Update 1.882
Updated the code to get ready for the Oculus release (2/1/2017). Should hopefully increase the framerate.
Updated the code to get ready for the Oculus release (2/1/2017). Should hopefully increase the framerate.

Grayson MalinowskiJesse HomaLouis Fairgrieve · 2Tall Inc.
Updated the code to get ready for the Oculus release (2/1/2017). Should hopefully increase the framerate.
Updated the code to get ready for the Oculus release (2/1/2017). Should hopefully increase the framerate.
Updated the code to get ready for the Oculus release (2/1/2017). Should hopefully increase the framerate.
Updated the code to get ready for the Oculus release (2/1/2017). Should hopefully increase the framerate.
Cleaned up some more of the code Updated grabbing Valve to be more responsive Updated some assets to hopefully improve performance
Cleaned up some more of the code
Cleaned up some more of the code Updated grabbing Valve to be more responsive Updated some assets to hopefully improve performance
Cleaned up some more of the code
Made some updates based on some of the bugs seen from users: Updated ViveRigPhoton to send positional and rotational data to other users correctly (you should be able to see your friends move around). Updated the timer to stop when level completed correctly.
Made some updates based on some of the bugs seen from users:
Made some updates based on some of the bugs seen from users: Updated ViveRigPhoton to send positional and rotational data to other users correctly (you should be able to see your friends move around). Updated the timer to stop when level completed correctly.
Made some updates based on some of the bugs seen from users: