October 2021 Update
- Small resolution UI fixes; - Updated localizations.
- Small resolution UI fixes;
- Updated localizations.

- Small resolution UI fixes; - Updated localizations.
- Small resolution UI fixes;
- Updated localizations.
- Added Simplified Chinese community localization by Momotall; - Localization code and language switching improvements.
- Added Simplified Chinese community localization by Momotall;
- Localization code and language switching improvements.
Repeating the announcement as the old one expired: Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence. Age of Decadence
Repeating the announcement as the old one expired:
Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence.
Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be.
Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story.
There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do and more things to think about outside of combat.
AoD is a good game. This is simply the combat part with maybe a total of 2 a4 with text. There’s nothing new that spice anything up from AoD combat.
Being a massive fan of Age of Decadence I was really hoping this was going to be a good game but to be honest I am disappointed, No character choices no interactions all there is, is fighting which quickly becomes repetitive. You are always outgunned never have enough resources to heal so frankly disappointing.
We waited for a sequel to AoD but got this generic crawler stripped off all features of the previous game.
It's not like Age of Decadence; no charme - only slightly unfair fights and a shallow story.
Disappointing players who bought our game hoping to enjoy it and have a good time is bad enough, but worst of all is to disappoint someone who was previously a fan of our work.
So, first, let’s start with a prominent disclaimer that hopefully will make sure that no one buys Dungeon Rats expecting something more than what it is:
Second, we want to explain why Dungeon Rats couldn't be a game like The Age of Decadence. Full-scale RPGs like AoD will always be our main focus but they take 4-5 years to make. In-between we’ll have 10-month “windows” while the next game is in pre-production – just enough time to put together a tactical game using the existing systems and assets but not enough time to do anything else. By their very nature, these smaller games, like Dungeon Rats, can't contain the kind of breadth and variety that our larger games like AoD and The New World have.
We made Dungeon Rats in hopes that a game with challenging tactical combat would be interesting enough to stand on its own. Our distant plan is to make a similar, even more tactically deep follow-on to The New World. But if our fans don't like that kind of game, there's no reason to make it.
So, we'd value hearing more from all of you -- those who liked the game, and those who didn't. If it’s not what most people want, then we’ll file it under ‘failed experiment’ and stick with full-scale RPGs from now on. If, however, most players who bought this game did enjoy it and would like to see more of such games in the future, we’d appreciate if you let us know by writing a review, no matter how brief.
Repeating the announcement as the old one expired: Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence. "Age of Decadenc
Repeating the announcement as the old one expired:
Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence.
"Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be."
“Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story."
“There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do and more things to think about outside of combat”.
"AoD is a good game. This is simply the combat part with maybe a total of 2 a4 with text. There’s nothing new that spice anything up from AoD combat."
"Being a massive fan of Age of Decadence I was really hoping this was going to be a good game but to be honest I am disappointed, No character choices no interactions all there is, is fighting which quickly becomes repetitive. You are always outgunned never have enough resources to heal so frankly disappointing."
"We waited for a sequel to AoD but got this generic crawler stripped off all features of the previous game."
“It's not like Age of Decadence; no charme - only slightly unfair fights and a shallow story”.
Disappointing players who bought our game hoping to enjoy it and have a good time is bad enough, but worst of all is to disappoint someone who was previously a fan of our work.
So, first, let’s start with a prominent disclaimer that hopefully will make sure that no one buys Dungeon Rats expecting something more than what it is:
Second, we want to explain why Dungeon Rats couldn't be a game like The Age of Decadence. Full-scale RPGs like AoD will always be our main focus but they take 4-5 years to make. In-between we’ll have 10-month “windows” while the next game is in pre-production – just enough time to put together a tactical game using the existing systems and assets but not enough time to do anything else. By their very nature, these smaller games, like Dungeon Rats, can't contain the kind of breadth and variety that our larger games like AoD and The New World have.
We made Dungeon Rats in hopes that a game with challenging tactical combat would be interesting enough to stand on its own. Our distant plan is to make a similar, even more tactically deep follow-on to The New World. But if our fans don't like that kind of game, there's no reason to make it.
So, we'd value hearing more from all of you -- those who liked the game, and those who didn't. If it’s not what most people want, then we’ll file it under ‘failed experiment’ and stick with full-scale RPGs from now on. If, however, most players who bought this game did enjoy it and would like to see more of such games in the future, we’d appreciate if you let us know by writing a review, no matter how brief.
