Space Trucker

MaxwolfFox

Released
Nov 22, 2016
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    Vaporwave soundtrack released!

    This soundtrack is my own special take on the vaporwave genre. All tracks are in MP3 format and encoded at 192kbps. Includes 19 tracks in total. Overall these are distinctly different than the muzak tracks heard before the action parts of the game and deserved to have their own a

  2. Developer post

    Muzak soundtrack released!

    Includes 14 tracks that have been remastered from old records and tapes. All tracks are in MP3 format and encoded at 192kbps. These tracks are heard on the radio during the first level of the game and while traveling to Pluto (before engaging the FTL drive). They are taken from o

  3. Developer post

    Trading cards released!

    The steam trading cards for Space Trucker have been approved and released into the wild as of today. I think you all will like the selection of backgrounds and icons I created for the game and market place. The foil badge in particular is quite special! Happy holidays and happy n

  4. Developer post

    Day 1 Patch

    Infamous day 1 patch is ready! - Fixed an issue where a couple of barrels could trap players behind them on Charon. They have been removed to stop this from happening. Happy Turkey Day Also!

  5. Developer post

    Alternate Timeline

    Imagine our local galaxy from the top-down perspective, a bird's eye view if you will. You see Earth, the pale blue dot. To the left you have Mercury and Venus, and of course our star the Sun. To the right you have our moon, Mars, and the rest of our collective "backyard". A play

  6. Developer post

    Space Trucker is now available on Steam !

    WE LOVE WOLVES is proud to announce that our 2nd game known as Space Trucker Is now available on Steam ! Pick up a copy of Space Trucker today by clicking below and add it to your cart! Space Trucker is published by WE LOVE WOLVES and it took us only 16 hours to get the game appr

  7. Developer post
  8. Developer post

    Entity Creation

    Creating a new entity starts with the idea of what is needed. If the developer is loading up the engine tools without any clear indication of what they should be doing then they are wasting their time. Sometimes this can be useful when learning a new engine or figuring out the be

  9. Developer post

    Little Black Book

    Have you ever gotten a really great idea at the worst time possible? Such as while stuck in traffic, or on the train where you cannot take the proper time to make a note digitally or otherwise. In moments like this you try and remember the idea long until in full until you get so

  10. Developer post

    Static Lighting

    The size of levels in Space Trucker requires there to be several hundred or even thousands of lights depending on the scope being obtained. In order to maintain performance it is necessary to find a reliable method of pre-mapping the lighting data that would normally be rendered

  11. Developer post

    2.5 Dimensions

    Since the late 90's it has been standard to use 3D models in video games to represent characters and geometry. The advantages are pretty clear with being able to rotate in any direction. With the advent of skeletal animation the superiority of animating characters this way become

  12. Developer post

    Cutting Floor

    As you develop a game sometimes features you thought would be really cool end up being boring. This while seemingly looks like a design failure can actually be a pretty common occurrence. It's hard to realize how something will feel in a game when you are talking about it or desi

  13. Developer post

    Map Editor

    When we begin work on a new level there is always this nice feeling in the air. You have the design documents, know what you are making, but overall the excitement is from now being able to see it yet and as you start to place all of the pieces of the level down and fill out room

  14. Developer post

    Personal Touch

    A little over a year ago, right around the time the development of Space Trucker was starting there was a loss in my family. I heard over the phone that my Oma had passed away, I got to talk to her one last time and tell her that I love her which is really more than any of us cou

  15. Developer post

    Grid Network

    Imagine having a bunch of machines in a room, each of them does a seperate function. All of them are required to function, and each of them has slightly different requirements. Each machine can have resources that another might need, and each one needs to be ticked but not all th

  16. Developer post

    Lore Distribution

    Enter a laboratory that looks ransacked and all but destroyed. There is blood smeared on the floor and walls, in the corner you notice a dimly lit computer terminal with a blinking cursor that beckons you closer. Looking over your shoulder you don’t sense anybody else as you plac