Void Rangers

Martin Senovsky

Released
May 11, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    Full Release Mega Update v1.08

    After one year in development and another half a year in early access, let me present you the final update before full release: Added Radar that shows enemies around you New maps (20 missions total) Timed leaderboards for each level Sounds for chest opening for each rarity 4 new

  2. Developer post

    Full Release Mega Update v1.08

    After one year in development and another half a year in early access, let me present you the final update before full release: Added Radar that shows enemies around you New maps (20 missions total) Timed leaderboards for each level Sounds for chest opening for each rarity 4 new

  3. Developer post

    Community quick fix v1.07

    Fixed flamethrower damage bonus not being applied shotgun damage bonus not being applied double credits (2x$) unique modifier Others reverted bullet spread changes from previous update reworked bullet spread only for Rocket Launcher Thanks Cliff for the best feedback and ideas! S

  4. Developer post

    Community quick fix v1.07

    Fixed flamethrower damage bonus not being applied shotgun damage bonus not being applied double credits (2x$) unique modifier Others reverted bullet spread changes from previous update reworked bullet spread only for Rocket Launcher Thanks Cliff for the best feedback and ideas! S

  5. Developer post

    Update v1.06

    Added new weapon - Rocket Launcher boss on kill effects buy random weapon now works with Auto Sell, so it will automatically buy & sell weapons until you get the rarity you want or run out of money Fixed flamethrower having too much glow +bullets/shot being too OP (now they s

  6. Developer post

    Update v1.06

    Added new weapon - Rocket Launcher boss on kill effects buy random weapon now works with Auto Sell, so it will automatically buy & sell weapons until you get the rarity you want or run out of money Fixed flamethrower having too much glow +bullets/shot being too OP (now they s

  7. Developer post

    Update v1.05

    Added: new map (see it on level 5) new ground enemies & bosses (creatures) cap on bullet hits effect (improves performance for fast weapons) cap on dmg numbers (improves performance for fast weapons) auto sell options to sell mission rewards of specific rarities double click

  8. Developer post

    Update v1.05

    Added: new map (see it on level 5) new ground enemies & bosses (creatures) cap on bullet hits effect (improves performance for fast weapons) cap on dmg numbers (improves performance for fast weapons) auto sell options to sell mission rewards of specific rarities double click

  9. Developer post

    Quick fix v1.04

    Fixed: Fixed existing flamethrower and boom pistol causing troubles if you had them on max level. Improved: Faster wave generator for end game levels - improves performance in starting levels that have randomly generated waves

  10. Developer post

    Quick fix v1.04

    Fixed: Fixed existing flamethrower and boom pistol causing troubles if you had them on max level. Improved: Faster wave generator for end game levels - improves performance in starting levels that have randomly generated waves

  11. Developer post

    Update 1.03

    Fixed: level 3 being too heavy on performance fixed boom pistol and flamer bug on max level upgrade Added: 3 additional levels (no new maps only reuse for now) some placeholder christmas presents Changed: lowered homing radius for new weapons lowered legendary chance for new weap

  12. Developer post

    Update 1.03

    Fixed: level 3 being too heavy on performance fixed boom pistol and flamer bug on max level upgrade Added: 3 additional levels (no new maps only reuse for now) some placeholder christmas presents Changed: lowered homing radius for new weapons lowered legendary chance for new weap

  13. Developer post

    Quick fix v1.02

    Fixed: Level 5 adjusted scene borders to prevent enemy from getting stuck Level 10 adjusted scene borders to prevent enemy from getting stuck Thank you all for great feedback & reports!

  14. Developer post

    Quick fix v1.02

    Fixed: Level 5 adjusted scene borders to prevent enemy from getting stuck Level 10 adjusted scene borders to prevent enemy from getting stuck Thank you all for great feedback & reports!

  15. Developer post

    First Update is here: v1.01

    Added: Adjustable sound volume for: -all -music -player shooting New map: defense platform 2 New map: asteroids 2 Fixed: Vortex level bug on wave 50 - it is correctly endless now! Changed: Level 3: moved spawn points higher to prevent enemies from getting stuck under the ship's w

  16. Developer post

    First Update is here: v1.01

    Added: Adjustable sound volume for: -all -music -player shooting New map: defense platform 2 New map: asteroids 2 Fixed: Vortex level bug on wave 50 - it is correctly endless now! Changed: Level 3: moved spawn points higher to prevent enemies from getting stuck under the ship's w

  17. Developer post

    Intense in-game videos added!

    I added 2 new videos showing pure in-game footage as played on the htc Vive . The first one is from the very first level and the second one is from level 4. Check them out now!

  18. Developer post

    Intense in-game videos added!

    I added 2 new videos showing pure in-game footage as played on the htc Vive . The first one is from the very first level and the second one is from level 4. Check them out now!