We are no longer able to financially support Polygod and must close our business down. Because of this we will be removing Polygod from the Steam Store.
We are no longer able to financially support Polygod and must close our business down. Because of this we will be removing Polygod from the Steam Store.
Polygod is live! Early Access has finally come to an end. It has been an epic 2 year journey and we could not have done it without such a supportive community. We at Krafted Games thank you! :) Below is a list of all the polish that has been done in the days leading up to launch
Polygod is live!
Early Access has finally come to an end. It has been an epic 2 year journey and we could not have done it without such a supportive community. We at Krafted Games thank you! :)
Below is a list of all the polish that has been done in the days leading up to launch and includes all the bug fixes, balance changes and added content.
Patch Notes
Bug Fixes
Fixed a bug where the snake boss was on fire when dropping into the first boss fight.
Removed NPCs from Online Coop and Splitscreen Coop.
Removed Statues from Online Coop and Splitscreen Coop.
Fixed "Flawless Victory" text for boss fights 3 and 4.
Fixed a bug where enemies fall in Level 4.
Fixed gun shadows in splitscreen coop.
Fixed a bug where jump pads would occassionally not spawn.
Fixed Boss altars.
Reworked controller support system.
Fixed a bug where Electro Shot would damage the player.
Fixed a bug with Torpedo Shot's camera.
Fixed a bug where the player was unable to control the afterimage of Flying Thunder God.
Fixed a bug where enemies would immediately attack you after you fall into a level.
Fixed a bug where Power Lease blessings would be permanant.
Fixed a bug where temporary movement speed was not rounded off to 2 decimals.
Fixed a bug where Chaos Collosus would fall off the map.
Changed "Quit to Title" in the 6th Room of Rest to say "Save and Quit to Title" in the Pause Menu.
Made the Blessed of the Meek message to only appear once.
Fixed enemy SFX from playing when paused.
Blessed of the Meek was not increasing damage. This has been fixed.
Fixed Ethereal bullets.
Muted sound when Polygod is minimised.
Added Content
Added graphics options.
Added custom icons for button and keyboard controls.
Added snake to the title screen.
Added in the Blessed of the Meek icon to the left side of the screen once activated.
Added in the Sinful Sinner icon to the left side of the screen once activated.
Added a display bar for activating Truth Bomb.
Added 25 new achievements.
Sound Effects
Added menu music and UI sounds.
Added a Master Volume option.
Added new footstep, jump and land sounds.
Added new statue unlock sound.
Death sound effect volume has been lowered.
Added a Truth Bomb sound effect.
Added a new gun sound.
Added a feature when the sound is lowered in altar menus and the pause menu.
Balance Changes
Changed blood tithe to having a 20% chance of healing you that maxes out at 2 hp per enemy and 5 hp per boss.
Swapped Behemoth and Chaos Copter. The Behemoth is now in level 6, and the Chaos Copter in level 7.
Trigger Happy does not take your Rate of Fire over the max Rate of Fire.
Changed the drop rates of Health Orbs in the later levels.
Changed the Behemoth's bullet speed.
Chaos Colossus has has his health knocked down to 2000000 HP.
Multiplayer
Fixed multiplayer connectivity issues.
Fixed jump pads in Multiplayer Levels.
Fixed normal altars on client side.
Fixed the crate weapon parts displayed at altars.
Fixed Bossfight 4 Lighting.
Updated Level 4's altars.
Fixed a bug where Tesla Towers would shoot continuously.
Fixed a bug where Flybombers were much larger than they should be.
Fixed a bug where Light Feet didn't add jump height.
Fixed one of the skies in Level 3.
Fixed a bug where the Level 4 Boss didn't have a health bar.
Fixed a bug where the mosquitoes would drain health from only the host.
Fixed a bug where you wouldn't lose souls when you fell off the map.
Polygod is a randomly-generated roguelike FPS about a Faceless One, a legendary assassin with one arm who must prove himself to the seven deities by fighting through their arenas and defeating their Holy Champions in order to ascend to godhood. It features a colorful, minimalist
Polygod is a randomly-generated roguelike FPS about a Faceless One, a legendary assassin with one arm who must prove himself to the seven deities by fighting through their arenas and defeating their Holy Champions in order to ascend to godhood. It features a colorful, minimalist visual style and a "brutal difficulty curve," and after nearly two years on Steam Early Access it will go into full release tomorrow.
The Faceless One also only has one gun, but he can improve it (and himself) in numerous interesting ways with Blessings, more than 100 character and weapon upgrades that can be purchased with the souls stolen from your fallen enemies. Co-op and competitive multiplayer modes are supported, and levels (including the Blessings) are "seeded," so they can be shared with other players for leaderboard competition.
And it is as difficult as billed: I played the Early Access release last year and it kicked my ass pretty hard. Even so, I enjoyed it quite a bit: It's very much a "pure" shooter, reminiscent of Lovely Planet but much busier and less insta-death, and there's a dark wit about it that I get a kick out of. The world is bright and cheery, but the specter of death hangs over everything—and nobody seems to mind.
The move to full release will probably involve an update of some sort, but in these days of Early Access it's as much a matter of semantics as anything else—which is to say, you can pick it up now if you like for $15, and the price will remain the same once Early Access is over.
Hello Polygod Community! We at Krafted Games wanted to give an update on where we disappeared to for the last few months. Fear not! We have not forgotten about you. Over the last few months we have had our heads down working on getting Polygod ready for the Xbox One and Nintendo
Hello Polygod Community!
