Victoria 3

Paradox Development Studio · Paradox Interactive

Released
Oct 25, 2022
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Open Beta Hotfix 1 is now LIVE! - Not for Problem Reports

    Happy Wednesday Victorians! We originally did not intend to have a hotfix for the Open Beta, but our fix for hiring that went out in yesterday's update did not totally resolve the issue. As such, we don’t want to leave you another week without this issue being resolved so we deci

  2. Developer post

    1.14 Open Beta Update 1

    Happy Tuesday Victorians! The first update for the 1.14 Open Beta is here! This update brings various bug fixes and improvements for issues reported over the last week, including the building hiring issue and some focused around the War Support Rework and War Goal Flipping, as we

  3. Developer post

    Victoria 3 – Dev Diary #187 - State and Revolution

    There is a question in the air - I've heard it asked time and time again. It is the burning question of our time: What is to be played? Привет! Welcome all to the first dev diary for State and Revolution , the upcoming Immersion Pack all about Russia, states, and revolutions! Rel

  4. Developer post

    Victoria 3 – Dev Diary #186 - AI Update Open Beta Start Happy Wednesday everyon

    Happy Wednesday everyone! This dev diary was originally intended to come out last week, but sickness got in the way, so now you’re getting it as a bonus dev diary this week instead. Where the last dev diary was a deep dive of some of the bigger changes that will be coming in the

  5. Developer post

    Update on Open Beta Release + How to Prep for the Upcoming Open Beta

    Before we get started on the details of how to be prepared for the upcoming Open Beta, we have a small update regarding the time we intend it to go live. We have decided to delay the beta release until later in the week. We know people are looking forward to trying out the coming

  6. Developer post

    Victoria 3 – Dev Diary #185 - AI Update & War Support Rework

    Happy Thursday everyone! We’re now properly back from the time of vacations and ready to share more about what’s coming next for Victoria 3, starting of course with the much anticipated 1.14 “AI Update”. This update was first mentioned in Dev Diary #183 and then expanded on a lit

  7. Developer post

    Hotfix 1.13.11 is now LIVE! - Not for Problem Reports!

    Happy Wednesday Victorians! We have a small hotfix today addressing a few issues, including a crash that would occur when sway offers were pending on a month tick as well as rebalancing the Banana Plantation PMs and “A Doctrine of Iron and Steel” event. As always, please report a

  8. Developer post

    Introducing the Frostpunk 2 & Victoria 3 Bundle!

    11 bit studios and Paradox Interactive have teamed up to bring you the Frostpunk 2 & Victoria 3 Bundle! This bundle will see you balance industrial needs, pass laws and engage in politics in an effort to see your society prosper, whether it's in the frozen wastes or Victorian

  9. Developer post

    Hotfix 1.13.10 is now LIVE! - Not for Problem Reports!

    Happy Wednesday Victorians! Hotfix 1.13.10 is now live! With a wide array of fixes and other improvements, including; Improvements to naval mission UI and tooltips, fleet visibility now working as intended, a fix for naval invasions being stuck at 99% and much more! Also, before

  10. Developer post

    ModCon V (24th - 26th July)

    Hello Victorians! We're posting something on behalf of our community today. The following is not organized or overseen by Paradox Interactive! ---- Great tidings to all from PDX ModCon! We are a fan-organised three-day showcase and celebration event for Paradox mods; specifically

  11. Developer post

    Hotfix 1.13.9 is now LIVE! - Not for Problem Reports!

    Happy Thursday Victorians! This is a larger hotfix for 1.13, containing a wide range of fixes with close to 200 separate issues fixed, improved or balanced. Including; Reducing output of Fruit Plantations by a bit, especially using slaves (though we will keep an eye on the balanc

  12. Developer post

    Victoria 3 – Dev Diary #184 - The Great Wave Hotfix & AI Update Information

    Happy Thursday everyone and welcome back, it’s been a little while. As I mentioned in the previous dev diary , we decided after the release of 1.13 and The Great Wave that we needed to put all our focus on the post-release hotfixes, and so we haven’t really been doing the usual ‘

  13. Developer post

    Hotfix 1.13.8 is now LIVE! - Not for Problem Reports!

    Happy Thursday Victorians! The issue mentioned in the patch notes yesterday has now been addressed related to Naval invasions, across multiple cases. Our next scheduled Hotfix is a larger one in a few weeks for June, that should contain more fixes, balance changes and other impro

  14. Developer post

    Hotfix 1.13.7 is now LIVE! - Not for Problem Reports!

    Good day Victorians. Today we have a larger hotfix for you, with over 100 separate entries, addressing some of the key bugs, AI, balance and more. Notably AI GDP, from our internal tests, should now have returned roughly to 1.12 levels on average. With these being a select few of

  15. Developer post

    Hotfix 1.13.6 is now LIVE! - Not for Problem Reports!

    Salutations Victorians. A smaller Hotfix today, focused on a few key issues, such as tolls only looking at trade going to a world market hub state. We plan for a larger hotfix next time, aimed at next week. As always, please report any bugs on our bug reporting forums ! We have a

  16. Developer post

    Hotfix 1.13.5 is now LIVE! - Not for Problem Reports!

    Ahoy Victorians! Hotfix 1.13.5 has just released, featuring some key fixes and improvements to the experience of 1.13, including making the AI less gung-ho about supply ships and ruining their economy in the process, fixing MAPI not changing with tech, state or law changes, added

  17. Developer post

    Victoria 3 – Dev Diary #183 - Great Wave Post-Release Thoughts

    Happy Thursday, and welcome to a somewhat more somber development diary for Victoria 3 as I share my thoughts on the release of The Great Wave and Update 1.13, what went wrong, and what our next steps are. As you’ve likely already understood from the previous paragraph, I do not

  18. Developer post

    Hotfix 1.13.4 is now LIVE! - Not for Problem Reports!

    Good Day Victorians. In this Hotfix we aim to fix many of the most critical bugs reported by the community for Update 1.13 and The Great Wave . This time targeting such critical bugs as; MAPI not updating after switching from traditionalism, troops moving southwards through Sinai

  19. Developer post

    Hotfix 1.13.3 is now LIVE! - Not for Problem Reports!

    Victorians, We have a small hotfix with a major improvement to troop transportation and another to balancing the infamy cost for Threatening Naval Hostilities. As always, please report any bugs on our bug reporting forums ! We have also updated the Known Issues post for 1.13 with

  20. Developer post

    Hotfix 1.13.2 is now LIVE! - Not for Problem Reports!

    Victorians, We just released a hotfix targeting some more key issues experienced by players, including some troop transportation improvements, some AI improvements, UX improvements, bugfixes and more. Moving forward, for the upcoming hotfixes, we will have a particular focus on i