Fast Action Hero

Sirius Sam · RL Agency

Released
Oct 3, 2016
Platforms
Windows
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Die Hard, with a vengeance!

    After consolidating the engine in the last version, I spent the last 6 months optimizing and expanding the content. As a result the game is undergoing some very consequent changes. This is a crossroads for Fast Action Hero, so much has changed in the game I can barely make an exh

  2. Developer post

    Finally, we're back !

    Long time no see, but we're back. We were very silent for personal reasons, sorry for that, but here a big release ! General gameplay * Intro / Tutorial * Outlined silhouettes indicating the best position in the cover * Cover animation for enemies * Redesigned bullet time * Enemi

  3. Developer post

    Finally, we're back !

    Long time no see, but we're back. We were very silent for personal reasons, sorry for that, but here a big release ! General gameplay * Intro / Tutorial * Outlined silhouettes indicating the best position in the cover * Cover animation for enemies * Redesigned bullet time * Enemi

  4. Developer post

    Big update : the beginning of the story mode !

    Hi everyone ! After tons of dev hours, we're very proud to announce you this big new release ! The main part is the introduction of the story mode ! There's 2 missions playable right now. The Mall and the Motel. You have to find your way through a lot of ennemies coming from ever

  5. Developer post

    Big update : the beginning of the story mode !

    Hi everyone ! After tons of dev hours, we're very proud to announce you this big new release ! The main part is the introduction of the story mode ! There's 2 missions playable right now. The Mall and the Motel. You have to find your way through a lot of ennemies coming from ever

  6. Developer post

    Upcoming changes : Fast Action Hero roadmap!

    I have taken a few days break from the code to focus on your feedback and adjusting the existing roadmap. So here it is! Phase one : gameplay and structure This phase focuses on improving the experience and preparing everything to be able to unroll new content quickly. I tried to

  7. Developer post

    Upcoming changes : Fast Action Hero roadmap!

    I have taken a few days break from the code to focus on your feedback and adjusting the existing roadmap. So here it is! Phase one : gameplay and structure This phase focuses on improving the experience and preparing everything to be able to unroll new content quickly. I tried to

  8. Developer post

    Patch 0.9.1

    This patch improves performance and makes some bug fixes : -Navpoints are much more visible -Enemies now have a proper shotgun -Menus have been reworked -Loadout selection at startup -Music volume slider fixed, music range increased -Motel : added checkpoints -Mall: enemies spawn

  9. Developer post

    Patch 0.9.1

    This patch improves performance and makes some bug fixes : -Navpoints are much more visible -Enemies now have a proper shotgun -Menus have been reworked -Loadout selection at startup -Music volume slider fixed, music range increased -Motel : added checkpoints -Mall: enemies spawn

  10. Developer post

    Patch 0.9.1

    This patch improves performance and makes some bug fixes : -Navpoints are much more visible -Enemies now have a proper shotgun -Menus have been reworked -Loadout selection at startup -Music volume slider fixed, music range increased -Motel : added checkpoints -Mall: enemies spawn

  11. Developer post

    Hotfix

    This patch corrects some of the bugs based on your feedback and videos. This is only a quickfix but it should improve the feeling : - blood effect is severely reduced; - trigger precision has been adjusted - reload animation doesnt get stuck anymore - navpoints colored in red to

  12. Developer post

    Hotfix

    This patch corrects some of the bugs based on your feedback and videos. This is only a quickfix but it should improve the feeling : - blood effect is severely reduced; - trigger precision has been adjusted - reload animation doesnt get stuck anymore - navpoints colored in red to

  13. Developer post

    Welcome everyone!

    We are thrilled to announce the upcoming release of Fast Action Hero, as we are eagerly awaiting the end of the review process. You can expect to gear up in the coming days! Meanwhile, we'll be thikning of you between two hails of bullets =p Sami and Alex

  14. Developer post

    Welcome everyone!

    We are thrilled to announce the upcoming release of Fast Action Hero, as we are eagerly awaiting the end of the review process. You can expect to gear up in the coming days! Meanwhile, we'll be thikning of you between two hails of bullets =p Sami and Alex