We at Krafted Games wanted to give an update on where we disappeared to for the last few months. Fear not! We have not forgotten about you.
Over the last few months we have had our heads down working on getting Polygod ready for the Xbox One and Nintendo Switch. This unfortunately led to our wonderful Steam build getting neglected. However, this does not mean that Polygod development has been standing still.
The game has been continuously worked on in the interim with our team trying our utmost to get this game as balanced and polished as possible. Updates will be coming soon so we ask for a bit more patience.
Within the next couple of weeks we will be announcing a release date which we are extremely excited about seeing as it has been a 2 and a half year journey.
Thank you for being such a dedicated community! :)
Hey everyone! Today's update is a rather small one with just a few fixes and one new feature: a seed-saving system . You can now save seeds that you like through the pause menu in-game, and the death screen. Your saved seeds are accessible in the Saved Seeds menu which is in the
Hey everyone!
Today's update is a rather small one with just a few fixes and one new feature: a seed-saving system. You can now save seeds that you like through the pause menu in-game, and the death screen. Your saved seeds are accessible in the Saved Seeds menu which is in the New Game menu.
We hope you find this addition useful. As always, any and all feedback is welcome!
Patch Notes
Bug Fixes
Fixed a bug where Second Self would not respawn you at the start of the dungeon in some levels.
Fixed a bug where you could not walk under the gun parts at the altars in level 5.
Fixed a bug where the level 7 floors were red and white instead of black and white.
Fixed a bug where having Indomitable Will and Trigger Happy would double the rate of fire increase when Trigger Happy was active.
Fixed a bug in the acquire blessing randomness system.
Added Content
Added the gun parts to the boss altars.
Added a Saved Seeds menu in the New Game menu. You can now save your favourite seeds for later use.
Hey everyone! Today’s update has something special in store for any player who’s ever been curious about the strange little folk in the Polyverse… That’s right, we’d added new NPC content! Dr Dando, everyone’s favourite nutty Zoologist, has some new information about the creature
Hey everyone!
Today’s update has something special in store for any player who’s ever been curious about the strange little folk in the Polyverse…
That’s right, we’d added new NPC content!
Dr Dando, everyone’s favourite nutty Zoologist, has some new information about the creatures in Polygod, and if you’re lucky, a tale about the origins of Faceless the First. It turns out he’s quite a chatty guy.
Maya’s got some new musings, too, on her preferred topic of... you guessed it: FREEDOM! But will she ever actually be free as a bee? (Hint: yes. We game devs took pity on her and made it so.)
If you care to chat to the other NPCs, I’m sure you’ll spot a new line here or there, or perhaps a pun that would even make Faceless facepalm.
We've also changed the sizes of the levels: they no longer get bigger as you progress through the game. They're all the same size as the first level. Let us know how you find this change, as it will affect balance, difficulty and the time it takes to complete the game.
Have fun!
Patch Notes
Bug Fixes
Fixed a bug where Proof of Stake would not affect the Level 1 and 2 Holy Champion.
Fixed a bug where Flying Thunder God would not allow you to move your afterimage.
Fixed a bug where the Drill Eye in Level 3 would spawn within walls.
Fixed a bug where the player could not continue from the Blessed are the Meek message when a controller is connected.
Fixed a bug in the Death Menu where the player could not see which button is selected when using a controller.
Fixed a bug in Splitscreen in the Dark Room of Rest where player 2 could not continue from the message.
Fixed a bug where you could walk on lava in the 6th Room of Rest.
Fixed a bug where the extra damage display was showing too many decimal places.
Balance Changes
Changed the size of all the levels. All the levels are the same size as the first level. The later levels are now smaller than before.
Added Content
Added gun parts to the altars.
Added a Back button to the Character Select Menu.
Made minor changes to the dialogue of the following NPCs: Kanox, Brontes, Bran, Tau..
Made bigger changes to the dialogue of the following NPCs: Maya, Dr Dando, Ark.
Added a quest to free Maya in exchange for a reward.
Added a quest to help Dando in exchange for a reward.
Added new Polygod Creator characters to the Credit Scene.
Other Changes
Changed the position of the Back and Resume button in the Pause Menu.
NPCs no longer switch to angry dialogue after being shot once: they will get angry after losing a small percentage of their health.
Just a small patch with some bug fixes and one small addition. Patch Notes Bug Fixes Fixed a bug where using a controller in the Death Screen would not show what the player has selected. Fixed a bug where Blessed are the Meek would show up incorrectly in the pause menu. Fixed a b
Just a small patch with some bug fixes and one small addition.
Patch Notes
Bug Fixes
Fixed a bug where using a controller in the Death Screen would not show what the player has selected.
Fixed a bug where Blessed are the Meek would show up incorrectly in the pause menu.
Fixed a bug where Simple Sinner would not show up in Levels 2 and beyond.
Fixed a bug wheree Simple Sinner would not activate correctly in normal Boss Fights.
Fixed a bug in Splitscreen where the Mouse Sensitivity would default to 0.
Added Content
All blessings now add a part to your gun when bought.
