TinyTD Devlog 01: Routes aren't one-way anymore, and results that explain more
This update is mostly about how Gauntlet plays, plus a redo of almost every screen in the game. Here's what changed. Gauntlet: branch off from where you've been Before, Gauntlet only let you move into an unvisited room next to the one you were in. Now you can pick any unvisited r