After nearly 2 years of work we finally have a playable build, which is very exciting. It's very rough, of course, as it's the First Iteration of the game and things will change a lot by the time the game is ready to be released. Right now you can talk to people, fight, loot bodi

After nearly 2 years of work we finally have a playable build, which is very exciting. It's very rough, of course, as it's the First Iteration of the game and things will change a lot by the time the game is ready to be released.
Right now you can talk to people, fight, loot bodies, increase skills and equip new gear. The dialogue scripts are working like a charm, so you can go through all the fights and get one of 5 endings of the upcoming combat demo. The AI is doing a pretty good job seeking cover, flanking, and using different attacks, so overall things are moving in the right direction.
I'd say we need 2 months to get the combat system into shape before we start beta-testing, then another month before we release the combat demo and get some feedback.
Anyway, here are some screens (click to expand). Keep in mind, that's it's work in progress, as rough as the very first build can be:




Repeating the announcement as the old one expired: Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence. "Age of Decadenc
Repeating the announcement as the old one expired:
Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence.
"Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be."
“Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story."
“There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do and more things to think about outside of combat”.
"AoD is a good game. This is simply the combat part with maybe a total of 2 a4 with text. There’s nothing new that spice anything up from AoD combat."
"Being a massive fan of Age of Decadence I was really hoping this was going to be a good game but to be honest I am disappointed, No character choices no interactions all there is, is fighting which quickly becomes repetitive. You are always outgunned never have enough resources to heal so frankly disappointing."
"We waited for a sequel to AoD but got this generic crawler stripped off all features of the previous game."
“It's not like Age of Decadence; no charme - only slightly unfair fights and a shallow story”.
Disappointing players who bought our game hoping to enjoy it and have a good time is bad enough, but worst of all is to disappoint someone who was previously a fan of our work.
So, first, let’s start with a prominent disclaimer that hopefully will make sure that no one buys Dungeon Rats expecting something more than what it is:
Second, we want to explain why Dungeon Rats couldn't be a game like The Age of Decadence. Full-scale RPGs like AoD will always be our main focus but they take 4-5 years to make. In-between we’ll have 10-month “windows” while the next game is in pre-production – just enough time to put together a tactical game using the existing systems and assets but not enough time to do anything else. By their very nature, these smaller games, like Dungeon Rats, can't contain the kind of breadth and variety that our larger games like AoD and The New World have.
We made Dungeon Rats in hopes that a game with challenging tactical combat would be interesting enough to stand on its own. Our distant plan is to make a similar, even more tactically deep follow-on to The New World. But if our fans don't like that kind of game, there's no reason to make it.
So, we'd value hearing more from all of you -- those who liked the game, and those who didn't. If it’s not what most people want, then we’ll file it under ‘failed experiment’ and stick with full-scale RPGs from now on. If, however, most players who bought this game did enjoy it and would like to see more of such games in the future, we’d appreciate if you let us know by writing a review, no matter how brief.
Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence. "Age of Decadence is a great game, but I just couldn't get into Dun
Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence.
"Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be."
“Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story."
“There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do and more things to think about outside of combat”.
"AoD is a good game. This is simply the combat part with maybe a total of 2 a4 with text. There’s nothing new that spice anything up from AoD combat."
"Being a massive fan of Age of Decadence I was really hoping this was going to be a good game but to be honest I am disappointed, No character choices no interactions all there is, is fighting which quickly becomes repetitive. You are always outgunned never have enough resources to heal so frankly disappointing."
"We waited for a sequel to AoD but got this generic crawler stripped off all features of the previous game."
“It's not like Age of Decadence; no charme - only slightly unfair fights and a shallow story”.
Disappointing players who bought our game hoping to enjoy it and have a good time is bad enough, but worst of all is to disappoint someone who was previously a fan of our work.
So, first, let’s start with a prominent disclaimer that hopefully will make sure that no one buys Dungeon Rats expecting something more than what it is:
Second, we want to explain why Dungeon Rats couldn't be a game like The Age of Decadence. Full-scale RPGs like AoD will always be our main focus but they take 4-5 years to make. In-between we’ll have 10-month “windows” while the next game is in pre-production – just enough time to put together a tactical game using the existing systems and assets but not enough time to do anything else. By their very nature, these smaller games, like Dungeon Rats, can't contain the kind of breadth and variety that our larger games like AoD and The New World have.
We made Dungeon Rats in hopes that a game with challenging tactical combat would be interesting enough to stand on its own. Our distant plan is to make a similar, even more tactically deep follow-on to The New World. But if our fans don't like that kind of game, there's no reason to make it.