Polygod, a "minimalist rogue-like FPS," reminds me a lot of Lovely Planet , with two scoops of Heavy Bullets thrown in for good measure—and a lot more bullets flying around. The gameplay is fairly straightforward: Battle as far as you can through randomly generated levels, empowe
Polygod, a "minimalist rogue-like FPS," reminds me a lot of Lovely Planet, with two scoops of Heavy Bullets thrown in for good measure—and a lot more bullets flying around. The gameplay is fairly straightforward: Battle as far as you can through randomly generated levels, empower your avatar with various good/bad upgrades, die, and do it again. But I really like its bright, untextured visual style (the music is pretty great too), and while it starts off fairly slowly, the action becomes frantic in a real hurry.
There's a narrative element to it as well that I find interesting. You play as "Faceless the Blessed," an assassin caught up in the brutal Trial of the Gods. There's a sheen of mysticism to it, including a handful of oddball characters to chat with (although some of them aren't terribly social) and profound-sounding messages here and there, that gives the game an illusion of depth—although none of it, at least that I've noticed it so far, has any actual impact on the underlying shoot-and-move play. On the more practical side of the coin, Polygod also supports co-op and versus multiplayer with daily leaderboards.
"Polygod has been designed for hardcore gamers who love challenging game experiences like Binding of Isaac, Dark Souls and Cuphead," lead designer and programmer Dominic Obojkovits said. "We’ve implemented an unexpectedly deep level of weapon customization and progression within the gameplay and believe gamers will find elements to keep them coming back for just one more run, over and over again."
Polygod has actually been available on Steam Early Access since October of last year, but developer Krafted Games announced today that it will go into full release early next year, with a $15/£16/€16 price tag—$5 higher than the Early Access price. There's also a new trailer up above, and a website available for your perusal at kraftedgames.com.
Today's patch is quite a large one where we have fixed a few bugs, improved the balance of the game and added two special state blessings which cannot be bought and can only be achieved by meeting specific requirements. However we are very excited to introduce the new content and
Today's patch is quite a large one where we have fixed a few bugs, improved the balance of the game and added two special state blessings which cannot be bought and can only be achieved by meeting specific requirements. However we are very excited to introduce the new content and fixes to the community!
Blessed are the Meek
Blessed are the Meek is a blessings bestowed to you by Truth who will increase your damage if your are on a level with a particularly under-powered weapon. We implemented this change to balance for players who received unfair or unworkable seeds due to a lack of base fire power. this also allows players to ride out weaker builds to a later stage in the game where they can acquire the damage at which blessed are the meek will no longer be active.
Simple Sinner
Simple sinner was created to encourage hardcore player and speed runners. After beating the first Holy Champion certain Faceless Ones (namely faceless Ones who don't have any blessings) will feel empowered and this resolve and inner strength will weaken future Holy Champions. This means it is now possible to beat the entire game without buying any blessings, this is of course very difficult.
Patch Notes
Bug Fixes
Fixed a bug with Compound X82 where the player would not get the temporary damage increase.
Fixed a bug with Blood Tax where the player would not get the damage multiplier.
Fixed a bug with Communism where Deadly Discount would still affect the prices.
Fixed a bug with Communism where it would affect the price of Boss Blessings.
Fixed some walls in Level 4 which were missing colliders.
Fixed some plumbing in Level 3 where the player would get stuck in some pipes.
Fixed a bug with Bonus Bessing where when choosing Divine Intervention, Power Swop, Random Swop, Select Next, Sacrificial Gamble or Power Lease the player would automatically get those blessings again at the respawned altar.
Fixed a bug where the player would take damage from Heart of Dance when in the air.
Fixed a bug where the afterimages in the Level 7 Boss Fight would stay around once the you have defeated the boss.
Fixed a bug where the descriptions for Blessings in the Blessings Menu would clip off the right side of the screen.
Fixed a bug where an altar would show the Proof of Stake description when a controller was connected.
Fixed a bug where when changing selection of Blessings at an altar, a Blessing would sometimes not swop correctly with the currently shown Blessing.
Fixed a bug where Press "E" to commune did not disappear once inside the altar menu.
A Loading Screen appears when going into Multiplayer.
Divine Truth has been renamed to Truth Bomb.
Fixed a bug where the Submarine would not die from Truth Bomb.
Fixed a bug where Heavy Artillery previously took away 3 movement speed. It has been adjusted back to a 2 movement speed deduction.
Fixed a bug where if you take away a Blessing that increases your jump height, you would still have the increased jump height.
Fixed a bug where you could not quit Multiplayer when using a controller.
Fixed a bug where the player could not sacrifice Blessings at an Altar or a statue.
Fixed a bug where, if activated, right-click Blessings fire right after an altar.
Fixed a bug where Proximity Mines would not explode after time. They have been given a 20 second selfdestruct timer.
Fixed a bug where Vampiric Aura would ignore your health shield when losing health.
Fixed a bug where having Vampiric Aura and Unstable Concoction would lead to becoming invincible.
Fixed a bug where Furious Core would only increment your damage by 0.5 per stack. It now increments by 1 damage.
Fixed a bug where the explosion from Exploding Core would not damage enemies.
Fixed a bug where Hand of Chaos would double your damage per charge incorrectly.
Fixed a bug where having Adrenaline and Inconquerable Will or Adrenaline and Indomitable Will would incorrectly give you the extra fire rate and damage.
Fixed Inconquerable Will to reflect its counterpart Indomitable Will in terms of damage and rate of fire increases.
Fixed a bug where when receiving random new Blessings you could receive Boss Blessings. This has been changed.
Balance Changes
Added an effect once Divine Truth is activated.
Adjusted the height of seed name in title screen.
Balanced the Rate of Fire to now steadily increase per level.
