We've done a few audio updates since the game launched but one issue has continued to crop up for some players: off-sync audio during cut scenes. This latest update has a fix to address the problem.
We've done a few audio updates since the game launched but one issue has continued to crop up for some players: off-sync audio during cut scenes. This latest update has a fix to address the problem.
We've done a few audio updates since the game launched but one issue has continued to crop up for some players: off-sync audio during cut scenes. This latest update has a fix to address the problem.
We've done a few audio updates since the game launched but one issue has continued to crop up for some players: off-sync audio during cut scenes. This latest update has a fix to address the problem.
We've posted another update for Voodoo Vince: Remastered today. There are a few important things in this one: - Completionists rejoice! A new trolley stop has been added to Inside The Kosmobot, which eliminates the "point of no return." You can now revisit any earlier level to mo
We've posted another update for Voodoo Vince: Remastered today. There are a few important things in this one:
- Completionists rejoice! A new trolley stop has been added to Inside The Kosmobot, which eliminates the "point of no return." You can now revisit any earlier level to mop up collectibles, even after the game is over to get those last few achievements if you missed them. This works with existing saved games, so you don't have to replay the whole game to enjoy it.
- Water is now processed on a separate thread. This should improve performance in the Bayou levels and the Square in the Quarter, especially for folks on somewhat older rigs.
- The game startup code has been updated to help with the infamous "D3D11CreateDeviceAndSwapChain - Failed" notice a few players have reported.
As always, let us know if you have any troubles with the game and keep posting feedback!
We've posted another update for Voodoo Vince: Remastered today. There are a few important things in this one: - Completionists rejoice! A new trolley stop has been added to Inside The Kosmobot, which eliminates the "point of no return." You can now revisit any earlier level to mo
We've posted another update for Voodoo Vince: Remastered today. There are a few important things in this one:
- Completionists rejoice! A new trolley stop has been added to Inside The Kosmobot, which eliminates the "point of no return." You can now revisit any earlier level to mop up collectibles, even after the game is over to get those last few achievements if you missed them. This works with existing saved games, so you don't have to replay the whole game to enjoy it.
- Water is now processed on a separate thread. This should improve performance in the Bayou levels and the Square in the Quarter, especially for folks on somewhat older rigs.
- The game startup code has been updated to help with the infamous "D3D11CreateDeviceAndSwapChain - Failed" notice a few players have reported.
As always, let us know if you have any troubles with the game and keep posting feedback!
Hi! We rolled out the latest patch for Voodoo Vince: Remastered. Here's what's new: - Fixed issues related to installing/playing from external (non-C:) drives. This should help some players who have reported issues with the game not starting. - Fixed level inventory pages on the
Hi!
We rolled out the latest patch for Voodoo Vince: Remastered. Here's what's new:
- Fixed issues related to installing/playing from external (non-C:) drives. This should help some players who have reported issues with the game not starting.
- Fixed level inventory pages on the pause menu. Some weren't showing up correctly.
- Updated to more recent Steam .dll
- Updated sound streaming to minimize stuttering issues.
- More detailed dialogs for certain asserts at game launch to help with upcoming bug fixes.
As always, let us know if you have any issues and/or just want to let us know if things are working smoothly. Feel free to reply to this announcement or contact us here: [email protected]
We have future upgrades in the works, so stay tuned.
Hi! We rolled out the latest patch for Voodoo Vince: Remastered. Here's what's new: - Fixed issues related to installing/playing from external (non-C:) drives. This should help some players who have reported issues with the game not starting. - Fixed level inventory pages on the
Hi!
We rolled out the latest patch for Voodoo Vince: Remastered. Here's what's new:
- Fixed issues related to installing/playing from external (non-C:) drives. This should help some players who have reported issues with the game not starting.
- Fixed level inventory pages on the pause menu. Some weren't showing up correctly.
- Updated to more recent Steam .dll
- Updated sound streaming to minimize stuttering issues.
- More detailed dialogs for certain asserts at game launch to help with upcoming bug fixes.
As always, let us know if you have any issues and/or just want to let us know if things are working smoothly. Feel free to reply to this announcement or contact us here: [email protected]
We have future upgrades in the works, so stay tuned.