So, we'd value hearing more from all of you -- those who liked the game, and those who didn't. If it’s not what most people want, then we’ll file it under ‘failed experiment’ and stick with full-scale RPGs from now on. If, however, most players who bought this game did enjoy it and would like to see more of such games in the future, we’d appreciate if you let us know by writing a review, no matter how brief.
Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence. "Age of Decadence is a great game, but I just couldn't get into Dun
Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence.
"Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be."
“Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story."
“There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do and more things to think about outside of combat”.
"AoD is a good game. This is simply the combat part with maybe a total of 2 a4 with text. There’s nothing new that spice anything up from AoD combat."
"Being a massive fan of Age of Decadence I was really hoping this was going to be a good game but to be honest I am disappointed, No character choices no interactions all there is, is fighting which quickly becomes repetitive. You are always outgunned never have enough resources to heal so frankly disappointing."
"We waited for a sequel to AoD but got this generic crawler stripped off all features of the previous game."
“It's not like Age of Decadence; no charme - only slightly unfair fights and a shallow story”.
Disappointing players who bought our game hoping to enjoy it and have a good time is bad enough, but worst of all is to disappoint someone who was previously a fan of our work.
So, first, let’s start with a prominent disclaimer that hopefully will make sure that no one buys Dungeon Rats expecting something more than what it is:
Second, we want to explain why Dungeon Rats couldn't be a game like The Age of Decadence. Full-scale RPGs like AoD will always be our main focus but they take 4-5 years to make. In-between we’ll have 10-month “windows” while the next game is in pre-production – just enough time to put together a tactical game using the existing systems and assets but not enough time to do anything else. By their very nature, these smaller games, like Dungeon Rats, can't contain the kind of breadth and variety that our larger games like AoD and The New World have.
We made Dungeon Rats in hopes that a game with challenging tactical combat would be interesting enough to stand on its own. Our distant plan is to make a similar, even more tactically deep follow-on to The New World. But if our fans don't like that kind of game, there's no reason to make it.
So, we'd value hearing more from all of you -- those who liked the game, and those who didn't. If it’s not what most people want, then we’ll file it under ‘failed experiment’ and stick with full-scale RPGs from now on. If, however, most players who bought this game did enjoy it and would like to see more of such games in the future, we’d appreciate if you let us know by writing a review, no matter how brief.
We're happy to report that French and Polish players have translated the game and now more people can enjoy it or ragequit in frustration. The Russian and Spanish translations have been updated as well, so now Dungeon Rats is available in 5 languages. As before, we are humbled an
We're happy to report that French and Polish players have translated the game and now more people can enjoy it or ragequit in frustration. The Russian and Spanish translations have been updated as well, so now Dungeon Rats is available in 5 languages.
As before, we are humbled and very, very grateful for their effort to bring the game to people who wouldn’t be able to play it otherwise. You can change the language in the Options menu (via the Languages drop-down selection).
We're happy to report that French and Polish players have translated the game and now more people can enjoy it or ragequit in frustration. The Russian and Spanish translations have been updated as well, so now Dungeon Rats is available in 5 languages. As before, we are humbled an
We're happy to report that French and Polish players have translated the game and now more people can enjoy it or ragequit in frustration. The Russian and Spanish translations have been updated as well, so now Dungeon Rats is available in 5 languages.
As before, we are humbled and very, very grateful for their effort to bring the game to people who wouldn’t be able to play it otherwise. You can change the language in the Options menu (via the Languages drop-down selection).
8 new portraits for your character Improvements Added tanning racks to get more leather You can select your characters during the placement phase by clicking on the combat queue. The Crafting screen now separates schematics by weapon type and armor material and orders them alphab
8 new portraits for your character
Improvements
Changes
Balance
New SP System
The new system makes reaching higher levels more costly, but enemies have lower skills, so the investment gives a better pay-off. Intelligence gives much higher rewards than before, and some SP rewards have been increased.
Bomb Changes
Fixes
Languages
We'd like to thank the Russian and Spanish-speaking players who translated all the text and dialogues. We are humbled and very, very grateful for their effort to bring the game to people who wouldn’t be able to play it otherwise. You can change the language in the Options menu (via the Languages drop-down selection).