Typos
Corrected the Blood Tax description from "taxes you 1 hp every 20s" to "taxes you 2 hp every 20s".
Corrected Faceless the Heavy's blessings in the Character Select screen to say Listless Core and not Heavy Core.
Corrected Furious Core's description to state "Damage done will max out after 3 hits". This has been changed from 5 hits.
Adjusted the press 'A' in the character select screen when a controller is connected.
Splitscreen Coop
Changed the Splitscreen altar system to reflect the Online Multiplayer system.
Increased the minimum vertical x angle lock on the gun.
When starting a Splitscreen coop game, it will choose a random seed for the players.
Added a retry button for Splitscreen.
Fixed a graphic where the Babylon update had not been applied tothe Altar room or the End Door in Level 1.
Fixed a bug where the player could not advance past the Level 2 Boss Fight.
Fixed a bug where when transitioning levels, the fade was not alligned properly.
Fixed a bug where the players could not use right click powerups and could not switch between them.
Fixed a bug where Hand of Mazu and Spiritual Successor where not working in Splitscreen.
Added the new art style to coop.
When choosing a character, the camera will skip to your next unlocked character.
Added Content
New Blessing added: Blessed are the Meek
New Blessing added: Simple Sinner
Added controller support to the Dark Room of Rest.
Added controller support to the Death Screen.
Added controller support to sacrifices to Statues.
Added a visual in the Pause Menu showing temporary stat buffs.
Hello everyone, in today's patch we added a subtle outline to many of the objects to give the art style a more polished feel. This feature can be turned off in the main menu if you don't like it and prefer the previous look. We also added after images to the final boss fight in o
Hello everyone, in today's patch we added a subtle outline to many of the objects to give the art style a more polished feel. This feature can be turned off in the main menu if you don't like it and prefer the previous look. We also added after images to the final boss fight in order to make predicting the teleportation patterns more readable.
Patch Notes
Bug Fixes
Changed the Killing Sprint icon to the correct colour in the Pause Menu.
Fixed Victory text for Level 4 Boss Fight.
Fixed a bug where the timer would still increment in the 6th and 7th Room of Rest.
Changed "Press E to travel to the Holy Champion of Gaia" to "Press E to travel to the Holy Champion of Harenam" in Level 4.
Added Content
Added in GUI indicators for the Power Pills.
Added weather effect for fountains in Level 1.
Added more Polygod Lore to the Death Screen.
Added in afterimages to the Level 7 Boss Fight.
Redesigned the Level 4 altar.
Redesigned the Level 6 Room of Rest.
Added in a portal which takes you back to the Main Menu in the Credits Scene.
Hello everyone I'm very excited to introduce level 7. We've been working very long and hard on it and are excited to get community input. We have also added the last 12 blessings to the game giving us a total of 100 in game blessings! Patch Notes Bug Fixes Fixed a bug where the T
Hello everyone I'm very excited to introduce level 7. We've been working very long and hard on it and are excited to get community input.
We have also added the last 12 blessings to the game giving us a total of 100 in game blessings!
Patch Notes
Bug Fixes
Fixed a bug where the Turret's stun animation would not show.
Fixed an issue with the music layer on multiple levels.
Fixed a bug where the player's character would not show up in the Pause Menu.
Fixed a bug where Kanox's colliders were not functioning correctly.
Fixed a bug with Ark in Level 2 where he had achieved powers of levitation.
Fixed a bug where the animation for Hand of Gaia was not being displayed for the Jawbreaker and the Sphere O'.
Fixed a bug in Splitscreen Coop where the descriptiions of powerups were not displaying correctly when choosing/destroying Blessings.
Fixed a bug in Splitscreen Coop where some of the characters had been incorrecty displayed.
Fixed a bug in Online Coop where Stun Shot was set at a 100% chance to stun.
Fixed a bug where Dragon's Breath's cooldown was supposed to be 20 seconds but was 30 seconds.
Balance Changes
Faceless the Fey has been given the Light Feet blessing in place of the
Ethereal Bullets and Fall Boots blessing. Its movement speed has been increased from 10 to 11.
Faceless the Soulless has been given the Vampiric Aura blessing in place of the Feeble Heart blessing. Its damage has been increased from 0.5 to 1, its hit points increased from 8 to 10 and its movement speed increased from 9 to 10.
Faceless the Foolish has been given the Feeble Heart blessing.
Faceless the Fury has been given the Torpedo Shot blessing in place of the Dragon's Breath blessing. Its movement speed has been decreased from 9 to 8.
Adjusted the Character Select Menu to make it easier for players to choose unlocked characters.
Added Pylons to the main floor of the Level 4 Boss Fight.
Added new teleport locations for the Level 6 Boss Fight.
Increased the Chaos Staff's hitbox.
Increased the Sentinal's hitbox when it is open.
Typos
Corrected the description for Ethereal Bullets. The word "enemeis' is replaced with "enemies".
Corrected the description for Indomitable Will. The words "fire rate" have been replaced by "rate of fire".
Corrected the description for Sacrifical Gamble. The word "Gaia" has been replaced by "one of the gods".
Corrected the description for Copter Boots. "Acquiring" has been added before "additional".
Corrected the Blessing descriptions which contained "more" to now have "additional".
Level 7!
The Void of Truth has been added as the 7th and final level.
The UFO has been added with 1300HP.
The Jelly Ball has been added with 1400HP.
The Behemoth has been added with 1600HP.
