Released
Jan 10, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    Quality of Life Improvements

    Hello! I've got a few quality of life improvements that should make playing the game a little easier. Patch Notes All buttons on the main menu can now be interacted with by shooting them. Holsters now have a model to represent them instead of a sphere. Increased the overall holst

  2. Developer post

    Quality of Life Improvements

    Hello! I've got a few quality of life improvements that should make playing the game a little easier. Patch Notes All buttons on the main menu can now be interacted with by shooting them. Holsters now have a model to represent them instead of a sphere. Increased the overall holst

  3. Developer post

    New Game Mode & Interface

    Hello! The release of this week's multiplayer update has made me realize that the game's menu needed some serious work. So I spent the last day redesigning the main menu to something much cleaner and easier to expand upon. After spending some time hosting a few public games it be

  4. Developer post

    New Game Mode & Interface

    Hello! The release of this week's multiplayer update has made me realize that the game's menu needed some serious work. So I spent the last day redesigning the main menu to something much cleaner and easier to expand upon. After spending some time hosting a few public games it be

  5. Developer post

    The Launch of Multiplayer!

    Happy New Year Everyone! I am pleased to announce that the Online Duel portion of Quick Draw is live! Thank you to all of those who helped with the testing process. It has been really exciting seeing everything come together and I hope you all enjoy it. Patch Notes New Online Due

  6. Developer post

    The Launch of Multiplayer!

    Happy New Year Everyone! I am pleased to announce that the Online Duel portion of Quick Draw is live! Thank you to all of those who helped with the testing process. It has been really exciting seeing everything come together and I hope you all enjoy it. Patch Notes New Online Due

  7. Developer post

    Brief Update

    Hey everyone! Sorry for the delay in getting back to you. It's been a hectic past month but obviously I missed my self-set deadline. I'm working closely with a few testers to make sure multiplayer works as intended, but simultaneously I've just locked down the artwork for the nex

  8. Developer post

    Brief Update

    Hey everyone! Sorry for the delay in getting back to you. It's been a hectic past month but obviously I missed my self-set deadline. I'm working closely with a few testers to make sure multiplayer works as intended, but simultaneously I've just locked down the artwork for the nex

  9. Developer post

    Multiplayer Mode Coming Soon!

    Hello everyone! Just dropping in to keep everyone in the loop: My goal is to push the new multiplayer duel mode public in early November (aiming for the 13th). This will be followed shortly by the final singleplayer mode, Saloon Shootout. After that I will be focusing on bug fixe

  10. Developer post

    Multiplayer Mode Coming Soon!

    Hello everyone! Just dropping in to keep everyone in the loop: My goal is to push the new multiplayer duel mode public in early November (aiming for the 13th). This will be followed shortly by the final singleplayer mode, Saloon Shootout. After that I will be focusing on bug fixe

  11. Developer post

    Early Access Build 4

    Hey everyone! This build brings a new animated revolver as well as a new aspect to the gameplay: reload time. As entertaining as rapid-fire blasting target while instantly reloading can be, the real skill in quick drawing comes from your accuracy. Obviously this will skew some of

  12. Developer post

    Early Access Build 4

    Hey everyone! This build brings a new animated revolver as well as a new aspect to the gameplay: reload time. As entertaining as rapid-fire blasting target while instantly reloading can be, the real skill in quick drawing comes from your accuracy. Obviously this will skew some of

  13. Developer post

    Early Access Build 3

    New build tonight to incorporate some of the latest feedback that I found important. Definitely should make the game easier to get into and understand. Patch Notes New Tutorial sequence on first run. Also available from menu. New announcer voice that isn't my own (phew..thank goo

  14. Developer post

    Early Access Build 3

    New build tonight to incorporate some of the latest feedback that I found important. Definitely should make the game easier to get into and understand. Patch Notes New Tutorial sequence on first run. Also available from menu. New announcer voice that isn't my own (phew..thank goo

  15. Developer post

    Early Access Build 2

    Wow! I want to take a moment to thank everyone for their feedback on the game. I am shocked at how supportive the Vive community is. Over the past twelve hours I have had numerous requests to assist in testing for the multiplayer mode and quite a bit of positive feedback and sugg

  16. Developer post

    Early Access Build 2

    Wow! I want to take a moment to thank everyone for their feedback on the game. I am shocked at how supportive the Vive community is. Over the past twelve hours I have had numerous requests to assist in testing for the multiplayer mode and quite a bit of positive feedback and sugg

  17. Developer post

    Quick Draw Launches at 10 AM PST!

    Hey everyone! I am really excited to announce that Quick Draw will be releasing at 10 AM PST later today (9/19/2016). This game has been a one-man operation that has taken the last couple of months to flesh out. I hope you all enjoy playing it as much as I have enjoyed making it.

  18. Developer post

    Quick Draw Launches at 10 AM PST!

    Hey everyone! I am really excited to announce that Quick Draw will be releasing at 10 AM PST later today (9/19/2016). This game has been a one-man operation that has taken the last couple of months to flesh out. I hope you all enjoy playing it as much as I have enjoyed making it.