Hello everyone, todays update is mostly filled with bug fixes to the multiplayer system as well as some increased variance to the random generation algorithm.
Patch Notes
Bug Fixes
- Fixed a bug in Single-player where Exploding Core would instant kill enemies.
- Fixed a bug in Single-player where the Sphere O' would not agro the player if shot.
- Fixed a bug in Single-player where interacting with Bran in Level 3 would result in a GUI error.
- Fixed a bug in Single-player character selection where using a controller would only allow selection of the first 8 characters.
- Fixed a bug in Online Coop where the cursor would show after the player died.
- Fixed a bug in Online Coop where players could start a game without having other players connected.
- Fixed a bug in Online Coop where Mosquitos would not damage players with Life Insurance and 0 health.
- Fixed a bug in Online Coop where a player in close proximity with another player could hear the other player's music.
- Fixed a bug in Online Coop where Laser Shot would not damage any enemies.
- Fixed a bug in Online Coop where dead players could buy Blessings.
- Fixed a bug in Online Coop where exiting an altar with "esc" would open the Blessing Menu.
- Fixed a bug in Online Coop where Random Swop would not allow the player to choose a Blessing.
- Fixed a bug in Online Coop where the enemies in the Level 1 Boss Fight would not die after the Holy Champion was defeated.
Balance Changes
- Increased the minimum vertical x angle lock on the gun for Multiplayer.
- The cost of Hand of Mazu has been decreased to from 15 to 10 souls for Multiplayer.
- The cost of Unstable Concoction has been increased from 10 souls to 20 souls for Multiplayer.
- Increased the trail length of the player's bullet in Multiplayer.
Added Content
- Increase the random generation variance in the single-player levels 1-6.
- Removed all shadows from projectiles.