Hello! We've posted an update to Voodoo Vince: Remastered. This has some changes we hope will help us track down the issues some players have reported with the following: - Stuttering and strange sync issues with cinematic sequences. Here's the deal: We've substituted regular ste
Hello! We've posted an update to Voodoo Vince: Remastered. This has some changes we hope will help us track down the issues some players have reported with the following:
- Stuttering and strange sync issues with cinematic sequences. Here's the deal: We've substituted regular stereo mixes for our usual 5.1 surround during the opening scene and the long scene where Vince first meets Kosmo's big green head. If you've had this issue, please start a New Game by moving over to Vince in the Voodoo Shop. Play the intro and the first level and let us know if you still experiencing problems. The rest of the scenes still have 5.1 mixes, so if you feel like playing further we can see how those compare. This will tell us if the way we're converting cinematic audio down to stereo is the culprit.
- Game boot-up problems. These are two-fold. First, we've updated our steam_api.dll for those experiencing the endless cloud save sync where the game doesn't actually start. We believe this will help with that. Second, for the lucky players who might be experiencing DirectX 11 compatibility issues, the game now generates an error message vs. just crashing or showing a black screen. If you get this, please post a comment here with the code you see, or email [email protected]
These don't fix the issues, but what we learn will help make that possible.
Hello! We've posted an update to Voodoo Vince: Remastered. This has some changes we hope will help us track down the issues some players have reported with the following: - Stuttering and strange sync issues with cinematic sequences. Here's the deal: We've substituted regular ste
Hello! We've posted an update to Voodoo Vince: Remastered. This has some changes we hope will help us track down the issues some players have reported with the following:
- Stuttering and strange sync issues with cinematic sequences. Here's the deal: We've substituted regular stereo mixes for our usual 5.1 surround during the opening scene and the long scene where Vince first meets Kosmo's big green head. If you've had this issue, please start a New Game by moving over to Vince in the Voodoo Shop. Play the intro and the first level and let us know if you still experiencing problems. The rest of the scenes still have 5.1 mixes, so if you feel like playing further we can see how those compare. This will tell us if the way we're converting cinematic audio down to stereo is the culprit.
- Game boot-up problems. These are two-fold. First, we've updated our steam_api.dll for those experiencing the endless cloud save sync where the game doesn't actually start. We believe this will help with that. Second, for the lucky players who might be experiencing DirectX 11 compatibility issues, the game now generates an error message vs. just crashing or showing a black screen. If you get this, please post a comment here with the code you see, or email [email protected]
These don't fix the issues, but what we learn will help make that possible.
Our bad. We left some surgical tools in the game during the last update and broke the Central Arena hub area in Roachfort. It should be all fixed now. Sorry for the inconvenience.
Our bad. We left some surgical tools in the game during the last update and broke the Central Arena hub area in Roachfort. It should be all fixed now. Sorry for the inconvenience.
Our bad. We left some surgical tools in the game during the last update and broke the Central Arena hub area in Roachfort. It should be all fixed now. Sorry for the inconvenience.
Our bad. We left some surgical tools in the game during the last update and broke the Central Arena hub area in Roachfort. It should be all fixed now. Sorry for the inconvenience.
The updates to VV:R continue. Tonight's offerings include: - Improved FOV consistency for minigame cameras. Some settings weren't saving consistently due to vehicles and mini-games having different camera settings. - Sound engine efficiency improvements. Part of our ongoing work
The updates to VV:R continue. Tonight's offerings include:
- Improved FOV consistency for minigame cameras. Some settings weren't saving consistently due to vehicles and mini-games having different camera settings. - Sound engine efficiency improvements. Part of our ongoing work to improve performance with game audio.
The updates to VV:R continue. Tonight's offerings include: - Improved FOV consistency for minigame cameras. Some settings weren't saving consistently due to vehicles and mini-games having different camera settings. - Sound engine efficiency improvements. Part of our ongoing work
The updates to VV:R continue. Tonight's offerings include:
- Improved FOV consistency for minigame cameras. Some settings weren't saving consistently due to vehicles and mini-games having different camera settings. - Sound engine efficiency improvements. Part of our ongoing work to improve performance with game audio.
