Polygod soon to be removed from sale!
We are no longer able to financially support Polygod and must close our business down. Because of this we will be removing Polygod from the Steam Store.

We are no longer able to financially support Polygod and must close our business down. Because of this we will be removing Polygod from the Steam Store.

Polygod is live! Early Access has finally come to an end. It has been an epic 2 year journey and we could not have done it without such a supportive community. We at Krafted Games thank you! :) Below is a list of all the polish that has been done in the days leading up to launch

Polygod is a randomly-generated roguelike FPS about a Faceless One, a legendary assassin with one arm who must prove himself to the seven deities by fighting through their arenas and defeating their Holy Champions in order to ascend to godhood. It features a colorful, minimalist

Hello Polygod Community! We at Krafted Games wanted to give an update on where we disappeared to for the last few months. Fear not! We have not forgotten about you. Over the last few months we have had our heads down working on getting Polygod ready for the Xbox One and Nintendo

Hey everyone! Today's update is a rather small one with just a few fixes and one new feature: a seed-saving system . You can now save seeds that you like through the pause menu in-game, and the death screen. Your saved seeds are accessible in the Saved Seeds menu which is in the

Hey everyone! Today’s update has something special in store for any player who’s ever been curious about the strange little folk in the Polyverse… That’s right, we’d added new NPC content! Dr Dando, everyone’s favourite nutty Zoologist, has some new information about the creature

Just a small patch with some bug fixes and one small addition. Patch Notes Bug Fixes Fixed a bug where using a controller in the Death Screen would not show what the player has selected. Fixed a bug where Blessed are the Meek would show up incorrectly in the pause menu. Fixed a b

Polygod, a "minimalist rogue-like FPS," reminds me a lot of Lovely Planet , with two scoops of Heavy Bullets thrown in for good measure—and a lot more bullets flying around. The gameplay is fairly straightforward: Battle as far as you can through randomly generated levels, empowe

Today's patch is quite a large one where we have fixed a few bugs, improved the balance of the game and added two special state blessings which cannot be bought and can only be achieved by meeting specific requirements. However we are very excited to introduce the new content and

Hello everyone, in today's patch we added a subtle outline to many of the objects to give the art style a more polished feel. This feature can be turned off in the main menu if you don't like it and prefer the previous look. We also added after images to the final boss fight in o

Hello everyone I'm very excited to introduce level 7. We've been working very long and hard on it and are excited to get community input. We have also added the last 12 blessings to the game giving us a total of 100 in game blessings! Patch Notes Bug Fixes Fixed a bug where the T

Today's patch is mostly bug fixes with some typo corrections and some quality of life. We just wanted to fix some issues and get the build into a relatively stable condition before launching the seventh level and boss fight (which are almost ready). Patch Notes Bug Fixes Fixed a

Hello everyone, today's patch has a bunch of balance changes designed to make some of the blessings which are chosen less often more viable. We have also added a bunch of new visual effects to make the results of what a blessing does more clear. Patch Notes Bug Fixes Fixed a bug

Hello everyone, todays update is mostly filled with bug fixes to the multiplayer system as well as some increased variance to the random generation algorithm. Patch Notes Bug Fixes Fixed a bug in Single-player where Exploding Core would instant kill enemies. Fixed a bug in Single

Today I'm very excited to bring you our largest and longest in development update yet! This update is all about Jolly Co-operation as we've finally completed the much requested Co-Op multiplayer option while also improving and polishing our multiplayer versus mode and other multi

This update includes a couple of small bug fixes pertaining to the most recent patch. Patch Notes Bug Fixes Fixed a bug where the new Faceless characters were not showing up on the Leaderboard. Fixed a bug where the statue in Level 6 would not activate correctly. Fixed a bug wher

Hello everyone, today's update contains 7 new Faceless Ones that can be unlocked through two new sacrificial altars and the other 5 through beating the red various red portal bosses. Our primary focus has been on completing the multiplayer which is not quite finished yet but will

Hello everyone, today's patch comes with a lot of bug fixes and some improvements to the GUI. The biggest GUI change is that the blessings bestowed upon thee in the pause menu now features icons for which blessings you have instead of just text. Patch Notes Bug Fixes When choosin

After every large update there are inevitably some bugs that we need to fix. Today's patch includes a lot of fixes and a small change to the balance. EDIT: The first upload we did for this patch was corrupted. We have since uploaded a clean build which should fix any of the earli

After far too long of a delay we are proud to introduce our biggest update yet, the Chaotic Update. In this update we have added the sixth level and boss fight, updated the random generation system, daily dungeon leaderboard, updated all the boss fights and prepared the servers f