Akuto: Showdown

Hut 90

Released
Mar 28, 2019
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Akuto: Showdown is out NOW on Xbox One and Xbox Series X|S

    We are proud to announce that Akuto: Showdown is out now on Xbox One and Xbox Series X|S To celebrate the launch, we have decreased the price of Akuto: Showdown to $7.99!! US: EU:

  2. Developer post

    Akuto: Showdown is out NOW on Nintendo Switch

    We are proud to announce that Akuto: Showdown is out now on Nintendo Switch! You can now enjoy the fast-paced action on the go, with your friends or by yourself. NA: EU:

  3. Developer post

    Bad Business Is Available Now!

    Did you ever want to be a rabbit that is also a hitman? Well have we got great news for you then, because Bad Business is out now!! Bad Business is an extremely challenging top-down tactical shooter game where Mr. Bunny Rabbit, a hitman for the Mob, has been tasked to neutralize

  4. Developer post

    Bad Business arrives on July 24th

    Hi everyone, Welcome to Bad Business! Bad Business is an extremely challenging top-down tactical shooter game where Mr. Bunny Rabbit, a hitman for the Mob, has been tasked to neutralize the rival Gang. A hard task for any organization, an impossible task for a hitman. Check out o

  5. Developer post

    Akuto: Showdown Is Out Now!

    After just over 2 years in Early Access, Akuto: Showdown is out now! We have also decided to do a week-long 10% discount on the game. Happy gaming everyone! If you like the game, consider leaving us a review or recommending the game to your friends.

  6. Developer post

    Release Date Announcement

    Release Date The game will be leaving Early Access on March 28 !! That is just over five weeks away. This update of the game is feature-complete, and we will release a smaller update on the release day to fix any issues that might have popped up and tweak the gameplay. Fixes and

  7. Developer post

    January Update

    So let's get the bad news out of the way: there will be no online mode in Akuto: Mad World. Yes, we said we would try to implement it and we did try. Our first attempt didn't meet our standards, and our second attempt for online mode is currently in mid-development but most likel

  8. Developer post

    December Update

    Gameplay Trailer Fixes and Updates: Mystery boxes removed from the game Weapons removed from the game Game camera updated Lives remaining / number of kills are shown with icons instead of a number in-game Players can taunt in the game Player progression system implemented with un

  9. Developer post

    November Update

    Welcome to our first update in a month. We are going to start this update by talking about the behind-the-scenes work we have been doing. Most of you were not aware, but we were talking with a publisher for the past 8 months. The talks with them were going great and they had big

  10. Developer post

    No Updates in October

    We decided to release no updates this month. This month we will be focusing on important behind-the-scenes business for Akuto: Mad World. This will include what features the final game will have (online is a near-certainty), art, and release date. We will still release updates to

  11. Developer post

    Update 86

    Fixes and Updates for Experimental Branch: Practice mode re-enabled Mystery boxes updated Practice Mode Practice mode is re-enabled in the game, but limited to only 1 level (Acme City) for now. The ammo for all ranged weapons in this game mode is set to 100, so that players can h

  12. Developer post

    Update 85

    Fixes and Updates for Experimental Branch: Gamepad controls fixed for in-game Bot AI updated Bot AI The bots are now much more aggressive compared to before. They will now find weapon pick-ups that are the closest, and either pick up a melee or ranged weapon and immediately start

  13. Developer post

    Update 84

    We found a bug in this week’s build so we are going to hold of releasing a new build until next week. In the next update, we will have fixes for some players who have been having issues using their gamepads in-game in the experimental branch. We are also updating the bots AI so t

  14. Developer post

    Update 83

    Fixes and Updates for Experimental Branch: Updated engine Fixed attack speed for player New character art Character outline can be seen at all times when they are behind objects Character color selection limited to 6 colors Updated bullet VFX and SFX Created new level Acme City G

  15. Developer post

    Update 82

    We finished most of the bullets VFX and SFX, with some remaining exceptions. We found the new bullets helped players understand better what was shot at them and whether they should deflect or dodge it, but we won’t know for sure until we release the new build, which is hopefully

  16. Developer post

    Update 81

    Added new VFX for weapons. Instead of talking about them, we have posted the GIFs below. What you think? Experimental Branch You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecti

  17. Developer post

    Update 80

    So we didn’t have the best of week here. First our computers stopped working correctly, and after spending a day trying to fix it, we had to give up and re-install Windows again. It took us a whole day to re-install Windows and all the software we need to continue developing the

  18. Developer post

    Update 79

    As planned, we have completed all the power-ups in the game, as well all the specials. We have now started working on the VFX/SFX on the new weapons, power-ups, specials and other unannounced stuff. Therefore, we decided not to release a new build this week, and we might not rele

  19. Developer post

    Update 78

    Fixes and Updates for Experimental Branch: Power-up pickups added to all levels Power-Ups We have created over half of the power-ups and decided to release a few of them to the wild. There are now power-up pickups on all levels. The levels are optimized for power-up pickups, but

  20. Developer post

    Update 77

    There is no new build released this week, as we focused on designing all the power-ups and specials for the game. Now that they are all designed, we are going to start coding them, and release a few of them in the next couple of weeks. We were going to focus on the melee weapons