Debug Update
Debugging why sessons doesnt always show up
Developer posts and news about this game.

Debugging why sessons doesnt always show up

Update: Task Polish, Main Menu & Lobby TASKS New icons for every task. Some tasks now trigger events in the world when completed, like opening gates and fences. New sound effects for tasks. The task list can now be minimized to take up less space on screen. MAIN MENU New wood

Trying to solve connection issue

Update: Menus, Tasks & Keybinds TASKS All tasks on the map are now active from the start of the match. Tasks are no longer randomly removed based on player count. The progress needed to win is now a fixed amount per match, no longer tied to how many tasks exist on the map. Ne

HUD FIXES Major changes in the Server browser and in game huds. SPECTATE FIXES Farmers werent able to look around which is now fixed PRIVATE MATCHES Made private matches for password more secure and easier to handle when wrong password is being put in the prompt

Tasks Reworking the task system, not finished yet but needs testing

Fixed a problem where password didnt reset and when a person got kicked it fucked up the whole lobby

small menu fix

Menu Think avatars should be fixed now to show correct steam avatars Game Playerlistingame should now show each players avatar and not only your own

Updated menu system, hopefully it works now

Major issues with the menu system trying to get fixed

Role Fixes There was an issue where the players werent assigned the correct role when getting into a game HUD Fixes Task widgets werent showing due to a wrongful remove all widgets node in the wrong place

Character Changes Small fix to the aiming and sprinting logic (If you sprint and start aiming you stop sprinting, if you aim and start sprinting you stop aiming)

Character Changes Remade the farmer character controller and animations. Added Tracking Dart type for farmer (outline will be on the cow you shoot on for x seconds) Made Keybind for Switching dart type (V) Spawn Changes AI Cows spawned in using a formula of how many players that