Marlene Betwixt

Uzi Games

Released
Oct 25, 2016
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post
  3. Developer post

    Oculus Rift - 360 thumbstick turn added.

    A turn control has now been added to help Oculus owners that may be experiencing issues with 2 sensor tracking. I have mapped it to holding the right grip down before using the right thumbstick to turn. Having to hold the grip will help stop the player from turning accidentally a

  4. Developer post

    Oculus Rift - 360 thumbstick turn added.

    A turn control has now been added to help Oculus owners that may be experiencing issues with 2 sensor tracking. I have mapped it to holding the right grip down before using the right thumbstick to turn. Having to hold the grip will help stop the player from turning accidentally a

  5. Developer post

    PERMANENT PRICE DROP! NOW ONLY $9.99 / £6.99!

    Marlene act 1 Betwixt is now even more affordable with a permanent 10% price reduction. Marlene has recently been updated with non-vr support, a checkpoint save system and a VR gfx menu with higher options available to test those gfx cards out. Act 2 is now in full-scale developm

  6. Developer post

    PERMANENT PRICE DROP! NOW ONLY $9.99 / £6.99!

    Marlene act 1 Betwixt is now even more affordable with a permanent 10% price reduction. Marlene has recently been updated with non-vr support, a checkpoint save system and a VR gfx menu with higher options available to test those gfx cards out. Act 2 is now in full-scale developm

  7. Developer post

    VR CHECKPOINT SYSTEM & GFX OPTIONS MENU NOW LIVE!

    VR players can now continue the game from set checkpoints. VR GFX menu added - optional higher settings are now available.

  8. Developer post

    VR CHECKPOINT SYSTEM & GFX OPTIONS MENU NOW LIVE!

    VR players can now continue the game from set checkpoints. VR GFX menu added - optional higher settings are now available.

  9. Developer post

    VR checkpoint save system & graphics settings update

    Hi all, just a quick update to let you know that a VR gfx menu & checkpoint save system are now in testing. All going well it will be patched in very soon!

  10. Developer post

    VR checkpoint save system & graphics settings update

    Hi all, just a quick update to let you know that a VR gfx menu & checkpoint save system are now in testing. All going well it will be patched in very soon!

  11. Developer post

    CHECKPOINT SAVE/CONTINUE SYSTEM IS NOW LIVE (non-vr)

    As requested a save/continue system has been implemented and is available now for non-vr players. A VR save/continue system will follow slightly later as I am also adding a VR menu system with gfx options.

  12. Developer post

    CHECKPOINT SAVE/CONTINUE SYSTEM IS NOW LIVE (non-vr)

    As requested a save/continue system has been implemented and is available now for non-vr players. A VR save/continue system will follow slightly later as I am also adding a VR menu system with gfx options.

  13. Developer post

    Save/continue game option.

    Hi, I am receiving requests for a save/continue game option to be added to the game which I am very happy to oblige. I will patch this option into the game asap and update you all as soon as it is available.

  14. Developer post

    Save/continue game option.

    Hi, I am receiving requests for a save/continue game option to be added to the game which I am very happy to oblige. I will patch this option into the game asap and update you all as soon as it is available.

  15. Developer post

    Patch now available to fix the Oculus crash at start up.

    If you opted into the beta branch to play in the Rift, you can now play the updated version by going back into properties, beta tab and change the drop down box to opt out of betas. The release version will start downloading. Thank you for your patience.

  16. Developer post

    Patch now available to fix the Oculus crash at start up.

    If you opted into the beta branch to play in the Rift, you can now play the updated version by going back into properties, beta tab and change the drop down box to opt out of betas. The release version will start downloading. Thank you for your patience.

  17. Developer post

    Oculus Rift - Crash at game start up issue

    It has come to my attention that the game is crashing at start up when an Oculus Rift is being used (the Vive works fine). While I narrow down the cause of this issue I have uploaded a working Rift build to the Beta branch. This can be accessed by navigating to Marlene in your li

  18. Developer post

    Oculus Rift - Crash at game start up issue

    It has come to my attention that the game is crashing at start up when an Oculus Rift is being used (the Vive works fine). While I narrow down the cause of this issue I have uploaded a working Rift build to the Beta branch. This can be accessed by navigating to Marlene in your li

  19. Developer post

    The Non VR Version is now live!

    If you have any issues or feedback please post here or in the forums at Please note that HMD with Joypad control is not available in this build and will follow shortly.

  20. Developer post

    The Non VR Version is now live!

    If you have any issues or feedback please post here or in the forums at Please note that HMD with Joypad control is not available in this build and will follow shortly.