Patch #9
-You can no longer moonwalk! -Can no longer enter door with chapter card
Developer posts and news about this game.

-You can no longer moonwalk! -Can no longer enter door with chapter card

-Fixed bug where bleeding wouldn't stop visually -Fixed a bug where enemies would breathe after being burned -Dialogue change hinting player -Changed dialogue visually -Fixed enemy hit detection -Fixed not being able to pause after entering a certain door -Notebook is now automat

-Lowered amount of enemies in the school -Added an extra ink vial somewhere -Added on screen tips -Increased shovel range slightly -Slightly lowered turning speed -Increased table hitbox

-UI scales properly now

-Fire sound now stops playing if more than one is created at the same time -Shovel is now put down if held up during a non-interactable door transition -Removed note that could potentially distract from a puzzle -Can no longer quick turn when auto aim is locked onto an enemy

-Dying during a cutscene from bleeding will no longer be possible -Fixed some pathing issues -Fixed bug where sometimes fire sfx may not fade out (unsure though, needs further testing) -Slightly slowed an enemies starting walk speed

-fixed a bug where under certain circumstances backing out of a text prompt would also pause the game (lol)

-Added extra bandage in later section (forgot to do this before lol)

-Added sound in a cutscene -Can now back out of text prompts, so it doesn't feel unfair if an enemy grabs you in the middle of one

-Made Journal more clearly able to be written in -Made hint near start more clear -Changed pause menu inputs -Fixed inventory sound bug