The Droid has been added with 1250HP.
Spin the Truth has been added with 1800HP.
Truth offers the players 3 new Boss Blessings. Communism, Divine Truth and Bonus Blessing, these blessings are only available after beating the game in subsequent runs.
COMMUNISM causes all blessings to cost 15 souls. DEADLY DISCOUNTS will not affect the soul cost of blessings.
DIVINE TRUTH will kill all the enemies on the level once activated.You will not get any souls for killing the enemies with DIVINE TRUTH. To activate hold down right click for 1 second. Press TAB to toggle secondary fire.
BONUS BLESSING gives an altar a 10% chance of not destroying after a blessing has been purchased. This allows for another blessing to be purchased from that same altar.
Added Content
The Blessing Sacrifice Menu for unlocking statues has been changed from a text-based system to an image-based system.
Added the Level 6 Red Boss Fight to Splitscreen Coop.
Added controller input for the melee attack. To activate the melee attack the player taps the right analog stick.
Added a Credits Scene.
The final 9 non-boss Blessings have been added to the game!
Blood Tax - 10 souls - BLOOD TAX gives you double damage but will tax you 1 health every 20 seconds. Acquiring additional BLOOD TAX blessings will increase the damage multiplier by 1, and will tax you an additional 1 health every 20 seconds.
Inconquerable Will - 20 souls - INCONQUERABLE WILL increases your damage and rate of fire based on how close your health is to 100%. Acquiring additional INCONQUERABLE WILL blessings will increase the rate at which damage and rate of fire are increased.
Compound X81 - 10 souls - COMPOUND X81 increases your rate of fire by 2 for 10 seconds after you collect a health orb. Additional COMPOUND X81 blessings will increase the rate of fire bonus by 2.
Adrenaline - 10 Souls - ADRENALINE increases your movement speed by 2 for 10 seconds after you collect a health orb. Acquiring additional ADRENALINE blessings will increase the movement speed bonus by 2.
Compound X82 - 10 Souls - COMPOUND X82 increase your damage by 2 for 10 seconds after you collect a health orb. Acquiring additional COMPOUND X82 blessings will increase the damage bonus by 2.
Daily Blessing - 5 Souls - DAILY BLESSING doubles your damage and rate of fire for 10 seconds after you buy a blessing. Acquiring additional DAILY BLESSINGs will increase the time by 5 seconds.
Lucky Soul - 5 Souls - LUCKY SOUL destroys up to 5 random blessings and gives you 5 new random blessings.
Anesthetic - 10 Souls - ANESTHETIC increases your health by 10 for 10 seconds after you collect a health orb. Additional ANESTHETIC blessings will increase the bonus health by 10.
Proof of Stake - 25 Souls - PROOF OF STAKE gives you 1 bonus damage for every 10 souls you hold. Does not stack.
Today's patch is mostly bug fixes with some typo corrections and some quality of life. We just wanted to fix some issues and get the build into a relatively stable condition before launching the seventh level and boss fight (which are almost ready). Patch Notes Bug Fixes Fixed a
Today's patch is mostly bug fixes with some typo corrections and some quality of life. We just wanted to fix some issues and get the build into a relatively stable condition before launching the seventh level and boss fight (which are almost ready).
Patch Notes
Bug Fixes
Fixed a bug where the visual effect for Frozen Core was not appearing on the Jawbreaker and Submarine.
Fixed a bug where the Grasschopper would not indicate when it was taking damage.
Fixed a bug where the Flying Thunder God after-image would not appear correctly in Level 2.
Fixed a bug where the icon of Flying Thunder God had not been updated.
Fixed a bug where Stun Shot would affect Chaos Collossus (Chaos Holy Champion).
Fixed a visual error where the Unstable Concoction shrapnel trail colour would not update as your damage increased.
Fixed walls in Level 4 which were missing colliders.
Fixed jumppads in Level 6 which were not spawning correctly.
Fixed a bug where Maya's death scene would not disappear if Maya was killed earlier in the run.
Typos
Corrected "Deadly Discounts" to "Deadly Discount" for the Deadly Discount blessing.
Corrected the description for Impact Boots, the word "storey" replaces the word "story".
Corrected the Leaderboard to show spaces in names and not the "+" sign.
Corrected "Bubble Bullet" to "Bubble Bullets" in the description for the Bubble Dragon achievement.
Corrected "Wraths Quarry" to "Wrath's Quarry" in the description for the Bloody Business achievement.
Corrected the achievement name "Childs Play" to "Child's Play".
Corrected "gams" to "games" in the description of the Slow and Steady achievement.
Quality of Life
When in the character select sceen or the seed select screen, pressing the "esc" key will take the player back to the previous menu.
Hello everyone, today's patch has a bunch of balance changes designed to make some of the blessings which are chosen less often more viable. We have also added a bunch of new visual effects to make the results of what a blessing does more clear. Patch Notes Bug Fixes Fixed a bug
Hello everyone, today's patch has a bunch of balance changes designed to make some of the blessings which are chosen less often more viable. We have also added a bunch of new visual effects to make the results of what a blessing does more clear.
Patch Notes
Bug Fixes
Fixed a bug with Chaotic Corruption where only the original bullets get the damage increase.
Fixed a bug with Ark's narrative where the player would not keep the reward going into the next level.
Took away the steam particle effects in Level 3 as they were causing needless lag.
Balance Changes
The max attack speed for the player has been changed from 20 bullets per second to 10 bullets per second.
