Released
Sep 15, 2016
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Alpha 0.2.1 update

    Hello everybody, we got a minor update today including: for those of you who want more precision - sensitivity slider for each axis in control customization panel for our VR streamers - fullscreen wide 16:9 mirror mode for our VR players - visible motion controllers in-game with

  2. Developer post

    Alpha 0.2.1 update

    Hello everybody, we got a minor update today including: for those of you who want more precision - sensitivity slider for each axis in control customization panel for our VR streamers - fullscreen wide 16:9 mirror mode for our VR players - visible motion controllers in-game with

  3. Developer post

    Thick Air Alpha 0.2 is finally here!

    It took much longer than anyone expected but the scale is so huge it was totally worth the wait. All in all, it feels like a completely different game now, so let's recap what have changed. First and foremost, PERFORMANCE After several rounds of optimization, we've managed in get

  4. Developer post

    Thick Air Alpha 0.2 is finally here!

    It took much longer than anyone expected but the scale is so huge it was totally worth the wait. All in all, it feels like a completely different game now, so let's recap what have changed. First and foremost, PERFORMANCE After several rounds of optimization, we've managed in get

  5. Developer post

    Booooooost!

    Hey y'all how ya boostin' ːsteamhappyː We got some boost changes today - it is now more powerful, shorter and rechanges 20% of the battery on every checkpoint (not visible now, but every lap has 9-12 checkpoints) in addition to the usual recharging when flying on high speed. In o

  6. Developer post

    Booooooost!

    Hey y'all how ya boostin' ːsteamhappyː We got some boost changes today - it is now more powerful, shorter and rechanges 20% of the battery on every checkpoint (not visible now, but every lap has 9-12 checkpoints) in addition to the usual recharging when flying on high speed. In o

  7. Developer post

    Important controls update!

    We've been able to locate the biggest source of frustration with Thick Air controls - lack of stabilization on turning and maneuvering thrusters. The stabilization has been implemented in the latest update and it does wonders to controllability. Thruster stabilization is turned o

  8. Developer post

    Important controls update!

    We've been able to locate the biggest source of frustration with Thick Air controls - lack of stabilization on turning and maneuvering thrusters. The stabilization has been implemented in the latest update and it does wonders to controllability. Thruster stabilization is turned o

  9. Developer post

    A guessing game!

    A'ight people, we gonna do some keys giveaway! Next 4 drone pack is based on cars from famous 80s movies and TV shows. First 10 participants to guess all 4 cars get Thick Air Steam key. Send your guesses to [email protected] and keep your fingers crossed!

  10. Developer post

    A guessing game!

    A'ight people, we gonna do some keys giveaway! Next 4 drone pack is based on cars from famous 80s movies and TV shows. First 10 participants to guess all 4 cars get Thick Air Steam key. Send your guesses to [email protected] and keep your fingers crossed!

  11. Developer post

    Keyboard and mouse controls revised and fixed

    First of all, keyboard prompts are now shown properly if you don't have gamepad and/or using keyboard instead. Second, we revised keyboard/mouse controls and changed it to the simplified scheme, same as for gamepad - vertical/horizontal maneuver axes and steering, 3 axes total. Y

  12. Developer post

    Keyboard and mouse controls revised and fixed

    First of all, keyboard prompts are now shown properly if you don't have gamepad and/or using keyboard instead. Second, we revised keyboard/mouse controls and changed it to the simplified scheme, same as for gamepad - vertical/horizontal maneuver axes and steering, 3 axes total. Y

  13. Developer post

    Simplified controls!

    Due to numerous complaints about all control schemes being too hard and unplayable, we introduce simplified gamepad control scheme - pitch combined with vertical thruster and roll combined with horizontal thruster on left stick, yaw on right stick, implemented both in game and th

  14. Developer post

    Simplified controls!

    Due to numerous complaints about all control schemes being too hard and unplayable, we introduce simplified gamepad control scheme - pitch combined with vertical thruster and roll combined with horizontal thruster on left stick, yaw on right stick, implemented both in game and th

  15. Developer post
  16. Developer post

    Patch notes for 9/20/2016

    We are introducing new flight mechanic - close-to-ground speed up. It makes the race much more dynamic and brings a risk-reward tactic to play - flying low is risky and requires a lot of skill but the speed advantage is invaluable. Tell us what you think!

  17. Developer post

    Patch notes for 9/20/2016

    We are introducing new flight mechanic - close-to-ground speed up. It makes the race much more dynamic and brings a risk-reward tactic to play - flying low is risky and requires a lot of skill but the speed advantage is invaluable. Tell us what you think!

  18. Developer post

    Patch Notes for 9/17/2016

    Inverted pitch and vertical thruster axis options now work as they should. Lap times and best lap time are now correctly calculated and displayed.

  19. Developer post

    Patch Notes for 9/17/2016

    Inverted pitch and vertical thruster axis options now work as they should. Lap times and best lap time are now correctly calculated and displayed.

  20. Developer post

    We're live!

    0.1 alpha is available on Steam as of now, please report all issues, post suggestions and request features on Thick Air community hub.