We just rolled out our most recent update to Voodoo Vince: Remastered. This update goes a little deeper than usual to address the issue some players have reported with the game not starting or running. It turns out the issue was mostly due to an incompatibility with D3D feature l
We just rolled out our most recent update to Voodoo Vince: Remastered. This update goes a little deeper than usual to address the issue some players have reported with the game not starting or running. It turns out the issue was mostly due to an incompatibility with D3D feature level 10.1 on certain graphics cards. VV:R now supports D3D feature level 10.1 which is good news for anyone with one of these:
• ATI Radeon HD 3000/4000 series; • Nvidia GT 205-240/GT 300 series; • Intel HD Graphics 3000/2000 (Sandy Bridge)
If you're running one of these older cards and you're still encountering issues, please let us know!
We also made the FOV slider official and added it to our Options settings in the Voodoo Shop! Feel free to try it out if you’ve experienced discomfort with the game’s default setting or if you just sit really close to your screen.
We just rolled out our most recent update to Voodoo Vince: Remastered. This update goes a little deeper than usual to address the issue some players have reported with the game not starting or running. It turns out the issue was mostly due to an incompatibility with D3D feature l
We just rolled out our most recent update to Voodoo Vince: Remastered. This update goes a little deeper than usual to address the issue some players have reported with the game not starting or running. It turns out the issue was mostly due to an incompatibility with D3D feature level 10.1 on certain graphics cards. VV:R now supports D3D feature level 10.1 which is good news for anyone with one of these:
• ATI Radeon HD 3000/4000 series; • Nvidia GT 205-240/GT 300 series; • Intel HD Graphics 3000/2000 (Sandy Bridge)
If you're running one of these older cards and you're still encountering issues, please let us know!
We also made the FOV slider official and added it to our Options settings in the Voodoo Shop! Feel free to try it out if you’ve experienced discomfort with the game’s default setting or if you just sit really close to your screen.
Hi, Lots of little and a few big issues addressed in the latest update to Voodoo Vince: Remastered: - Fix for game speed slowdown in certain levels that caused Vince to move in slow-mo at times. - Removed resolution settings in Options in favor of just windowed and fullscreen bas
Hi,
Lots of little and a few big issues addressed in the latest update to Voodoo Vince: Remastered:
- Fix for game speed slowdown in certain levels that caused Vince to move in slow-mo at times. - Removed resolution settings in Options in favor of just windowed and fullscreen based on user’s screen resolution. - Carnival ride sound effect changed from shrieking cats to something less murder-inducing. - Fix for saved game timestamps in Voodoo Shop being all the same after a cloud save restore. - Rare but awful bug where players losing last life after raising the rotating platforms in Inside The Kosmobot could not progress when returning to the level. - Improvement to Ghost Trolley map navigation input. It’s easier to move between nodes when choosing a trolley stop now. - Level stats now limited correctly for levels played more than once. - Fix for controller being active in more than one game window at once.
Hi, Lots of little and a few big issues addressed in the latest update to Voodoo Vince: Remastered: - Fix for game speed slowdown in certain levels that caused Vince to move in slow-mo at times. - Removed resolution settings in Options in favor of just windowed and fullscreen bas
Hi,
Lots of little and a few big issues addressed in the latest update to Voodoo Vince: Remastered:
- Fix for game speed slowdown in certain levels that caused Vince to move in slow-mo at times. - Removed resolution settings in Options in favor of just windowed and fullscreen based on user’s screen resolution. - Carnival ride sound effect changed from shrieking cats to something less murder-inducing. - Fix for saved game timestamps in Voodoo Shop being all the same after a cloud save restore. - Rare but awful bug where players losing last life after raising the rotating platforms in Inside The Kosmobot could not progress when returning to the level. - Improvement to Ghost Trolley map navigation input. It’s easier to move between nodes when choosing a trolley stop now. - Level stats now limited correctly for levels played more than once. - Fix for controller being active in more than one game window at once.
Somebody (probably Chet in Global Acquisitions) finally noticed the button for publishing our Steam Cards correctly. Enjoy racking up cards and badges!
Somebody (probably Chet in Global Acquisitions) finally noticed the button for publishing our Steam Cards correctly. Enjoy racking up cards and badges!
Somebody (probably Chet in Global Acquisitions) finally noticed the button for publishing our Steam Cards correctly. Enjoy racking up cards and badges!
Somebody (probably Chet in Global Acquisitions) finally noticed the button for publishing our Steam Cards correctly. Enjoy racking up cards and badges!