Increased the bullet size of the Pill.
Changed the bullet colour of the Jawbreaker.
Changed the bullet colour of the Eyevern.
Changed the bullet colour and decreased the bullet size of the Zeppelin.
Changed the bullet colour of the Electro Walker.
Increased the bullet size of the Bishop.
Increased the bullet size of the Sphere'O Death.
The Grasschopper has been recoloured.
Torpedo Shot has been given a new behaviour. When Torpedo Shot is activated the layer takes over the control of the torpedo's flight. Time will not be paused during this time. Control of the character will be given back to the player once the torpedo has exploded.
Dragons Dash has been given a new behaviour. Dragons Dash now allows a player to teleport to a specific location. The player chooses that location by moving an after-image of a Faceless one with the mouse. Time will not be paused while Dragon's Dash is active.
Defensive Reaction has been given a cooldown. It starts with a 3 second cooldown and decreases depending on the amount of Defensive Reaction blessings the player has.
Copter Boot has been given a 3 second cooldown. The cooldown decreases with the amount of Copter Boots blessings the player has.
Chaos Armour has been given a change in percentage of damage reduction. It starts as a 20% damage reduction and increases by a further 10% for each additional Chaos Armour taken.
Arm of Chaos has been given a 1 second cooldown and now deals damage in a wider area.
Blood Tithe has been changed to a percentage chance of receiving health on hit.
Return Shot has been changed to now deal double damage on the returning bullet.
Updated the Split Screen character select to include all 15 characters.
Added Content
Added a visual effect for when Critical Shot activates on an enemy.
Added a visual effect for when Hand of Gaia slows an enemy.
Added a visual effect for when Stun Shot stuns an enemy.
Added a visual effect for when Hand of Raika kills an enemy.
Hello everyone, todays update is mostly filled with bug fixes to the multiplayer system as well as some increased variance to the random generation algorithm. Patch Notes Bug Fixes Fixed a bug in Single-player where Exploding Core would instant kill enemies. Fixed a bug in Single
Hello everyone, todays update is mostly filled with bug fixes to the multiplayer system as well as some increased variance to the random generation algorithm.
Patch Notes
Bug Fixes
Fixed a bug in Single-player where Exploding Core would instant kill enemies.
Fixed a bug in Single-player where the Sphere O' would not agro the player if shot.
Fixed a bug in Single-player where interacting with Bran in Level 3 would result in a GUI error.
Fixed a bug in Single-player character selection where using a controller would only allow selection of the first 8 characters.
Fixed a bug in Online Coop where the cursor would show after the player died.
Fixed a bug in Online Coop where players could start a game without having other players connected.
Fixed a bug in Online Coop where Mosquitos would not damage players with Life Insurance and 0 health.
Fixed a bug in Online Coop where a player in close proximity with another player could hear the other player's music.
Fixed a bug in Online Coop where Laser Shot would not damage any enemies.
Fixed a bug in Online Coop where dead players could buy Blessings.
Fixed a bug in Online Coop where exiting an altar with "esc" would open the Blessing Menu.
Fixed a bug in Online Coop where Random Swop would not allow the player to choose a Blessing.
Fixed a bug in Online Coop where the enemies in the Level 1 Boss Fight would not die after the Holy Champion was defeated.
Balance Changes
Increased the minimum vertical x angle lock on the gun for Multiplayer.
The cost of Hand of Mazu has been decreased to from 15 to 10 souls for Multiplayer.
The cost of Unstable Concoction has been increased from 10 souls to 20 souls for Multiplayer.
Increased the trail length of the player's bullet in Multiplayer.
Added Content
Increase the random generation variance in the single-player levels 1-6.
Today I'm very excited to bring you our largest and longest in development update yet! This update is all about Jolly Co-operation as we've finally completed the much requested Co-Op multiplayer option while also improving and polishing our multiplayer versus mode and other multi
Today I'm very excited to bring you our largest and longest in development update yet! This update is all about Jolly Co-operation as we've finally completed the much requested Co-Op multiplayer option while also improving and polishing our multiplayer versus mode and other multiplayer features.
Co-operative Multiplayer
Players must work together to gather souls and acquire blessings in order to defeat the Holy Champions. The gods will offer the same blessings to players at a particular altar however if another player takes a particular blessing it will not be removed from the blessings on offer from the god. This is because the Gods can bestow infinite blessings and are not limited by mortals choices. Up to 4 players can play together in Co-Operative mode.
The following blessings have been left out of Co-Op for complexity reasons and will be added in a future update: Whirlwind Shot, Stun Shot, Power Lease.
Multiplayer Versus
Multiplayer Versus has finally been reactivated with all the relevant single player blessings included. None of the boss blessings are available in versus mode as none of the players defeat any Holy Champions in this mode and the boss blessings can be quite unbalanced if used against other players. All playable characters are unlocked for all players while we test our multiplayer modes so that the Early Access community can help us balance all these characters. In the final release players will only be able to access characters they have unlocked in single player for multiplayer. Some single player blessings such as Select Next or Divine Intervention which only work with Altars have are not present in Versus mode. Private game functionality has been added to versus mode.
Patch Notes
Bug Fixes
Fixed a bug regarding floating jump pads in Level 5.
Fixed a bug where Kanox rediscovered levitation in Level 4.
Added Content
Online Cooperative Multiplayer.
Ark has been given a conclusion to his narrative.
Added fountains to the Garden of Gaia.
