Oscar Mike VR

For Loop Games

Released
Dec 1, 2016
Platforms
Last updated
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Updates & announcements

8 posts
  1. Developer post

    Animation Update and User Forum

    We've taken the animation changes out of the beta branch and put them in the main branch. Work is continuing on the new map and we hope to bring it to the beta branch soon. Our forums are now up at . We prefer being able to split up discussions into multiple forums to keep things

  2. Developer post

    Animation Update and User Forum

    We've taken the animation changes out of the beta branch and put them in the main branch. Work is continuing on the new map and we hope to bring it to the beta branch soon. Our forums are now up at . We prefer being able to split up discussions into multiple forums to keep things

  3. Developer post

    January 4 Beta Branch Update

    We've posted new animations to tone down the foot sliding from the last beta build.

  4. Developer post

    January 4 Beta Branch Update

    We've posted new animations to tone down the foot sliding from the last beta build.

  5. Developer post

    Beta Branch Update

    We pushed a small update to the beta branch today that we'll be rolling out to the main branch sometime soon. It fixes the animation issues with moving diagonally.

  6. Developer post

    Beta Branch Update

    We pushed a small update to the beta branch today that we'll be rolling out to the main branch sometime soon. It fixes the animation issues with moving diagonally.

  7. Developer post

    Update 1 and Beta Branch Builds

    We want to thank everyone that has purchased the Early Access version of Oscar Mike VR so far. For Loop Games has had a very busy post-launch month. Our team has been running around prioritizing art assets and bug fixes to make sure that we are hitting known issues and working on

  8. Developer post

    Update 1 and Beta Branch Builds

    We want to thank everyone that has purchased the Early Access version of Oscar Mike VR so far. For Loop Games has had a very busy post-launch month. Our team has been running around prioritizing art assets and bug fixes to make sure that we are hitting known issues and working on