* * *
Merry Christmas and Happy New Year! Thank you for your patronage. If you're following our next game, don't miss our latest update introducing the first party member and showing two new locations:
http://www.irontowerstudio.com/forum/index.php/topic,7355.0.html
8 new portraits for your character Improvements Added tanning racks to get more leather You can select your characters during the placement phase by clicking on the combat queue. The Crafting screen now separates schematics by weapon type and armor material and orders them alphab
8 new portraits for your character
Improvements
Changes
Balance
New SP System
The new system makes reaching higher levels more costly, but enemies have lower skills, so the investment gives a better pay-off. Intelligence gives much higher rewards than before, and some SP rewards have been increased.
Bomb Changes
Fixes
Languages
We'd like to thank the Russian and Spanish-speaking players who translated all the text and dialogues. We are humbled and very, very grateful for their effort to bring the game to people who wouldn’t be able to play it otherwise. You can change the language in the Options menu (via the Languages drop-down selection).
* * *
Merry Christmas and Happy New Year! Thank you for your patronage. If you're following our next game, don't miss our latest update introducing the first party member and showing two new locations:
http://www.irontowerstudio.com/forum/index.php/topic,7355.0.html
It's been 2 weeks since the game was released, so it's time to roll out the first update. Improvements: Added an optional system to highlight enemies, allies, and active characters (see the screen above). Bomb explosions have better sounds and visuals. Improved models and icons f
It's been 2 weeks since the game was released, so it's time to roll out the first update.
Improvements:
Balance
New Bomb Mechanics:
Fixes
It's been 2 weeks since the game was released, so it's time to roll out the first update. Improvements: Added an optional system to highlight enemies, allies, and active characters (see the screen above). Bomb explosions have better sounds and visuals. Improved models and icons f
It's been 2 weeks since the game was released, so it's time to roll out the first update.
Improvements:
Balance
New Bomb Mechanics:
Fixes
Dungeon Rats, our second RPG, is now available. It’s an RPG focused almost exclusively on combat for players who like turn-based combat in general and Age of Decadence (our first game) combat in particular, so if you want to fight your way out of a prison mine (or die trying) you
Dungeon Rats, our second RPG, is now available. It’s an RPG focused almost exclusively on combat for players who like turn-based combat in general and Age of Decadence (our first game) combat in particular, so if you want to fight your way out of a prison mine (or die trying) you've come to the right place.
A combat-focused game with 50 fights. There are no filler fights, so each fight matters and you won’t be able to click your way through them. So if you’re a grizzled veteran of many campaigns, you can beat the game in about 10 hours. If you’re a new player, it can easily take you 25-30 hours. The first player who beat the game (and who’s much better at it than me) did it in 27 hours.
Keep in mind it’s neither a sequel nor expansion to the Age of Decadence. It’s a combat game without social skills, multiple ways to complete quests, and branching questlines.
Our next full scale RPG is the “colony ship game”, currently in pre-production, which means designing the systems, fleshing out the setting and locations, and defining these locations visually. Basically, we can’t start working on it until we have the “blueprints” to follow.
This gave us a year (10 months development cycle, 2 months of post release support) to put together a combat game using the AoD engine, systems, and assets. Doing anything else (new engine, different systems, non-combat aspects, etc) would have easily doubled or tripled the development time. Considering that party-based combat was the most requested feature, we built a game around it, giving you something different instead of going for more of the same.
At lower difficulty levels your enemies get a THC (to-hit chance) penalty (30% on Easy, 15% on Normal, no penalty on Hard), which makes it harder to hit you and greatly increases your party’s life expectancy. THC also affects the combat AI, so your enemies won’t be using fancier attacks against you.
Your Charisma will determine how many people you can recruit: min 1, max 3, so your party size will range from 2 to 4. Not everyone will be eager to join you; some NPCs will require convincing (Charisma checks). You will have full control over your party members once they join your party. All skill points you earn will be divided between the party members, so a bigger party will level up more slowly.
No. You will create your own character and recruit other convicts. Party members are a resource much like gear and skill points. You acquire it slowly, swapping one party member for another or replacing fallen brethren when an opportunity comes up. This approach fits both the prison setting and Charisma-driven setup. Keep in mind that losing party members is normal on Hard.
You can select Ironman and/or Solo mode when you start a new game. If you choose the Solo mode your CHA will be lowered to 2 to give you two extra and much needed stat points. You won’t be able to recruit any companions.
No. It’s a stand-alone game that takes place before the events in AoD. However, some comments and stories will make more sense to those who played AoD a couple of times.
There is the story of your escape and the prison’s hierarchy. There is also a background story that began long before you were imprisoned. That story and its conclusion will expand the lore of the gameworld.