Balance Changes
Wrathful Endeavour's explosions now instantly kill enemies.
Torpedo Shot's torpedoes now instantly kill enemies.
Hand of Mazu's travel distance before the bullet clones appear has been decreased.
Pulsating Core's frequency of pulse bursts has been increased.
This update includes a couple of small bug fixes pertaining to the most recent patch. Patch Notes Bug Fixes Fixed a bug where the new Faceless characters were not showing up on the Leaderboard. Fixed a bug where the statue in Level 6 would not activate correctly. Fixed a bug wher
This update includes a couple of small bug fixes pertaining to the most recent patch.
Patch Notes
Bug Fixes
Fixed a bug where the new Faceless characters were not showing up on the Leaderboard.
Fixed a bug where the statue in Level 6 would not activate correctly.
Fixed a bug where the Mosquitos in Raika's Rainforest would track player height regardless of how far away the player was.
Fixed a bug where the player would automatically exit a Boss Fight after choosing a Boss Blessing.
Fixed a bug where some Level 6 jump pads were not working correctly.
Added Content
Added an altar drone to all Boss Altars.
Added unlock-able Faceless one statues to the Red Portal Boss Fights.
Balance Changes
The cost of Unstable Concoction has been increased from 10 souls to 20 souls.
The cost of Blood Tithe has been decreased from 15 souls to 10 souls.
The cost of Hand of Mazu has been decreased to from 15 to 10 souls.
Hello everyone, today's update contains 7 new Faceless Ones that can be unlocked through two new sacrificial altars and the other 5 through beating the red various red portal bosses. Our primary focus has been on completing the multiplayer which is not quite finished yet but will
Hello everyone, today's update contains 7 new Faceless Ones that can be unlocked through two new sacrificial altars and the other 5 through beating the red various red portal bosses.
Our primary focus has been on completing the multiplayer which is not quite finished yet but will definitely be ready next week. Instead we have this small content update with some new Faceless Ones to unlock.
Patch Notes
Bug Fixes
Fixed pessimistic Bran (he always assumed Brontes was dead).
In the Level 4 Boss Fight, the additional pylons no longer do damage once the Boss is dead.
Fixed a bug where the Hand of Chaos and Hand of Wrath Blessings had the incorrect icon in the Pause Menu.
Fixed a bug where Boss Altars would only offer Hand of Wrath.
Added Content
Seven new Faceless characters have been added. They can be acquired through sacrifices at statues and Red Portal challenges.
Added more Polygod Lore to the Death Screen.
Added Level 6 Red Portal.
Balance Changes
The Electro Walker has had its Unstable Concoction Blessing removed and been blessed with 2 Whirlwind Shot Blessings.
The Soul Core Blessing gain has been maxed out at 50 souls per enemy.
The Flicker Blessing miss chance has been capped at 90%.
Hello everyone, today's patch comes with a lot of bug fixes and some improvements to the GUI. The biggest GUI change is that the blessings bestowed upon thee in the pause menu now features icons for which blessings you have instead of just text. Patch Notes Bug Fixes When choosin
Hello everyone, today's patch comes with a lot of bug fixes and some improvements to the GUI.
The biggest GUI change is that the blessings bestowed upon thee in the pause menu now features icons for which blessings you have instead of just text.
Patch Notes
Bug Fixes
When choosing a blessing at an altar in Mortal Mode, the hotkeys have been disabled.
Fixed a bug which made the player's aiming inaccurate.
Altars lose their drone once a Blessing has been bestowed upon the player.
Fixed a bug in the 3rd Boss Fight where the music settings would reset after the first stage of the fight.
Fixed a bug where certain flying enemies would spin above the player.
Fixed a bug where exiting the Level 6 Room of Rest would not save your progress.
Fixed a bug where Faceless the Heavy would not awaken when given the proper sacrifice.
Fixed a bug where Chaotic Corruption would cause Proximity Mines and
Laser Shots to not deal damage.
Fixed a bug where player sound settings would reset when changed in-game.
Added Content
The Blessing Menu in the Pause Menu has been changed from a text-based system to an image-based system.
Polished the in-game menus.
Added a black outline to the on-screen text for improved visibility.
Added Polygod Lore to the Death Screen.
Typos
Fixed Unholy Quick Core's description. It previously said the player's movement speed was increased by 2, however it only gave a movement speed increase of 1.
After every large update there are inevitably some bugs that we need to fix. Today's patch includes a lot of fixes and a small change to the balance. EDIT: The first upload we did for this patch was corrupted. We have since uploaded a clean build which should fix any of the earli
After every large update there are inevitably some bugs that we need to fix. Today's patch includes a lot of fixes and a small change to the balance.
EDIT: The first upload we did for this patch was corrupted. We have since uploaded a clean build which should fix any of the earlier wonkiness. We apologise for any inconvenience caused.
Patch Notes
Bug Fixes
Fixed a bug where when doing the Daily Dungeon the game would take you to the leaderboard after level 5 instead of 6.
Fixed a bug where acquiring too many of the whirlwind shot blessing while having the laser shots blessing would cause whirlwind shot to turn off
Fixed a bug where Catch22 would not correctly display on the GUI when active.
Fixed a bug where if you are able to knock the 6th Boss out of his arena he would fall indefinitely. He will now fall back into the arena if this happens.
Fixed a bug where Soul Core causing you to lose a soul would cause Trigger Happy to trigger.
Fixed a bug where losing souls would cause Trigger Happy to trigger.
