Super Gear Quest

Blob Games

Released
May 5, 2020
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    New Story and Save System in progress!

    Hi everyone! It's been a while! I'd like to apologize for my lack of announcements here. Because even if Super Gear Quest is a complete game, I've still had more plans for it! I've just been hard at work on Kewtia Crystallite Hunt , my next game and the 3D platformer I talked abo

  2. Developer post

    Kewtia Crystallite Hunt Demo now available!

    I released the demo for a different game I've been working on, Kewtia Crystallite Hunt, today! Kewtia Crystallite Hunt is a bit different from Super Gear Quest, but if you liked SGQ or you're a fan of 3D platformers, I totally recommend checking it out! Plus, there is Super Gear

  3. Developer post

    Update (v1.5.8)

    Hi everyone! This is just a small patch that fixes a few things. nothing too major! Patch Notes Bug Fixes Fixed a bug where encountering Dimula in Boss Rush would reset its encounter in the main game Fixed an error where the new post-game boss wouldn't have music in Boss Rush, du

  4. Developer post

    Winter Update (v1.5.7)

    Hi everyone! Super Gear Quest's Winter Update is here! This will be the last update in a while, as I have to shift focus a little to my next game(s), but it's one of the bigger updates SGQ has gotten so far. This time there's a good bunch of new content, as well as a lot of chang

  5. Developer post

    Update (v1.5.6)

    Hi everyone! Mostly just a small patch to fix a couple more issues! Patch Notes Bug Fixes Fixed Streal not appearing in Boss Rush Fixed the Mad Butler boss not resetting the pause description after being defeated Fixed a bug with the two new X bosses from last update where you ha

  6. Developer post

    Update (v1.5.5)

    Hi everyone! First post-Spooky Update patch. This one adds a few things that didn't make it into the original update, but also makes some fixes and other changes too! Patch Notes New Stuff Added X versions of the two new Spooky Update bosses! Added the two new Spooky Update bosse

  7. Developer post

    Spooky Update (v1.5.4)

    Hi everyone! This update is a special one; the Spooky Update! The Haunted Chateau now has a new sub-area; the Haunted Chateau Cellar! And in there, you'll find two brand new bosses to fight... These two bosses were scrapped ones from before the game even released, but have finall

  8. Developer post

    Update (v1.5.3)

    Hi everyone! This patch is a small one, but fixes an important issue that was reported recently. Patch Notes Bug Fixes Fixed a bug which made shield doors close instantly when using Starter's core, making certain puzzles not work as intended Fixed a bug where the Dimula boss woul

  9. Developer post

    Update (v1.5.2)

    Hi everyone! Just a regular patch to fix some things up, mainly some stuff relating to Boss Rush (but also some outside of it). Patch notes below! Patch Notes Changes & Improvements Made the back door in the Wing Demon boss room open after defeating it in Boss Rush Made Roote

  10. Developer post

    Update (v1.5.1)

    Hi everyone! This is a patch that should hopefully fix up a bunch of bugs from the newest update (as well as some long-standing ones). Particularly some annoying bugs should be fixed now, like a game-breaking bug in Boss Rush, Boss Rush not completing properly when beaten on cert

  11. Developer post

    Boss Rush Update! (v1.5.0)

    Hi everyone! The Boss Rush update is out! It's not a massive update to the game overall, but features the brand new Boss Rush mode, an overhaul to a specific section of the story, and a few other things. Hope you like it! Patch Notes New Stuff Added Boss Rush mode! You can now fi

  12. Developer post

    Update (v1.4.9)

    Hi everyone! Another patch, this time with probably even more fixes than the last one. A ton of stuff was fixed for this one. Also though, some minor stuff elsewhere and some small steps towards new content was made, too. There's nothing big quite yet, but there's a few new thing

  13. Developer post

    Update (v1.4.8)

    Hi everyone! This patch is mostly just a bunch of fixes, as some issues were reported. Hope you like it anyway! Patch Notes Bug Fixes Fixed a bug where the teleporter in the Factorium was missing Fixed a layering issue in the Mokula Lab scene, which caused some text when interact

  14. Developer post

    Update (v1.4.7)

    Hi everyone! First update in a little while. Fixes a bunch of things, adds a little bit of new content, and improves on quite a few things. While there isn't too much new content just yet, a bunch of these changes should hopefully still feel good. I'm currently trying to develop

  15. Developer post

    Super Gear Quest Anniversary!

    Hi everyone! Super Gear Quest is now 1 year old. It feels like the game released just a few months ago, but it's been a whole year already... So time flies. I wanted to release an anniversary update for the game, but it's not quite ready yet. It will add Boss Rush among other thi

  16. Developer post

    Hotfix (v1.4.6)

    Hi everyone! This is just a quick hotfix, as the previous patch had some bugs. Patch notes below: Patch Notes Bug Fixes Fixed a bug where the pause menu would be activated on every scene load (oops) Fixed a specific item in Urudia not reappearing in new playthroughs if you delete

  17. Developer post

    Update (v1.4.5)

    Hi everyone! I've released SGQ v1.4.5! I wanted to add a lot more content, but for now I've released a patch that improves more stuff, fixes a few things, etc. Most notable changes include overhauled movement, especially underwater movement, and a controls button on the pause men

  18. Developer post

    Update (v1.4.4)

    Hi everyone! I've released SGQ v1.4.4! This update is a big deal, as it finally adds remappable controls and full controller support to the game! So if you encountered controller issues before, or you simply prefer a different layout, you can now customize that however you like.

  19. Developer post

    Update (v1.4.3)

    Hi everyone! I've released SGQ v1.4.3! Another small patch to fix stuff. Patch Notes Changes & Improvements A boss in Sky Facility should now spawn shockwaves at a consistent height (previously it was a little inconsistent) Bug Fixes Fixed a design oversight in Blue Corridor

  20. Developer post

    Update (v1.4.2)

    Hi everyone! I've released SGQ v1.4.2! Mostly a smaller patch to fix a few more things. Patch Notes Bug Fixes Fixed another save file bug with another door in Greendome which wouldn't be properly wiped after deleting and restarting a save file Fixed a bug where the wrong music wo