diligent players for their con

  11. Developer post

    Rend Early Access Patch 7: Patch Notes

    Patch 7 introduces a number of gameplay and quality-of-life features that we’ve been working on in parallel with the Patch 6 series including the new faction storage system, a new map layout, and our first pass on artifacts and relics. We’ll have full feature articles published f

  12. Developer post

    Rend Roadmap: Streamlined Storage

    Our fourth Early Access roadmap article dives into how we’re taking player insights to heart when it comes to designing a faction stronghold storage system that is both easy to use for new recruits while at the same time protects the team’s assets from internal sabotage. Read on

  13. Developer post

    Artifacts (Patch 7) Available Now on PTR

    Patch 7 introduces a number of gameplay and quality-of-life features that we’ve been working on in parallel with the Patch 6 series including the Warehouse system, a dodging mechanic for players, a new map layout, and our first pass on artifacts and relics. We’ll have full featur

  14. Developer post

    Rend Roadmap: Crafting Reconstructed

    Crafting is necessary for survival in the brutal and unforgiving lands of Rend but that doesn’t mean it can't be fun too. Over the few short months since Early Access began, we’ve been listening to the community’s valuable feedback on this core game system to make crafting easier

  15. Developer post

    Rend Early Access Patch 6.3: Patch Notes

    This interim patch introduces significant bomb damage rebalancing as well as fixing a number of missing or outdated recipes to resolve progression blockers. Also, the much-missed Stonefire Oven has made its return. Balance Reduced Wood Siege Bomb damage from 250 to 150. Reduced B

  16. Developer post

    Save Big on Rend in the Steam Autumn Sale

    Fall doesn't only refer to leaves: it also means falling game prices. The harvest season has officially begun with today's launch of the annual Steam Autumn Sale - and Rend is participating. Save big on Rend during the Steam Autumn Sale: 66% off the normal Early Access price! We'

  17. Developer post

    Rend Early Access Patch 6.1: Patch Notes

    The team’s taking a Spirit Axe to one of Rend’s core systems to create a streamlined crafting experience. This patch expands upon the initial Early Access roadmap changes introduced in Patch 6 last week with the majority of the game’s crafting tables restructured for easier navig

  18. Developer post

    Rend Roadmap: Combat Reloaded

    Even in its earliest designs, Rend’s development has been guided by two principle mechanics: survival gameplay and third-person-shooter gunplay. Over the course of Early Access, we’ve been harvesting player feedback and found that while Rend’s survival elements are strong (if a l

  19. Developer post

    Rend Early Access Patch 6: Patch Notes

    As our Fall 2018 Developer Letter stated, Rend’s extended content schedule means more impactful releases and Patch 6 is no exception. The first of our major Early Access roadmap game updates, it introduces significant, sweeping changes to Rend’s crafting, research, combat, and si

  20. Developer post

    Play Rend's New PvP Game Mode Early

    Since Rend’s first public-facing Alpha, the community has been asking for a version of the game that more closely resembles classic survival titles. In tandem with other Early Access roadmap features for Fall-Winter, the team’s been hard at work preparing a factionless game mode