Fixed a bug where having Spiritual Sucessor and Proximity Mines with Hand of Mazu would cause the clone bullets for the spiritual bullet to not occur.
Fixed a bug where certian enemies would spawn above the level1 height limit.
Fixed a bug where the Chaos Level power ups weren't spawning on other boss Altars after the Chaos boss had been defeated.
Fixed a bug where level 6 enemies weren't dropping Health Orbs.
After far too long of a delay we are proud to introduce our biggest update yet, the Chaotic Update. In this update we have added the sixth level and boss fight, updated the random generation system, daily dungeon leaderboard, updated all the boss fights and prepared the servers f
After far too long of a delay we are proud to introduce our biggest update yet, the Chaotic Update. In this update we have added the sixth level and boss fight, updated the random generation system, daily dungeon leaderboard, updated all the boss fights and prepared the servers for the upcoming online co-operative multiplayer update which has been a major undertaking.
Level 6 Chaos the Abyss
The most notable part of this update is the addition of level 6 and its respective boss fight. This level is called the Abyss of Chaos.
New Boss Power ups with Chaos' Holy Champion!
Chaotic Corruption Adds a damage multiplier to your bullets based on the distance the bullet has travelled. The shorter the distance the higher the multiplier. Does not stack.
Chaos Armour Gives a 25% damage reduction. Acquiring additional Chaos Armour blessings will increase the percentage of damage reduction.
Arm of Chaos Activates a melee attack when you tap the 'R' key. The melee attack kills beasts instantly. Arm of Chaos has a 10 second cooldown. Acquiring additional Arm of Chaos blessings will decrease the cooldown by 5 seconds.
For the speed runners
Blessings are now linked to the dungeon seed. This means that for any particular seed the blessings which spawn will be the same every-time. The implication of this is that now for the daily dungeon the time that someone gets will be 100% representative of player skill as the only differentiating factors are player decisions.
Timelines built into the blessing link. We thought it would be fun to create alternate timelines which are triggered by using red portals (the harder alternative boss fights). When a red portal is used the future blessing spawns for a seed are changed according to a timeline with a red portal. Every-time a red portal is used a new timeline opens up with a different set of blessings unique to that seed. This means that speed runners should optimally check all the alternate timelines to find the most efficient combinations of blessings for a particular seed in order to get the best time possible.
Boss Health bars
We thought it was about time we added names to our bosses as well as on screen health bars for them. The health bar is visible in the bottom right hand of the screen creating a diagonal symmetry with the player health bar.
Multiplayer temporarily disabled for Online Co-op Preparation
We have made huge amounts of progress in the complicated endeavour of adding full online cooperative multiplayer functionality to the game. We are almost ready to add Online Co-op to the working build but want to perform a few more tests first. We have temporarily disabled the multiplayer menu while we work on the servers and stress test them for the co-op implementation which will also include an update to the multiplayer versus mode. This implementation is planned for our next update!
Patch Notes
Bug Fixes
Fixed the Catch22 Blessing. When active it was previously giving a 5x damage increase. It has now been changed to match the description in giving a 2.2x damage increase.
The pathfinding system has been optimised which will increase the performance of the game on lower-end computers. This also means the dungeon sizes have been increased for all the levels.
The random generation system has been optimised. This has improved the randomness of the levels.
Fixed a bug where NPCs and the Mini Jellyfish would get infinite health when the player had the Unstable Soul blessing.
Balance Update
Increased the weight of the Sphere'O (Level 1) and the Jawbreaker (Level 1) so the push back from getting shot is not so drastic.
Level variety has been increased through the introduction of new enemy engagement scenarios on the earlier levels.
Level 6
Chaos' Abyss has been added as the 6th level.
Chaos' Holy Champion has arrived. Chaos' Colossus has entered the building.
The Bishop has been added with 1150 HP.
The Chaos Staff has been added with 1200 HP.
The Sphere'O Death has been added with 1300 HP.
The Spiker has been added with 1400 HP.
The Chaos Copter has been added with 1700 HP.
Chaos has offered three new Boss Blessings: Chaos Armour, Arm of Chaos and Chaotic Corruption.
CHAOS ARMOUR gives a 25% damage reduction. Acquiring additional CHAOS ARMOUR blessings will increase the percentage of damage reduction.
ARM OF CHAOS activates a melee attack when you tap the 'R' key. The melee attack kills beasts instantly. ARM OF CHAOS has a 10 second cooldown. Acquiring addditional ARM OF CHAOS blessings will decrease the cooldown by 5 seconds.
CHAOTIC CORRUPTION adds a damage multiplier to your bullets based on the distance the bullet has travelled. The shorter the distance the higher the multiplier. Does not stack.
Added Content
Blessings have now been linked to the seeding system.
Blessings now increase in cost as you progress through the levels.
Added "Flawless Victory" Text for defeating a Boss without taking any damage.
Added on-screen Boss health bars during the Boss Fights.
The Holy Champions have been named:
Quetzalcoatl. The Hoy Champion of Gaia.
Mazuzoa. The Holy Champion of Mazu.
Chad. The Holy Champion of Wrath.
Khepri. The Holy Champion of Harenam.
Mujaji. The Holy Champion of Raika.
Chaos Colossus. The Holy Champion of Chaos.
Brontes has been given a conclusion to his narrative.
Maya has been given a conclusion to her narrative.
Dr Dando has been given a conclusion to his narrative.