There are many talkative characters; each fight has a text intro, so you aren’t just moving from one fight to the next; there is quite a bit of exploration with text-adventure elements and stat-checks.
Various prisoners (unaffiliated convicts, gang members – we have three gangs running the prison and their overlord who calls himself the Emperor), prison guards, legionaries sent to clean up the mess, which started long before you arrived, mechanical constructs, and various oversized local flora and fauna.
If you have any questions, ask and we'll be more than happy to answer.
Dungeon Rats, our second RPG, is now available. It’s an RPG focused almost exclusively on combat for players who like turn-based combat in general and Age of Decadence (our first game) combat in particular, so if you want to fight your way out of a prison mine (or die trying) you
Dungeon Rats, our second RPG, is now available. It’s an RPG focused almost exclusively on combat for players who like turn-based combat in general and Age of Decadence (our first game) combat in particular, so if you want to fight your way out of a prison mine (or die trying) you've come to the right place.
A combat-focused game with 50 fights. There are no filler fights, so each fight matters and you won’t be able to click your way through them. So if you’re a grizzled veteran of many campaigns, you can beat the game in about 10 hours. If you’re a new player, it can easily take you 25-30 hours. The first player who beat the game (and who’s much better at it than me) did it in 27 hours.
Keep in mind it’s neither a sequel nor expansion to the Age of Decadence. It’s a combat game without social skills, multiple ways to complete quests, and branching questlines.
Our next full scale RPG is the “colony ship game”, currently in pre-production, which means designing the systems, fleshing out the setting and locations, and defining these locations visually. Basically, we can’t start working on it until we have the “blueprints” to follow.
This gave us a year (10 months development cycle, 2 months of post release support) to put together a combat game using the AoD engine, systems, and assets. Doing anything else (new engine, different systems, non-combat aspects, etc) would have easily doubled or tripled the development time. Considering that party-based combat was the most requested feature, we built a game around it, giving you something different instead of going for more of the same.
At lower difficulty levels your enemies get a THC (to-hit chance) penalty (30% on Easy, 15% on Normal, no penalty on Hard), which makes it harder to hit you and greatly increases your party’s life expectancy. THC also affects the combat AI, so your enemies won’t be using fancier attacks against you.
Your Charisma will determine how many people you can recruit: min 1, max 3, so your party size will range from 2 to 4. Not everyone will be eager to join you; some NPCs will require convincing (Charisma checks). You will have full control over your party members once they join your party. All skill points you earn will be divided between the party members, so a bigger party will level up more slowly.
No. You will create your own character and recruit other convicts. Party members are a resource much like gear and skill points. You acquire it slowly, swapping one party member for another or replacing fallen brethren when an opportunity comes up. This approach fits both the prison setting and Charisma-driven setup. Keep in mind that losing party members is normal on Hard.
You can select Ironman and/or Solo mode when you start a new game. If you choose the Solo mode your CHA will be lowered to 2 to give you two extra and much needed stat points. You won’t be able to recruit any companions.
No. It’s a stand-alone game that takes place before the events in AoD. However, some comments and stories will make more sense to those who played AoD a couple of times.
There is the story of your escape and the prison’s hierarchy. There is also a background story that began long before you were imprisoned. That story and its conclusion will expand the lore of the gameworld.
There are many talkative characters; each fight has a text intro, so you aren’t just moving from one fight to the next; there is quite a bit of exploration with text-adventure elements and stat-checks.
Various prisoners (unaffiliated convicts, gang members – we have three gangs running the prison and their overlord who calls himself the Emperor), prison guards, legionaries sent to clean up the mess, which started long before you arrived, mechanical constructs, and various oversized local flora and fauna.
If you have any questions, ask and we'll be more than happy to answer.
When Cobbo and Livers played The Age of Decadence , they both tried to charm, cheat, and lie their way through Iron Tower’s mega-tough isometric RPG. I’m not sure I want to know what that says about them – or us. Anyway, they might have a harder time of that in Dungeon Rats , an
When Cobbo and Livers played The Age of Decadence, they both tried to charm, cheat, and lie their way through Iron Tower’s mega-tough isometric RPG. I’m not sure I want to know what that says about them – or us. Anyway, they might have a harder time of that in Dungeon Rats [official site], an upcoming combat-focused party-based RPG set in Age of Decadence’s world. Iron Tower have announced that Dungeon Rats will launch next week, on November 4th, and shared a little trailer showing turn-based action: … [visit site to read more]