Version 1.1E
Version 1.1E improves line wrapping (affecting the PRINTLINEWRAP subroutine) and parsing (affecting the PARSE subroutine). Windowed mode has been improved. However, we still recommend fullscreen mode for best performance.

Jump Physics and Sprite Collision Demo
No stream history yet.
No stream history yet.
Ozapell Basic is a hobbyist programming language simple enough for new programmers -- while powerful enough to develop playable retro 1980s games.
| Date observed | Region | Regular price | Final price | Discount |
|---|---|---|---|---|
| US · USD | $7.99 | $7.99 | — | |
| US · USD | $7.99 | $7.99 | — |
Version 1.1E improves line wrapping (affecting the PRINTLINEWRAP subroutine) and parsing (affecting the PARSE subroutine). Windowed mode has been improved. However, we still recommend fullscreen mode for best performance.
Version 1.1D of Ozapell Basic includes several minor improvements and bug fixes. Changes include fixes to the help system, improvements to all text input (but also affecting the subroutine TEXTINPUT), a fix for SWITCH/CASE statements to better support string comparisons, and a fi
Version 1.1C adds a new shortcut for ARRAYINDEX. Previously, random accessing the first entry in MYARRAY would require these lines of code: ARRAY=MYARRAY INDEX=0 ARRAYINDEX MYARRAY="FIRST ENTRY" With the shortcut, only these lines of code are required: MYARRAY MYARRAY="FIRST ENTR
Jump Physics and Sprite Collision Demo